Thursday, April 5, 2018

The Temple of Maitimun the Archmage Part 1 session log

This is a session log of a session recap located here.


Sharpe:Before the dungeon, I'll cast Levitate and Cont. Light on items for everyone. So, I'll be at -1 to spells for Levitate, which I have a hard time remembering sometimes.
Sharpe:I'll cast Light on the end of my staff.
Sharpe:I'll also remind Grog his primary job and ask Kal's character to stick close-ish (for a Swashbuckler)
Kalzazz has connected.
Kalzazz:Hello?
Kyle:Hey there.
Sharpe:Greetings, fellow PC!
Kyle:Ready to start when you guys are
Sharpe:REady!
Kalzazz:which map am I supposed to select? I do not see me
Kyle:Map for today is temple of maitimum the Archmage
Kyle:click globe in top right then click said map
Sharpe:Huh. Put me right in.
Kalzazz:I tried to, still dont see me
Sharpe:Down and to the right
Kyle:I helped
Kalzazz:Yay!
Kyle:So, ya'lls SOP is still Left for Loot right?
Kalzazz:Is not letting me right click and impersonate, I want to impersonate
Sharpe:Sure
Kyle:try now kal
Kalzazz:Left for Loot! Catchy and easy to remember
Iginio:((Worked!))
Sharpe:Kal, we should do the exact opposite now that the GM has caught on. "Right for riches." ;-) j/k
Kyle:The hallways in this dungeon are filled with a magical glow
Kyle:-2 light penalty unless I say otherwise
Sharpe:Ok
Iginio:"As a Ninja I can see in this dark no problem dudes!"
Kyle:Strudel has already handed out continual light items as needed
Iginio:"Say Srudel, you wanna any spells or we onwards?"
Sharpe:Onwards
Kyle:he also announced before that he's levitating
Kyle:so move 3 flight
Kyle:There's a door to the south
Sharpe:Oh boy, I move how again?
Kyle:click and drag
* You roll secretly: 3d6 => 14
Sharpe:Not happening
Sharpe:nor is my arrow keys
Kyle:oh
Kyle:lost permissions
Kyle:should work now
Sharpe:Oh, hey! That works way better than last session
Kyle:you aren't snapped to grid
Sharpe:cool
Sharpe:FAcing changes?
Kyle:mousewheel
Sharpe:That zooms
Kyle:or right click then set facing
Kyle:sorry, shift mousewheel
Iginio:"Hmmm, are we supposed to check the door or go onwards?"
Sharpe:Thanks
Sharpe:Can we get a description of what we see, please?
Kyle:Walls here are solid granite
Kyle:Doors are reinforced wood
Sharpe:Doors to right and down?
Sharpe:and up?
Kyle:South and north
Sharpe:Whats to the east?
Kyle:the door to the east is hidden and you guys failed...
Kyle:wait let me roll for hirelings
* You roll secretly: 3d6 => 11
* You roll secretly: 3d6 => 5
Grog:Hey, There's something fishy about this wall
Sharpe:"Grog, kick down the door we don't see!" j/k
Sharpe:lol
Sharpe:ok
Sharpe:"See if you can open that wall, Big G"
Grog whacks at it some
Grog:IQ check result: CRITICALLY FAILED by 8
Sharpe:Does anyone have Traps, btw?
Grog shrugs
Grog:maybe I'm wrong about it.
Sharpe:"Well, that's okay, Grog. I didn't hire you for your brains or looks."
Iginio:((I do have traps!))
Kyle:Can you roll me per based traps?
Kyle:i know that's not your strong suit
* Kalzazz rolls: 3d6 => 15
Iginio:Failed horribly
Kyle:yeesh
Iginio:Oer Based Traps is 8
* You roll secretly: 3d6 => 11
* You roll secretly: 3d6 => 8
Kyle:oh
Sharpe:Oh, boy. We're hurting on Traps, then.
Sharpe:Looking up default . . .
Kyle:now that you've had it pointed out to you strudel, you do see a small pressure plate on the wall
Sharpe:IQ-5 default. I'll roll
Sharpe:heh
Sharpe:You rolled for me?
Kyle:Gave you another shot
Kyle:yeah
Sharpe:ok
Sharpe:Well, I use Apportation to push the little plate.
Kyle:roll?
Kyle:you could crit fail
Kyle:which could be hilarious.
Sharpe:lol
* Sharpe rolls: 3d6 => 11
Sharpe:made it
Sharpe:at 1 point -1
Sharpe:so no cost
the door slides silently into the north wall
Sharpe:I just "Darth Vader" it
Sharpe:"All too easy . . ."
Iginio:"Way to show how smart and perceptive us half ogres is Grog!"
Sharpe:Moving me is always just fine
Iginio heads in to look
Kyle:The room has a granite tub carved into the floor filled with some kind of liquid
Kyle:there is a ratty looking old stuffed ape against the east wall and a pile of rags
Kyle:there's also an 8 inch tall ceramic idol next to the tub
Sharpe:"Oh, boy. I bet that's not a child's toy."
Iginio:"Yipes! If were not careful the curse may compel us to take a bath, and its not time for my yearly bath yet!"
Sharpe:lol
Iginio:"Strudel, any of that look valuable?"
Sharpe:Strudel exhales. "I don't see any treasrure and I don't see any monsters. I'm just throwing this out there . . . What if we save this room until right before we leave?"
Kyle:oh, for clarification, it's a taxidermied ape.
Sharpe:"taxidermied" = golem, I'm betting
Iginio:"Have you seen what taxidermists charge? Thats gotta be valuable!"
Sharpe:"And, we can drag it out on our way back."
Iginio draws his sword and approaches the ape to see if it reactsd
Sharpe:"But, if you insist . . ."
Kyle:The ape doesn't appear to react
Iginio:"Hey, you is a magical dude right, can you mage sense on these here stuffs?"
Kyle:as you get close you can see that it's hair is coming off and that the colors have all faded
* You roll secretly: 3d6 => 7
Sharpe:My mage sense is passive, so . . .
Kyle:you don't detect any magic in the room
Iginio:"Bummer dude!"
Iginio pokes among the rags with his sword, poke poke
Sharpe:"I don't know why you would want to bother with that ugly thing. Do you think it is stuffed with coins? If so, cut it open and let's be off!"
Kyle:they look like they might have been a bath robe once.
Sharpe:Where is the stuffed ape?
Sharpe:Upper right?
Sharpe:k
Iginio:"Lets take the idol at least, somethings got to be worth something"
Iginio takes the idol
Sharpe:"Grog, with Iginio."
Sharpe:Strudel watches the hall
Kyle:it is hollow inside and weighs a pound
Sharpe:A pound?!
