Tuesday, December 4, 2018

Token Tuesday: Chimera

Today on Token Tuesday, Emily Smirle has served up for you the Chimera.  The tokens are released to you under Creative Commons.  Below is a preview of the portrait, if you follow the link here you can get a zip file with the based and unbased versions of these fantastic creatures.


Now that that's out of the way... I want to remind you about the major Dungeon Fantasy Role Playing Game news!  Steve Jackson Games is considering a new bestiary for DFRPG.  Read about it here!  If you want more DFRPG, make sure to make your voice heard on Kickstarter, the Forums or join the GURPS North America Facebook group and comment.  The only way to make this monster official is with your support.  Tell SJG you want a bestiary today!

Tuesday, November 27, 2018

Token Tuesday: Mountain Giant

Today on Token Tuesday, Emily Smirle has served up for you the Mountain Giant, complete with horse that acts as both scale and a meal.  The tokens are released to you under Creative Commons.  Below is a preview of the portrait, if you follow the link here you can get a zip file with the based and unbased versions of these fantastic creatures.


Now that that's out of the way... I want to remind you about the major Dungeon Fantasy Role Playing Game news!  Steve Jackson Games is considering a new bestiary for DFRPG.  Read about it here!  If you want more DFRPG, make sure to make your voice heard on Kickstarter, the Forums or join the GURPS North America Facebook group and comment.  The only way to make this monster official is with your support.  Tell SJG you want a bestiary today!

Wednesday, November 21, 2018

Token Tuesday: Strix with Special News Bulletin!

Today on Token Tuesday, Emily Smirle has served up for you the Strix. You'll find a portrait and both based and unbased versions of these new fantastic tokens.  The tokens are released to you under Creative Commons.  Below is a preview of the portrait, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.


Now that that's out of the way... Major Dungeon Fantasy Role Playing Game news!  Steve Jackson Games is considering a new bestiary for DFRPG.  Read about it here!  If you want more DFRPG, make sure to make your voice heard on Kickstarter, the Forums or join the GURPS North America Facebook group and comment.

Wednesday, October 17, 2018

Black Knights

"Kovath.""Zarlazz.""I'm looking through these invoices and --"
"I already approved them."
"Right, but I still have questions. Like just why exactly did we need... 'one pot of black enamel per night'. You know I don't like to ask what goes on in the bedroom, but..."
"What? No, that should be - see, this is why you don't hire kobolds for scribes. That's per knight."
"And that makes more sense."
"It will."
"Fine, fair enough. This doesn't explain the feathers, though."
In my continuing quest to come up with scaled up monsters to challenge my players, I've decided to try these on for size.  Let me know what you think!  As a special feature, we have a token for the black knight here!

Black Knight:

A black knight is a mortal warrior who's given himself over fully to some dark power.  Sometimes it's a dark god, sometimes a powerful necromancer, sometimes a demonic pact, but in every instance, the resulting warrior is strong, well armored and imbued with supernatural tools to harass his foes.  A black knight will always be leading a band of willing (or undead) followers who seek glory under a dark banner.  They spend the lives of their followers without remorse if it furthers their ends. Most black knights will possess magical items and all are savvy enough not to walk into obvious tactical traps.

ST: 27 HP: 30 Speed: 7.00
DX: 14 Will: 16 Move: 7
IQ: 12 Per: 14
HT: 14  FP: 14 SM:0

Dodge:14 (+3 DB) Parry/Block:15 (+3) DB DR:9

Dwarven Flail (22): 5d+5 crushing.  reach 1,2*  Wielded one handed due to high ST.  Usually kept ready for combat at reach 2.

Spiked Shield Bash (22): 3d crushing. reach 1

Dark Gift: Each black knight has one dark gift from the evil power he serves.


