Wednesday, May 23, 2018

5 Player Group: The Dark Shrine of Ruin Part 2: Giant Apes

 “But we found them lacking in Uplift, Vision and Breadth of Mind,
So we left them to teach the Gorillas while we followed the March of Mankind...”
“What’s that Zarlzazz ?”
“Oh just a poem about the inevitability of consequences.”
“What’s it got to do with the dungeon?”
"The injured Half-Ogre just stuck his head into the room full of giant apes."
Poem fragment from  Rudyard Kipling The Gods of the Copybook Headings

 We started a new dungeon called the Dark Shrine of Ruin.  I've gotten way behind on posting recaps so I'm recruiting players with points as a bribe to do it.  This one is written by Colarmel  The log for these two sessions is found here.

Session Log Dark Shrine of Ruin 2

This is a session log for the first two sessions of Dark Shrine of Ruin.  An easier to read recap is located here.


Tuesday, May 22, 2018

Token Tuesday: Skeletons

"What's that clattering noise?"
"WHAT?"
"I SAID, WHAT'S THAT CLATTERING NOISE, KOVATH."
"The skeletons arrived."
"Do they have to make such a racket?"
"Well they didn't come pre-assembled so I've put a bunch of kobolds on the job."
"That explains why that one's hip bone is connected to the jaw bone."


Today on Token Tuesday, Emily Smirle has served up for you a huge batch of skeletons. Inside is a skeleton using an axe and shield, a sword and shield, a mace and shield, a spear and shield, a bow and portraits for each.  The tokens are released to you under Creative Commons.  Below is a preview of the spear and shield, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.

Tuesday, April 24, 2018

Token Tuesday: Draug

Today on Token Tuesday, Emily Smirle has served up for you the undead warrior known as draug. Inside is a draug using an axe, a draug using a sword and portraits for each.  The tokens are released to you under Creative Commons.  Below is a preview of the swordsman, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.

Tuesday, April 17, 2018

Token Tuesday: Big Cats 2

Today on Token Tuesday, Emily Smirle has served up for you our second (of 2) Big Cat packs. Inside is the traditional lion (in 2 color palletes and both sexes!) and the DFPRG construct the obsidian jaguar.  The tokens are released to you under Creative Commons.  Below is a preview of the lion, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.

Wednesday, April 11, 2018

Dungeon Generator Update


"Oh, that's interesting."
"Kovath, every time you say that it means something horrible has happened."
"Sure, but it's not horrible for us. Look here, this lot took an extended rest break."
"So... they're finding the Trigers restful, are they?"
"That wizard definitely didn't need that leg for napping. Or all that blood. Or his spleen."
"The wandering monster table is a success, then!"
We've got a bevy of new features now available in the master version of the generator and more to come that I just had to tell you about.  Our code wizards have worked hard to add the following new features:

  1. Resolution adjustments.  The latest version lets you change the resolution to fit your VTT needs.  I suggest you generate a dungeon you are happy with, then adjust resolution.
  2. Doors.  Our doors can now be trapped, stuck, locked or hidden, or all four.  Check room descriptions for detailed door descriptions as well.  Some doors will be stone, others simple wood, still others ironbound wood.  More to come on this in future updates.
  3. Mana level and Sanctity level.  This happens both on a per dungeon and per room basis.  I've got players trudging around glumly in a low mana dungeon as we speak!
  4. Wandering Monsters.  The generator now kicks out a table of wandering monsters based on the monsters already present in the dungeon.  It uses a percentile system for now, but we'll be re-jiggering it to do all d6 in the future.
  5. Generosity.  I've felt for a while that generated treasure was a bit low, and each campaign can differ, so this is a tool to kick it up (or down) a notch. 
  6. Travel time: this is a new feature we're still testing out, but I thought you guys would like to see what we're chewing on.  The assumption is all the dungeons near here have been looted before and that more remote dungeons have richer loot. I'll do a separate blog post discussing assumptions and adjustments soon.
We've still got more features coming up soon like quests, rumors, debris, spell lists and more! Don't remember where to get the latest version?  Check out our tutorial here!  What features would you still like to see that we haven't discussed yet?

Token Tuesday: Echoes of Ratmen Past

We've received some feedback that some of our Rat Men tokens had the gamma set too low.  Emily Smirle has heard your complaints and she has answered! Feast your eyes upon the new, rebalanced Ratmen Token pack!

Creative Commons LicenseRatman Tokens by Emily Smirle is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.