Iginio sighs and rejoins Strudel
Kyle shrugs
Kyle:just throwing out a number
Sharpe:Is there a way to shut the door?
* You roll secretly: 3d6 => 14
Iginio:"Well, lets go Left, I guess since we approached from West, North is left! Left for Loot!"
Kyle:your merchant skill clocks in at 15 right?
Sharpe:Mine? Yes
Kyle:oh, can I get an established marching order?
Sharpe:Sorry, 14
Kyle:once iginio brings the idol back towards the group you can tell it's poorly made, and probably not worth more than $20
Sharpe:"I'm pressing the plate again and closing the door. Just leave it on the other side. We can check it out furter if needed when we return."
Kyle:I deleted the door, but I'll consider it closed
Sharpe:I'm assuming the Swash has the highest Per other than me?
Kyle:this door is also metal bound wood
Sharpe:(And I'm not leading, of course
Sharpe:k
Iginio:((Healbot Im sure))
Sharpe:Well, I don't think he's leading, though
Kyle:healbot has a per of 12
Sharpe:It's usually a Scout or Swash out front in the games I've played. Just saying
Iginio:Me and Grog first, line abreast if possible otherwise me first, then Healbot and Strudel
Sharpe:Me before HB, but otherwise, I agree fully
Sharpe:If you'd like to move me, Kyle, I'd appreciate it.
Unknown roll: "secret 3d6". Use #d#+#.
* You roll secretly: 3d6 => 12
Kyle:the door looks safe, just open it?
Iginio:Sure
Sharpe:My Traps is one better than Ig's, I think
Sharpe:by default. Just saying.
Kyle:*nod
Kyle:his dx based is much higher for the act of disarming though
Sharpe:Sure
* You roll secretly: 3d6 => 13
* You roll secretly: 3d6 => 14
Iginio:"Look dudes, we found a room"
Sharpe:LOL
Sharpe:XD
Kyle:Iginio, a crossbow bolt launches as you walk through the door
Sharpe:That's not nice.
Kyle:Gimme a dodge, -2 for side hex
Iginio:Can I acrobatic?
Kyle:sure
* Kalzazz rolls: 3d6 => 13
Sharpe:shit yeah!
* Kalzazz rolls: 3d6 => 11
Iginio:Made it due to acrobatics!
Sharpe:sweet!
Kyle:the bolt clangs into the wall next to iginio
Kyle:the magic isn't lighting this room
Kyle:instead it has large candelabras at 3 yard intervals
Kyle:they appear to be lit
Kyle:the room appears empty otherwise
Kyle:(gotta love the dungeon generator
Iginio:"Hey dude, go mage sense them candle thingies?"
* You roll secretly: 3d6 => 11
Sharpe:No, empty rooms are good. I force myself to add them.
Kyle:they don't appear to be magical
Sharpe:What does my magical Merchant sense tell me about them?
Iginio:"Grog, lets walk around the perimeter of the room and see if our keen half ogre senses tells us about secret doors"
Sharpe:Gilded? Silver?
Kyle:They are made of wood with iron to hold the candles
Iginio will walok around the perimeter, preferably with Grog
Kyle:you can sell them as scrap if you want
Sharpe:My Player sense tells me they are worthless
Kyle:up to 100 pounds
Sharpe:Not me
Sharpe:"Grog, with Iginio
Sharpe:"
Sharpe:I watch the hall
Iginio:"Well . . . only place we havent checked is south . . . we should check it next"
Grog:yes boss
Grog:There's a door here
Iginio:"Good job!"
* You roll secretly: 3d6 => 16
* You roll secretly: 3d6 => 12
* You roll secretly: 3d6 => 5
Iginio tries this door
Sharpe:"Very good!"
Healbot:Wait!
Healbot: (( your hirelings are rolling well tonight ))
Healbot:See that spring over there?
Healbot points at a spring between the hinges
Healbot:I bet it triggers something
Iginio:"A trap!"
Sharpe:It triggers a Traps roll from our Swash
Iginio tries to disarm the trap!
* Kalzazz rolls: 3d6 => 11
Iginio:((11/14 for DX Traps))
Healbot:gimme a dx -5 roll :(
* Kalzazz rolls: 3d6 => 12
Sharpe:crap!
Sharpe:That's a heckova trap there!
Iginio:Fail by 2
Kyle:2 pi- to the hand
Kyle:does it penetrate dr?
Iginio:DOes tough skin help?
Sharpe:eek
Iginio:I have DR 1 armor, 1 tough skin
a poisoned needle juts out from the door frame attempting to bite into iginio's hand
Kyle:Have to double check
Sharpe:He only has three fingers. That should give a bonus. ;-)
Kyle:it helps, but not to prevent the poison
Kyle:oh
Kyle:I rolled the wrong damage
Kyle:it's 1d-3 not 1d
Kyle:1
Kyle:hah!
Iginio:1 bounces off glove!
Sharpe:What was the poison's damage?
Kyle:bladeblack
Sharpe:k
Kyle:ht-5 or 6d
Sharpe:yeah
Iginio:((Iginio is happy he didnt eat that))
Iginio now tries to open the door after deflecting the needle
Kyle:Before I do this I need to apologize to Kal for the repetition
Kyle:Sometimes RNG does this :P
Sharpe:Oh, Lord
Sharpe:I was going to have Grog do it, if that helps
Sharpe:Oh, you mean for other games, ok
Kyle:right
Iginio:((I dont recall ever seeing obsidian jaguars before?))
Kyle:Inside the are more candelabras
Kyle:4 30 foot tall apes
Iginio:((Apes!))
Kyle:and one obsidian jaguar
Kyle:also, a light mist.
Sharpe:Oh, shit
Sharpe:"Hold them at the door!"
Kyle:vision is at -1 in the room
Name: Giant Ape Init 6.50.12.14 Added to initiative list: 1
Name: Obsidian Jaguar Init 7.00.16.12 Added to initiative list: 1
Name: Giant Ape 1 Init 6.50.12.14 Added to initiative list: 1
Name: Giant Ape 2 Init 6.50.12.14 Added to initiative list: 1
Name: Giant Ape 3 Init 6.50.12.14 Added to initiative list: 1
Name: Grog Init 5.00.11.12 Added to initiative list: 1
Name: Healbot Init 5.25.10.11 Added to initiative list: 1
Name: Strudelbork Init 6.50.13.12 Added to initiative list: 1
Name: Iginio Init 7.25.15.14 Added to initiative list: 1
Sharpe:Four of them?! Oh, boy.
Iginio:((How is the doorway for apes fitting through?))
Sharpe:"Grog! Not one passes the threshold!"
Kyle:Doorway seems... very tight for apes
Iginio has received initiative.
Sharpe:Take a Wait
Iginio:Fast draw weapons and wait for something to enter melee range to attack
* Kalzazz rolls: 3d6 => 12
* Kalzazz rolls: 3d6 => 13
Iginio:Done
Kyle:
Round Number 1: You are up, Obsidian Jaguar!!
Strudelbork, get ready to go!