  • Twist Fate: As a Concentrate action, the black knight can twist the fate of a target he can see. Make a Will roll (modified by Unholiness and at a penalty for distance based on the Speed/Range table), resisted by the target's Will; if the target loses, they take a penalty to all rolls equal to the margin of failure for 1d seconds. A second target within sight (which can be the knight himself!) gets a corresponding bonus to all rolls for the same duration.
  • Hellfire: As a Concentrate action, the black knight can cause a radius 2 area within 20 yards of him to erupt in green flames.  These flames do 2d (2) burning damage.  Anyone who can retreat out of the area may attempt to do so to dodge.
  • Grasp of the Underworld: As a Concentrate action, the black knight can fill one hex with grasping shadowy hands that burst from the ground below. Anyone in or entering the hex must immediately roll a Quick Contest of ST against the Knight's Will or be affected as if by a Rooted Feet spell (Spells, p.22) - they cannot move or change facing, have -2 to melee combat skills, and halve Dodge. They may attempt to break free as a Ready action each turn, but attempts after the initial resistance are at -5.


Death Curse: Each black knight has a death curse from the evil power he serves.  This triggers upon the black knight failing a death check.


  • Reality Backfire: The black knight explodes, showering everyone within 5 yards who fails to dodge at -2 with sharp shards of armor doing 3d (2) cutting.
  • Deathpact: A demon is summoned into the black knight's body, deforming the armor and bringing its own weapons with it.  Use any demon from Monsters (or ones I'll provide in the future) but add 9 DR from the mangled armor wrapped around its body.
  • The Grave is No Bar: The Death Knight and any other corpses within the area of the fight are resurrected as Zombies (add High Pain Threshold; Immunity to Mind Control; Immunity to Poison; Indomitable; No Blood; Unfazeable; Unhealing (Total); Unliving; Unnatural and restore to full HP)


Traits: Born War Leader 2; Bloodlust (12); Bully; Callous; Combat Reflexes; Dark Vision; High Pain Threshold; Intolerance (Good); Penetrating Voice; Rallying Cry; Sadism (12); Shield-Wall Training; Social Stigma (Excommunicated); Unfazable; Unholiness 3.

Skills: Brawling-22; Flail-22; Leadership-14; Intimidation-16; Shield-22; Strategy-13; Tactics-13; Wrestling-22.

Class: Mundane.

Equipment: Dwarven Flail, Epic Plate, Large Shield

Notes: Truly Evil but sometimes willing to negotiate. 

Token Tuesday: Black Knight

Today on Token Tuesday, Emily Smirle has served up for you the armored evil Black Knight. You'll find a portrait and both based and unbased versions of these new fantastic tokens.  The tokens are released to you under Creative Commons.  Below is a preview of the portrait, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.

Tuesday, September 11, 2018

Token Tuesday: Void Brute

Today on Token Tuesday, Emily Smirle has served up for you the creepy eldrich slugger: Void Brute. You'll find a portrait and both based and unbased versions of these new fantastic tokens.  The tokens are released to you under Creative Commons.  Below is a preview of the portrait, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.

Friday, August 17, 2018

Lava Golem

"That's not the normal golem box."
"What do you mean?"
"I mean we don't usually get golems delivered in crates made of shaped obsidian enchanted with frost runes."
"Well, this isn't the usual golem, Zarlazz."
"Please tell me you're not trying to procedurally generate monsters."
"No, of course no-- hmm, that could actually --"
"Never mind, just tell me what's in the box."

Thursday, June 28, 2018

5 Player Group: The Dark Shrine of Ruin Part 3: Bugbear fight

"Why does that one have a lute?"
"She's a Bard, Kovath. They're artists, which explains why you don't know anything about them."
"She's gonna get eaten by those Bugbears. What's she going to do, sing them into submission?"
"Ah, well -- actually..."
"...She just sang that one into submission then stabbed it in the throat."
"Yep."
"Bards are terrifying."
We started a new dungeon called the Dark Shrine of Ruin. I've gotten way behind on posting recaps so I'm recruiting players with points as a bribe to do it. This one is written by Colarmel The log for these two sessions is found here.