Obsidian Jaguar:Grog is my target! Pounces in the chest (22): '' result: «failed by 1 automatic deceptive attack for -6/-3 » Favors the neck 15 Cutting
Iginio:((My wait triggers as it enters melee range?))
Obsidian Jaguar leaps at grog but fails to connect
Obsidian Jaguar:if you wish
Iginio:((What SM is friend jaguar?))
Sharpe:(But keeo that roll ;-)
Sharpe:afk bathroom
Iginio:((And -1 from vision out here or just int the room?))
Obsidian Jaguar:sm +1
Obsidian Jaguar:only in the room
Iginio:Swing! Deceptive -2, need 16
* Kalzazz rolls: 3d6 => 7
Iginio:Potential
Iginio:Er, Deceptibe -4/-2
Obsidian Jaguar:Dodge(11) result: succeeded by 1
Obsidian Jaguar:Didn't succeed
Obsidian Jaguar:roll damage
* Kalzazz rolls: 3d6+8 => 15 + 8 = 23
Iginio:23 cut
Sharpe:back
Obsidian Jaguar pounces at Grog but fails to connect. Iginio's sword bites into it's unprotected back.
Obsidian Jaguar:result: succeeded by 5
the blow slices deep into the back of the jaguar who makes no sound
Iginio has received initiative.
Obsidian Jaguar:
Round Number 1: You are up, Iginio!!
Strudelbork, get ready to go!

Strudelbork has received initiative.
Obsidian Jaguar:
Round Number 1: You are up, Strudelbork!!
Giant Ape, get ready to go!