Session Log Dark Shrine of Ruin 3

This is a session log for the first two sessions of Dark Shrine of Ruin.  An easier to read recap is located here.


Wednesday, June 27, 2018

New announcements


I'm excited to announce a few things!
First: Our Dungeon Generator has arrived at version 1.0.  We've still got 40 different issues/features we want to work though but for the most part things work as intended and the generator accomplishes it's stated aims.
Second: Celti and Eric B. Smith have graciously hosted our project at the following sites:
Third: We have a forum thread over at SJGames's forums where you can now provide feedback as well as the Github page, here or by pinging me (Zuljita#7010) over at Mook's Discord Server.

Fourth: We've been working away at testing our dungeons as we go and fixing things as we spot them.  Most recently, we've spotted some issues with wandering monster variability that needed fixing, we've added the option for a random travel time, and we've added biomes for survival during your trip to the dungeon.

Wednesday, May 23, 2018

5 Player Group: The Dark Shrine of Ruin Part 2: Giant Apes

 “But we found them lacking in Uplift, Vision and Breadth of Mind,
So we left them to teach the Gorillas while we followed the March of Mankind...”
“What’s that Zarlzazz ?”
“Oh just a poem about the inevitability of consequences.”
“What’s it got to do with the dungeon?”
"The injured Half-Ogre just stuck his head into the room full of giant apes."
Poem fragment from  Rudyard Kipling The Gods of the Copybook Headings

 We started a new dungeon called the Dark Shrine of Ruin.  I've gotten way behind on posting recaps so I'm recruiting players with points as a bribe to do it.  This one is written by Colarmel  The log for these two sessions is found here.

Session Log Dark Shrine of Ruin 2

This is a session log for the first two sessions of Dark Shrine of Ruin.  An easier to read recap is located here.


Tuesday, May 22, 2018

Token Tuesday: Skeletons

"What's that clattering noise?"
"WHAT?"
"I SAID, WHAT'S THAT CLATTERING NOISE, KOVATH."
"The skeletons arrived."
"Do they have to make such a racket?"
"Well they didn't come pre-assembled so I've put a bunch of kobolds on the job."
"That explains why that one's hip bone is connected to the jaw bone."


Today on Token Tuesday, Emily Smirle has served up for you a huge batch of skeletons. Inside is a skeleton using an axe and shield, a sword and shield, a mace and shield, a spear and shield, a bow and portraits for each.  The tokens are released to you under Creative Commons.  Below is a preview of the spear and shield, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.

Tuesday, April 24, 2018

Token Tuesday: Draug

Today on Token Tuesday, Emily Smirle has served up for you the undead warrior known as draug. Inside is a draug using an axe, a draug using a sword and portraits for each.  The tokens are released to you under Creative Commons.  Below is a preview of the swordsman, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.

Tuesday, April 17, 2018

Token Tuesday: Big Cats 2

Today on Token Tuesday, Emily Smirle has served up for you our second (of 2) Big Cat packs. Inside is the traditional lion (in 2 color palletes and both sexes!) and the DFPRG construct the obsidian jaguar.  The tokens are released to you under Creative Commons.  Below is a preview of the lion, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.

Wednesday, April 11, 2018

Dungeon Generator Update


"Oh, that's interesting."
"Kovath, every time you say that it means something horrible has happened."
"Sure, but it's not horrible for us. Look here, this lot took an extended rest break."
"So... they're finding the Trigers restful, are they?"
"That wizard definitely didn't need that leg for napping. Or all that blood. Or his spleen."
"The wandering monster table is a success, then!"
We've got a bevy of new features now available in the master version of the generator and more to come that I just had to tell you about.  Our code wizards have worked hard to add the following new features:

  1. Resolution adjustments.  The latest version lets you change the resolution to fit your VTT needs.  I suggest you generate a dungeon you are happy with, then adjust resolution.
  2. Doors.  Our doors can now be trapped, stuck, locked or hidden, or all four.  Check room descriptions for detailed door descriptions as well.  Some doors will be stone, others simple wood, still others ironbound wood.  More to come on this in future updates.
  3. Mana level and Sanctity level.  This happens both on a per dungeon and per room basis.  I've got players trudging around glumly in a low mana dungeon as we speak!
  4. Wandering Monsters.  The generator now kicks out a table of wandering monsters based on the monsters already present in the dungeon.  It uses a percentile system for now, but we'll be re-jiggering it to do all d6 in the future.
  5. Generosity.  I've felt for a while that generated treasure was a bit low, and each campaign can differ, so this is a tool to kick it up (or down) a notch. 
  6. Travel time: this is a new feature we're still testing out, but I thought you guys would like to see what we're chewing on.  The assumption is all the dungeons near here have been looted before and that more remote dungeons have richer loot. I'll do a separate blog post discussing assumptions and adjustments soon.
We've still got more features coming up soon like quests, rumors, debris, spell lists and more! Don't remember where to get the latest version?  Check out our tutorial here!  What features would you still like to see that we haven't discussed yet?

Token Tuesday: Echoes of Ratmen Past

We've received some feedback that some of our Rat Men tokens had the gamma set too low.  Emily Smirle has heard your complaints and she has answered! Feast your eyes upon the new, rebalanced Ratmen Token pack!

Creative Commons LicenseRatman Tokens by Emily Smirle is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Token Tuesday: Big Cats 1

Today on Token Tuesday (A day late, I'm sorry), Emily Smirle has served up for you our first (of 2) Big Cat packs. Inside is the traditional tiger and the more unconventional DFPRG monster the triger (a three headed tiger).  The tokens are released to you under Creative Commons.  Below is a preview of the Triger, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.

Thursday, April 5, 2018

The Temple of Maitimun the Archmage Part 1 session log

This is a session log of a session recap located here.

2 player Dungeon: The Temple of Maitimun the Archmage Part 1

"Why apes?"
"What do you mean, 'why apes', Zarlazz?"
"I mean, why do apes seem to be giving these people so much trouble?"
"Well, a sociologist might say that it's because - as primates - they're more advanced and intelligent than the usual animal, and that leads the adventurers to underestimate them as 'mere creatures' rather than the dangerous and cunning opponents they are."
"You're not a sociologist, Kovath."
"So?"
"So, why apes?"
"Because none of these idiots ever brings a Druid along for backup and I really want to see that swashbuckler get squashed by a 40-foot monkey."

A little while ago I realized I'm so far behind on session recaps that if I don't get help I'll never get caught up.  I asked my players if they would mind doing some of the writing for session recaps and Kalzazz offered to step up for the group he's in with Stripe.  The previous session recap explains some of the group dynamic.  The monsters in question this week are Giant Apes, who we've discovered require some tweaking in terms of CER.  The option to trample is of particular concern to the wizard who was unable to get out of the way because levitation doesn't let you retreat and his dodge is... suboptimal.  That said, in hindsight Stripe pointed out later that he should have used blink to defend instead, which likely would have saved him the death checks we saw tonight.

Without further ado here is Kalzazz's recap of events from the first 2 player session of DoA  (The session log for this recap is available here)

Tuesday, April 3, 2018

Token Tuesday: Water Elementals

Today on Token Tuesday, Emily Smirle has served up for you the Water Elemental, we're also now releasing portraits of tokens along with with the based and unbased versions.  The tokens are released to you under Creative Commons.  Below is a preview the portrait, if you follow the link here you can get a zip file with the portrait, based and unbased versions of these creatures.

Tuesday, March 27, 2018

Token Tuesday: Ratmen Pack 4

Today on Token Tuesday, Emily Smirle has served up for you the fourth 3 pack of an assortment of ratmen with Against the Ratmen in mind.  The tokens are released to you under Creative Commons.  Below is a preview of one unbased version, if you follow the link here you can get a zip file with both the based and unbased versions of these creatures.