Sharpe:I'm seeking Visibility rules.
Sharpe:From B394. I've been looking hard this whole time
Obsidian Jaguar:is the question if you can cast a spell on the gorillia you can see?
Sharpe:Pseudo is looking
Sharpe:Oh, I'm not casting anything on Gorilla
Obsidian Jaguar:What are you trying to do?
Sharpe:Checking DFE36, 47, 95, 96
Sharpe:CAst Blackout on US
Obsidian Jaguar:So you are just trying to make sure you can still cast spells to grant vision in subsequent turns?
Sharpe:No, p. E36
Sharpe:For if I cast Blackout on our hexes
Sharpe:We can't be seen.
Sharpe:Common tactic
Sharpe:Attack from darkness
Iginio:((Can we see to attack ourselves?))
Obsidian Jaguar:That's what I think he's trying to figure out
Sharpe:Right
Sharpe:In DF RPG. In GURPS, I already have the answer and gave the page
Obsidian Jaguar:by my reading you would be in total darkness,
Sharpe:Okay, I mean, if the rules aren't there as they are in the Basic Set, then I won't do so
Sharpe:Concentrate on Great Haste. Done with turn.
Obsidian Jaguar:
Round Number 1: You are up, Giant Ape!!
Giant Ape 1, get ready to go!

Giant Ape:Growls in rage when he sees the jaguar injured
Giant Ape:Iginio is my target! Attempts to grapple in the chest (18): result: «succeeded by 0 automatic deceptive attack for -2/-1 » 0 Crushing
Iginio:Try to parry, need 13
Giant Ape:no real deceptive
* Kalzazz rolls: 3d6 => 12
Iginio:Made!
Iginio:Convert
* Kalzazz rolls: 3d6 => 8
Iginio:Convert!
* Kalzazz rolls: 3d6+8 => 12 + 8 = 20
Iginio:20 cut
Giant Ape:result: succeeded by 9
Giant Ape:result: succeeded by 1
Giant Ape:There got it right
Giant Ape:half hp damage to an arm immediately criples yes?
Iginio:Yeah
Iginio:More than Half HP, not Half Hp
Giant Ape howls in pain at his wounded arm
Giant Ape 's arm goes limp by it's side
Giant Ape:
Round Number 1: You are up, Giant Ape 1!!
Giant Ape 2, get ready to go!

Giant Ape:
Round Number 1: You are up, Giant Ape 2!!
Giant Ape 3, get ready to go!

Giant Ape:
Round Number 1: You are up, Giant Ape 3!!
Healbot, get ready to go!

Giant Ape:
Round Number 1: You are up, Healbot!!
Grog, get ready to go!

Unknown command: "ME waits for someone to get hurt". Try /help for a list of commands.
Healbot steps back from the massive monster that just came through the door
Healbot:
Round Number 1: You are up, Grog!!
Obsidian Jaguar, get ready to go!

Grog: (( bah have to find grog's sheet ))
Sharpe:Yeah, black-and-white ink on page just doesn't allow for attacking out of darkness/fog/hiding into light, it doesn't seem.
Sharpe:I'll make a forum post sometime about it
Grog: (( does grog still have that pick we talked about? ))
Sharpe:Yes
Sharpe:Balanced, silver-coated, IIRC
Grog:what's his damage with the pick
Sharpe:looking
Sharpe:It's fine, balanced. Looking up damage stat. Sorry
Sharpe:sw+1 imp
Sharpe:2d+3
Sharpe:And +1 to skill
Grog:Pick swing in the chest (15): '' result: «failed by 1 » doing 12 Imp
Sharpe:Gah
Grog:oh, succeeded due to SM
Sharpe:Cool!
Giant Ape:Dodge(9) result: failed by 3
Sharpe:He has an axe if the WM is better, just FYI
Giant Ape shouts in pain.
Sharpe:(I know not for this fight)
Giant Ape:What would you have told him to keep out?
Sharpe:Pick
Giant Ape:He'd not have time to change pre fight
Giant Ape:
Round Number 2: You are up, Obsidian Jaguar!!
Iginio, get ready to go!

Sharpe:Right, but in the case of some monsters, drop + Ready might be better.
Iginio:((Ape do a KO check?))
Giant Ape:Health check result: succeeded by 6
Giant Ape: (( did now :P ))
Obsidian Jaguar:Grog is my target! Claws in the chest (18): '' result: «succeeded by 7 automatic deceptive attack for -2/-1 » 11 Cutting
Grog:Dodge(11) result: failed by 1
Sharpe:CAn't parry?
Grog:oh...
Grog:probably could.
Grog:it isn't dwarven, would make it unready
Grog:although
Iginio:((Dont picks get stuck?))
Grog:I should have used block instead which is higher
Grog:they do.
Sharpe:Oh, yeah, I thought you already used Block
Iginio:((Did he make block?))
Grog:he succeeds on a block
Iginio:((yay!))
Grog:so then...
Grog:we've got to resolve stuck pick
Sharpe:Yeah, Block-14, Parrry 15, I hope he doesn't have to Dodge too often lol
Sharpe:He can only fail on 17, 18 so I wasn't worried about it
Sharpe:for pick
Grog:unless enemy tries to move away
Grog:then it's a quick contest
Iginio has received initiative.
Grog:
Round Number 2: You are up, Iginio!!
Strudelbork, get ready to go!

Grog:Although does that mean the weapon is unable to use to parry after an attack because he hasn't pulled it free yet?
Iginio:Double slash on the jaguar, hoping it cant dodge with how wounded it is
* Kalzazz rolls: 3d6 => 9
* Kalzazz rolls: 3d6 => 8
Grog:Don't know why this has never come up before.
Sharpe:That's a good point. Yeah, I'd say so
Iginio:2 potential
Sharpe:The roll to pull it free is on his turn
Obsidian Jaguar:Dodge(6) result: failed by 5
Obsidian Jaguar:Dodge(6) result: failed by 7
* Kalzazz rolls: 3d6+8 => 14 + 8 = 22
* Kalzazz rolls: 3d6+8 => 8 + 8 = 16
Iginio:22 and 16 cutting
Obsidian Jaguar:result: failed by 1 failed it's major wound check
Obsidian Jaguar:result: succeeded by 5
Obsidian Jaguar:Health check result: succeeded by 4
Obsidian Jaguar:Health check result: succeeded by 6
Strudelbork has received initiative.
Grog:
Round Number 2: You are up, Strudelbork!!
Giant Ape, get ready to go!

Sharpe:Con 2/3 on Great Haste. Done.
Grog:
Round Number 2: You are up, Giant Ape!!
Giant Ape 1, get ready to go!

Giant Ape attempts to flee before this assault
Giant Ape:ST check result: succeeded by 27
Giant Ape:it's literally impossible for him to save that pick
Sharpe:That's okay. He has an axe
Grog:Hey, I need that
Iginio:((But does do damage doesnt it? And more joyous KO check?))
Sharpe:No, no damage
Giant Ape:Health check result: succeeded by 7
Iginio:((No damage? How very sad))
Grog: (( damage if it were removed ))
Sharpe:It would if he pulled it out
Grog: (( but it wasnt ))
Grog:
Round Number 2: You are up, Giant Ape 1!!
Giant Ape 2, get ready to go!

Sharpe:He's built to have Great Haste on him.
Giant Ape 1:Iginio is my target! Attempts to grapple in the chest (18): '' result: «succeeded by 9 automatic deceptive attack for -2/-1 » 0 Crushing
Grog:did succeed
Iginio:Try to parry!
Grog:not deceptive
* Kalzazz rolls: 3d6 => 13
Iginio:Made!
Iginio:Converting
* Kalzazz rolls: 3d6 => 9
Iginio:Convert!
* Kalzazz rolls: 3d6+8 => 5 + 8 = 13
Iginio:Gleh! Only 13 cut
Grog:
Round Number 2: You are up, Giant Ape 2!!
Giant Ape 3, get ready to go!

Grog:
Round Number 2: You are up, Giant Ape 3!!
Healbot, get ready to go!

Grog:
Round Number 2: You are up, Healbot!!
Grog, get ready to go!

Healbot looks at the giant ape
Healbot:You don't want me to get in that thing's reach do you? I don't think I can hurt it much with my staff
Sharpe:"No, we want you to keep your ass right where it is."
Iginio:"Nah, just hang back and admire the prowess of a ninja!"
Healbot readies an action to try to cast a heal spell if needed
Healbot:really a wait
Healbot:
Round Number 2: You are up, Grog!!
Obsidian Jaguar, get ready to go!

Grog readies his throwing axe
Grog:
Round Number 3: You are up, Obsidian Jaguar!!
Iginio, get ready to go!

Sharpe:(Waits can't trigger Concentrates, but that's fine)
Grog:that's fair
Sharpe:Well, if you say so. I think it's bunk.
Obsidian Jaguar:Health check result: succeeded by 0
Grog:eh, casters don't need any more help :P
Grog:0 1
Iginio:((Jaguar is RIP?))
Grog: (( it is. ))
Kyle:and it's your turn.
Iginio:Double slash to the Apes arm, Deceptive -2/-1 "One does not grapple a ninja!"
* Kalzazz rolls: 3d6 => 10
* Kalzazz rolls: 3d6 => 12
Iginio:2 potential
the Obsidian Jaguar's silent death throes seem to further enrage the apes
Giant Ape 1:Dodge(9) result: succeeded by 0
Giant Ape 1:Dodge(9) result: succeeded by 2
Kyle:one hit
* Kalzazz rolls: 3d6+8 => 11 + 8 = 19
Iginio:19 cut
Giant Ape 1:result: succeeded by 3
Strudelbork has received initiative.
Kyle:
Round Number 3: You are up, Strudelbork!!
Giant Ape, get ready to go!

Sharpe:Wait.
Giant Ape 1:seems really upset as his arm goes limp
Sharpe:Did the jag die
Sharpe:?
Giant Ape 1:it did.
Sharpe:cool
Sharpe:And the ape that's in the door way? how's he doing?
Giant Ape 1:Crippled arm
Sharpe:k
Iginio:((Not ready for KO checks yet, but is slowed so his dodge is not one with joy))
Sharpe:Great Haste on Iggy
* Sharpe rolls: 3d6 => 10
Sharpe:made it
Sharpe:You're welcome ;-)
Giant Ape 1:Does he get his second turn now?
Iginio:"Whoa! Im feeling bodacious now dude!"
Sharpe:Who?
Giant Ape 1:Iginio
Giant Ape 1:or does it actually start on his turn
Sharpe:On his turn, he gets two turns
Sharpe:yeah
Giant Ape 1:fair enough
Giant Ape 1:
Round Number 3: You are up, Giant Ape!!
Giant Ape 1, get ready to go!