Tuesday, March 20, 2018

Token Tuesday: Ratmen Pack 3

Today on Token Tuesday, Emily Smirle has served up for you the third 3 pack of an assortment of ratmen with Against the Ratmen in mind.  The tokens are released to you under Creative Commons.  Below is a preview of one unbased version, if you follow the link here you can get a zip file with both the based and unbased versions of these creatures.

Tuesday, March 13, 2018

Token Tuesday: Ratmen Pack 2

Today on Token Tuesday, Emily Smirle has served up for you the second 3 of an assortment of ratmen with Against the Ratmen in mind.  The tokens are released to you under Creative Commons.  Below is a preview of one unbased version, if you follow the link here you can get a zip file with both the based and unbased versions of these creatures.

Tuesday, March 6, 2018

Token Tuesday: Ratmen Pack 1

Today on Token Tuesday, Emily Smirle has served up for you the first 3 of an assortment of ratmen with Against the Ratmen in mind.  The tokens are released to you under Creative Commons.  Below is a preview of one unbased version, if you follow the link here you can get a zip file with both the based and unbased versions of these creatures.

Wednesday, February 28, 2018

2 player Dungeon: The Temple of Khabuugan the Terrible


"There are only two of them? What sort of adventuring party is that?"
"I count three, Kovath."
"The hireling doesn't count."
"How do you know he's a hireling?"
"He's got that lean, hungry, I'm-not-being-paid-nearly-enough-for-this look about him."
"And what is he not being paid enough for?"
"That depends."
"On what?"
"Whether or not the bears wander into the garbage smasher while the adventurers are getting cut to pieces by the Watcher at the End of Time."
A little while ago I realized I'm so far behind on session recaps that if I don't get help I'll never get caught up.  I asked my players if they would mind doing some of the writing for session recaps and Kalzazz offered to step up for the group he's in with Stripe.   The 2 player dynamic was very interesting to me and the fact that the dungeon spit out fights that they could win just based on their CER was very encouraging to me.  The campaign looked like it was going to be pretty silly in tone from both the characters I received at the outset, so I decided to roll with it and named their 62 point hireling Healbot.

Iginio is perhaps the most optimized 250 point character I've ever seen in terms of never missing a turn to do very respectable damage.  Kalzazz plays Fiona in the larger group and expressed some frustration at not being able to make some sort of attack every turn.  Colarmel created a character tailor made for Kalzazz's concerns.  He swings his katana for 3d+8 (and has reach 2 doing it) and when he can't close, he can chuck a sai for 2d+3 imp which is pretty respectable as a main weapon, much less a fast-drawable ranged secondary attack.

Strudelbork is a fantastic support wizard, and is capable of some significant buffs (Great haste) as well as inflicting some major ailments on foes (strike blind, death vision, glue).  His standard operating procedure of staying levitated outside of normal melee reach makes him a tough one to pin down in a fight while providing fantastic support.

Without further ado here is Kalzazz's recap of events from the first 2 player session of DoA  (The session log for this recap is available here)

The Temple of Khabuugan the Terrible session log


This is a session log of a session recap located here.
 

Tuesday, February 27, 2018

Token Tuesday: Troll

Today on Token Tuesday, Emily Smirle has served up for you an assortment of trolls.  The tokens are released to you under Creative Commons.  Below is a preview of one unbased version, if you follow the link here you can get a zip file with both the based and unbased versions of these creatures.

Thursday, February 22, 2018

5 Player Group: The Dark Shrine of Ruin Part 1: Throttlers and a Troll

"Wait, what's that one doing?"
"Sneaking ahead."
"Why?""Because he doesn't know the throttlers are there."
"Wow. He's gonna get cheesed.""Cheesed, Kovath?"
"Cheesed. It's like creamed, but it takes longer and you come out in chunks."
"...yep, he's gonna get cheesed." (Hat tip to Sir Terry Pratchett)

 We started a new dungeon called the Dark Shrine of Ruin.  I'll post the map and settings to generate it after my players clear it.  The log for these two sessions is found here.