Giant Ape 1:
Round Number 3: You are up, Giant Ape 1!!
Giant Ape 2, get ready to go!

Giant Ape 1 stomps through the party on his way elsewhere.
Iginio:((That seems really bad))
Giant Ape 1:Trample means only legal defense is a dodge
Giant Ape 1:lemme roll to hit everyone
Iginio:Acrobatics! Then dodge
* Kalzazz rolls: 3d6 => 8
* Kalzazz rolls: 3d6 => 18
Giant Ape 1:in order on initiative
Giant Ape 1:Dexterity check result: succeeded by 1
Iginio:Bad dodge, luck, 7:58 PM
Sharpe:Kinda hard to trample a floating guy but don't think there's rules for that
* Kalzazz rolls: 3d6 => 12
* Kalzazz rolls: 3d6 => 6
Giant Ape 1:We didn't establish how high you are...
Giant Ape 1:Assume the cavern is 45 feet tall
Giant Ape 1:but yards of height are yards of penalty for great haste
Sharpe:Always 3 up unless otherwise stated. The bottom of my feet are 2 hexes up.
Giant Ape 1:how high would you normally be
Giant Ape 1:so it can trample right through the space in which you live...
Giant Ape 1:lets see if it hits first then go from there.
Giant Ape 1:Dexterity check result: CRITICALLY SUCCEEDED by 8
Sharpe:Trample implies stoping onto the ground, but like I say, no rules in the book, I doubt.
Giant Ape 1:oh... it hits.
Giant Ape 1:that's true, but it's otherwise treated as a slam
Giant Ape 1:not as a kick or anything.
Sharpe:slam, I can see
Iginio:((Cards trample birds and bugs and such all the time flying))
Iginio:((Er Cars, not Cards))
Sharpe:Like I say, not arguing at all.
Giant Ape 1:I'm curious how you'd rule it in your game
Sharpe:Dude, seriously . . . XD
Sharpe:Just roll the dam
Giant Ape 1:the ape would do it with or without you :P
Giant Ape 1:heh
Giant Ape 1:Dexterity check result: succeeded by 3
Giant Ape 1:Dexterity check result: succeeded by 3
Iginio:((Strudel should get a dodge, and should get to retreat upwards for an extra +1 I think?))
Healbot:Dodge(8) result: failed by 4
Giant Ape 1:I'm cool with that
Grog:Dodge(11) result: failed by 2
Iginio:((Healbot should probably get to retreat to, but doesnt look like it matters))
Giant Ape 1:Since he can't actually wait to concentrate makes more sense to all out defense double or dodge
Giant Ape 1:dodge really
Giant Ape 1:which with the retreat will help him
Sharpe:Me?
Giant Ape 1:Grog doesn't have anywhere to retreat to.
Giant Ape 1:no, healbot
Sharpe:Oh, yeah
Sharpe:Sure, do AoD with him for sure
Giant Ape 1:now I need to figure out damage
Giant Ape 1:thrust crushing +1 per die..
Iginio:((Didnt he at least move 5 hexes for +2?))
Sharpe:Oh, boy. GURPS has the shittiest of shitty collision damage rules. I bet I'm in trouble here.
Giant Ape 1:not by the time he hit you
Iginio:((Did Strudel ever roll dodge?))
Sharpe:I can, if I didn't
* Sharpe rolls: 3d6 => 13
Sharpe:lol
Iginio:((5d+5 -2, does he get +1 per die for brawling?))
Giant Ape 1:brawling is dx +2...
Giant Ape 1:so yeah.
Giant Ape 1:wait
Iginio:((And this is why Fiona was trying to hide where the evil thing couldnt slam her))
Giant Ape 1:they only give him +4 on punches
Iginio:((His punch should be 5d+4 Id think?))
Giant Ape 1:okay, then he's on target
Giant Ape 1:so 5d+9?
Iginio:((5d for Str, -1 since punch, +5 for Brawling))
Iginio:((5d+8))
* Kyle rolls: 5d6+8 => 21 + 8 = 29
Giant Ape 1:to iginio
Giant Ape 1:...
Iginio:((I dodged! I used Luck and all))
Giant Ape 1:If I keep this up I have a TPK
Giant Ape 1:oh
Giant Ape 1:sweet
Giant Ape 1:then, that's to strudel...
Sharpe:HT roll
* Sharpe rolls: 3d6 => 9
Sharpe:made it
Giant Ape 1:whew
* Kyle rolls: 5d6+8 => 15 + 8 = 23
Sharpe:Yeah, I'm at like negative a lot
Iginio:((How tall are these dudes?))
Giant Ape 1:not used to gcs sheets
Giant Ape 1:what's grog's dr
Giant Ape 1:30 ft
Sharpe:0
Sharpe:I'm at -22
Giant Ape 1:... isn't your max hp like 9?
Sharpe:It's 7.
Giant Ape 1 shudders
Giant Ape 1:that's -3xhp.
Sharpe:I have 12 HT
Iginio:((So 2x Death, 1x KO checks?))
Iginio:((Oh, and Major Wound check for stunning?))
Sharpe:Oh, I just rolled once. There's only one roll for the whole thing.
Iginio:((Oh, I thought was 1 roll per checkbox you ticked off0)
Giant Ape 1:don't you still do ht check though?
Giant Ape 1:for major wound
Sharpe:I rolled for it.
Sharpe:"und. Major Wound (p. 60): This is an injury greater than 1/2 of your HP in a blow, or any crippling wound. Make an immediate HT roll. Failure means you fall down, stunned; failure by 5+ means you’re unconscious. See Knockdown (p. 60) for modifiers and other details."
Sharpe:I made an "an immediate HT roll."
Giant Ape 1:okay, then isn't a not ko/not die in addition to that.
Sharpe:That is the knockdown roll
Sharpe:p. E55
Giant Ape 1:If you reach fully negative HP (e.g., ‑10 if you have 10 HP), you risk death! Make an immediate HT roll to avoid dying. You must roll again when you reach ‑2¥HP, ‑3¥HP, and ‑4¥HP. At ‑5¥HP, you die automatically.
Sharpe:Yeah, I do need to make a deth check
Sharpe:here it is:
* Sharpe rolls: 3d6 => 7
Sharpe:made it
Giant Ape 1:whew
Sharpe:Now, conciousness every turn
Giant Ape 1:now, grog's dr?
Sharpe:DR 2 everywhere
Giant Ape 1:3?
Giant Ape 1:does that include tough skin?
Giant Ape 1:which applies here.
Sharpe:oh, uh
Sharpe:Showing DR 4, but it looks like DR 3 for Tough Skin +1 to me
Giant Ape 1:I'll go with that.
Grog:Health check result: succeeded by 5
Sharpe:Oh, I put light scale on his torso that's why
Giant Ape 2 tenderly picks up the inanimate jaguar
Giant Ape 2 roars in some kind of distress
Giant Ape 2:
Round Number 3: You are up, Giant Ape 2!!
Giant Ape 3, get ready to go!

Giant Ape 2:
Round Number 3: You are up, Giant Ape 3!!
Healbot, get ready to go!

Sharpe:(And, I accidentally gave him two helmets, thanks GCS)
Iginio:((I cannot stand GCS))
Giant Ape 2:
Round Number 3: You are up, Healbot!!
Grog, get ready to go!

Healbot looks on in horror at the carnage
Healbot casts major healing on strudel
* Kyle rolls: 3d6 => 11
Healbot: (( heal for 8 ))
Healbot: (( it's not nothing but... ))
Healbot:
Round Number 3: You are up, Grog!!
Iginio, get ready to go!

Sharpe:I'm at -14 HP. Probably should have held off on that healing spell.
Iginio:((I would have used on Grog to get him to the positrives))
Grog: (( trying to decide on what to do with grog ))
Grog:I'm willing to switch it
Sharpe:Yeah, do so
Sharpe:I'm a lost cause
Iginio:((Grog should hit Ape 2))
Grog:Ape 2 is having a tender moment with his downed god.
Grog:Not sure we want to interrupt that.
Iginio:((Well, alright))
Grog:Axe swing in the chest (14): result: «succeeded by 1 » Dwarven axe, can parry after attacking doing 10 cut
Iginio:((Please tell me Grog is not now providing cover for that ape))
Grog:I can't see any reasonable world where grog provides any cover to a 30 foot ape
Iginio:((Grog is hitting that ape from behind so he shouldnt get to defend))
Giant Ape 1:Health check result: succeeded by 2
Iginio has received initiative.
Grog:
Round Number 4: You are up, Iginio!!
Strudelbork, get ready to go!

Sharpe:Conciousness:
* Sharpe rolls: 3d6 => 17
Sharpe:Oh, well fuck
Sharpe:that ends me.
Sharpe:Otherwise, it would have been Death Vision until they were all out of the game.
Sharpe:but, fucking dice.
Iginio:Iginio gets 2 goes right?
Grog:hmm
Grog:he does
Iginio:((And it isnt Strudels turn to roll KO check))
Grog:it isn't.
Grog:you can't roll ko checks on iginio's turn :P
Grog:let's go with that for now.
Sharpe:. . . ?
Iginio:Okay, Iginio step and attack Ape1 in the back, aiming at his unhurt arm and one of his legs
* Kalzazz rolls: 3d6 => 14
* Kalzazz rolls: 3d6 => 16
Sharpe:lol
Iginio:Hits since back attack!
* Kalzazz rolls: 3d6+8 => 11 + 8 = 19
* Kalzazz rolls: 3d6+8 => 13 + 8 = 21
Iginio:Cut
Iginio:Iginio then steps back and goes AoD Parry
Iginio:Done
Giant Ape 1:result: succeeded by 4
Giant Ape 1:result: succeeded by 6
Giant Ape 1:Health check result: succeeded by 0
Iginio:((However with both arms and 1 leg crippled its hopefully not doing very much))
Giant Ape 1 crashes face first into the earth
Strudelbork has received initiative.
Giant Ape 1:
Round Number 4: You are up, Strudelbork!!
Giant Ape, get ready to go!