Session Log Dark Shrine of Ruin 1

This is a session log for the first two sessions of Dark Shrine of Ruin.  An easier to read recap is located here.

Wednesday, February 21, 2018

GM tips: Monster Traits part 1

Make sure your players are using the right tools for your monster's traits!
Image by Scotimus licensed under Creative Commons

"Kovath."
"Hm?"
"What has six arms, spits poison, and can't be killed unless you chop off its tail?"
"I don't know, but if she's looking for a job she's hired."

If you are like me, you start looking at a monster from the top of the stat block on down.  You take note of the monster's ST and HP and work your way down the list from there.  I'd like to suggest something new: Start with the traits section.

Why the traits section?  Simply put, those traits are the biggest thing that makes a monster unique.  More than once after getting half way (or all the way) through a fight I realize that a monster should have behaved differently due to a trait.  Let's take a moment to look at a few major traits it's easy to overlook that completely change the threat level and behavior of a monster.

Tuesday, February 20, 2018

Token Tuesday: Minotaur

Today on Token Tuesday, Emily Smirle has served up for you the Minotaur.  The tokens are released to you under Creative Commons.  Below is a preview the unbased version, if you follow the link here you can get a zip file with both the based and unbased versions of this creature.

Tuesday, February 13, 2018

Token Tuesday: Giant Spiders

Today on Token Tuesday, Emily Smirle has served up for you the Giant Spiders of various sizes.  DFRPG lists 3 sizes of Giant Spiders that we're covering today: Big, Huge and Humongous.  The tokens are released to you under Creative Commons.  Below is a preview the unbased version, if you follow the link here you can get a zip file with both the based and unbased versions of these creatures.



Creative Commons LicenseSpider Tokens by Emily Smirle is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Tuesday, February 6, 2018

Token Tuesday: Apes

Today on Token Tuesday, Emily Smirle has served up for you the Apes of various sizes.  DFRPG lists several unarmed Apes that we're covering today: The Flesh Eating Ape, The Giant Ape and the Giant Ape's bigger incarnation, the Silverback.  The tokens are released to you under Creative Commons.  Below is a preview the unbased version, if you follow the link here you can get a zip file with both the based and unbased versions of these creatures.



Creative Commons LicenseApe Tokens by Emily Smirle is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Friday, February 2, 2018

Making the dungeon prettier

"Oh look. Another plain, featureless stone wall and plain, featureless stone floor with a plain, featureless stone ceiling. I absolutely love the way these dungeons look, Kovath. The constant sameness isn't at all boring or monotonous."

"I'm glad you lik-- wait, from your tone that was sarcasm. What's your problem now?"

"Well, can't we - I don't know - spruce things up a little? A mosaic here, some rough-hewn stone there, maybe some cave paintings?"

"I am not letting you hang Zarlazz Junior's fingerpainting in our dungeon. This is procedural generation, not arts and crafts with Miss Nuggurath."

"Look, just because you don't have a family doesn't mean you should --"

"Okay, okay. We can make the dungeon 'prettier' if you insist."
 I've started doing a pretty simple thing to up my map game. It allows us to go from plain black and white maps to something a little more visually interesting.
Before
After


  1. Generate a dungeon that looks good to you and click the Save as PNG button and save the resulting file somewhere you can find easily;
  2. Open the file you created in step one in Gimp;
  3. Select the Select by Color tool in the top right of the toolbox inside GIMP;
  4. select any white space on the dungeon map;
  5. press delete on your keyboard.  The map should now look like this:
  6. Take the eraser tool and remove all the doors, portcullises and secret doors from the dungeon.  (One day you'll be able to skip this step once we get player maps implemented);
  7. Click Filters then select Dungeon Map Maker in the dropdown;
  8. In the new window that opens up, you'll have lots of options to play with.  For now, we'll keep it pretty simple.  If you intend to use these in a VTT like Maptool, Fantasy Grounds or Roll20, You'll want to skip adding a grid here, and let that software provide the hex grid;
  9. Change the Template Color to Black by clicking on the white color swatch, then clicking and dragging anywhere in the color window up to the top left corner;
  10. Change Template Colour Identifies to Walls;
  11. Change Fill Floor With to Pattern - Select Below  (we could change the pattern, but the default one is neat for this tutorial);
  12. Click OK;
  13. After the filter does it's magic, click File then export and save it somewhere.  Isn't she lovely?
The resulting map is way prettier than anything the generator will kick out on it's own.  From there, you can add in a few objects and doors found online for something really awesome.  The techniques are useful even if you want to hand draw a black and white map then spice it up a bit.
Feel free to share map making tips in the comments!

Tuesday, January 30, 2018

Token Tuesday: Ogre

Today on Token Tuesday, Emily Smirle has served up for you the Ogre.  The tokens are released to you under Creative Commons.  Below is a preview the unbased version, if you follow the link here you can get a zip file with both the based and unbased versions of this creature.  Update: There are now 2 and 3 hex versions of this in the zip file.



Creative Commons LicenseOgre Tokens by Emily Smirle is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Thursday, January 25, 2018

An update on the generator front


"Kovath."
"Zarlazz?"
"What's this."
"What's what?"
"This inscription here above the dungeon entrance. 'cc7cf65'? Is that Elvish?"
"It's the version number."
"For the dungeon?"
"For the SYSTEM, Zarlazz."
"So what's new in this version of the system?"
"I don't know, nobody's writing the documentation."

If you haven't downloaded an updated copy of the dungeon generator in the last month or so, it's long past time to do so.  We've changed the name of the starting web page so I've updated the instructions accordingly.  I've also failed to let you guys know about some major feature upgrades since the first release, so let's take a moment to talk about those:

  • We now have what we call "pick and mix" rooms.  There's a 50/50 chance for a room to be labeled as such.  At present, the generator picks a threat level for the room (nuisance, fodder, worthy, boss or epic) then decides if it'll be a mixed room.  When that happens, the generator picks a monster adds some then picks another monster that fits within the budget for the threat level.  If there's still room it'll pick another monster in the budget and so on.
  • We've added per room lighting as well as overall dungeon lighting.
  • We've improved the way the seeding works.  Going forward, if you use the same name and same options for a dungeon it'll give you the same monsters.  We can't do this for treasure due to the way it's generated.
  • Much headway has been made on making the initial code we based this on more readable and usable for others who want to develop with it.
  • For boss and epic level encounters, there will always be treasure.
  • Monsters are no longer generated in rooms they don't fit in.  This doesn't prevent the dungeon from trying to put 8 monsters where only one fits.
  • Added a "Tight" density to dungeon layout.
So what's up and coming for the generator?
  • One of our near term goals is to add door descriptions to the room.  Eventually, we'd like to point out which rooms the doors lead to in order to remind GM's about who might be listening to nearby activity.
  • Wandering Monster tables.  This is a big deal in terms of encouraging players to keep moving at a decent clip and to keep them from resting all day after every fight.
We have some long term aspirations to give you tips/hints/rumors to drop in town, and quests to accomplish inside the dungeon and other interesting stuff.  This project is still in beta, so if you want to report bugs, give ideas or just basic feedback (positive or negative), communicate in the comments here, on the github page or on the SJ Games forums.  

Tuesday, January 23, 2018

Token Tuesday: Werewolf

Today on Token Tuesday, Emily Smirle has served up for you the werewolf.  The tokens are released to you under Creative Commons.  Below is a preview the unbased version, if you follow the link here you can get a zip file with both the based and unbased versions of this creature.



Creative Commons LicenseWerewolf Tokens by Emily Smirle is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.