Giant Ape 1:you may now roll ko check.
Giant Ape 1:
Sharpe:Sorry
Sharpe:gf just got home
Iginio:((brb, Strudel control me if need be))
Giant Ape 1:stop rushing to die!
Sharpe:ok, for real con check
* Sharpe rolls: 3d6 => 11
Giant Ape 1:lets see if it makes any difference.
Sharpe:made that lol
Giant Ape 1:okay, so now what?
Sharpe:don't know why I thought it was my turn before
Giant Ape 1:Death vision is a regular spell right?
Sharpe:Right, so there is a multiplier
Giant Ape 1:you are aware of the FP multiplier there
Giant Ape 1:okay
Sharpe:Yeah, but it's insignificant
Giant Ape 1:oh, does your skill reduce casting time enough to make it 0?
Giant Ape 1:err 1 sec
Sharpe:1, and yes
Sharpe:(It's actually in my notes so I don't forget, you;ll notice
Sharpe:SM what?
Sharpe:+2?
Giant Ape 1:4
Giant Ape 1:*5 iirc
Sharpe:Okay, step upwards 1 hex and cast
Sharpe:I don't think skill is an issue here so
* Sharpe rolls: 3d6 => 6
Sharpe:ok, made that
Giant Ape 1:that's an issue.
Giant Ape 1:is that a crit at your effective skill?
Sharpe:what's an issue?
Sharpe:no
Giant Ape 1:lame
Giant Ape 1:that would have saved piles of FP
Sharpe:yeah
Sharpe:but, anyway, whichever one needs Dv'ed I did
Sharpe:But, gf is home, so I need 10 min
Sharpe:cool?
Giant Ape 1:sure
Giant Ape 1:let's just take 10
Giant Ape 1:and I'll nuke my dinner
Sharpe:ok, back in 10
Sharpe:back
Sharpe:Thanks for waiting. :-)
Giant Ape 1:Don't think kal is back yet.
Giant Ape 1:I'm willing to wait for him while I eat
Giant Ape 1::P
Sharpe:Well, I don't like these giant apes so why would I be willing to do so?
Sharpe:;-)
Giant Ape 1:I'm now convinced their CER is too low
Giant Ape 1:and Christopher agrees that SM 2+ probably should give them a boost.
Sharpe:We're not dead yet, but that trample was a big deal. Didn't think of that.
Giant Ape 1:it killed that ape in practical terms
Sharpe:Yeah, but how long can I make con rolls?
Giant Ape 1:left him facing the wrong way
Giant Ape 1:right
Sharpe:I didn't think I was going to get hit in this fight. At all. Or, I would have opened with DV
Sharpe:3 turns, 3 apes out.
Sharpe:A lot of FP, but I have it.
Sharpe:Of course, I didn't know they were SM +4 though! I thought SM +2
Sharpe:(I'm not looking in Monsters)
Giant Ape 1:I'm fine with you doing so
Sharpe:Well, I . . . I'd probably rather not.
Sharpe:That's awfully meta
Giant Ape 1:This is an awfully meta game :P
Sharpe:ha!
Sharpe:XD
Giant Ape 1:I don't offer plot
Sharpe:I don't really either.
Giant Ape 1:it's just "go in and smash things, bring back loot
Giant Ape 1:there aren't even quests yet
Giant Ape 1:no custom built monsters
Sharpe:However, we do do the standard rolls at the beginning of the quest.
Giant Ape 1:Done eating.
Sharpe:It's just a binary condition, so I don't think you need a program for that.
Sharpe:There's either a quest or not.
Sharpe:of course, now I have to bathroom break
Giant Ape 1:eventually I actually want it to generate quests, put the objective in the dungeon at a room farther away from the entrance and so on
Iginio:((okay now mostly back, what I miss?))
Giant Ape 1:I'll take one too.
Giant Ape 1:nothing really
Sharpe:back
Sharpe:Ok, I DV'ed the one behind us, right?
Iginio:((Something has a big yellow mark on it))
Sharpe:I can't see that
Sharpe:I think they laying down thing is DV
Iginio:((I think thats because it has a crippled leg))
Sharpe:Oh
Giant Ape 1:back
Giant Ape 1:ape 2 is dv
Sharpe:Does he block the doorway?
Giant Ape 1:1 is down because of crippled limb
Sharpe:lo,
Giant Ape 1:he does
Sharpe:"Let's get out of here and regroup."
Iginio:"What? Weve routed 3 of the fiends and Im great hasted, lets push for the finish!"
Sharpe:"Have fun!"
Giant Ape 1:
Round Number 4: You are up, Giant Ape!!
Giant Ape 1, get ready to go!

Giant Ape 1:
Round Number 4: You are up, Giant Ape 1!!
Giant Ape 2, get ready to go!

Giant Ape 1:Health check result: succeeded by 0
Giant Ape 1:
Round Number 4: You are up, Giant Ape 2!!
Giant Ape 3, get ready to go!

Giant Ape 2:IQ check result: failed by 6
Giant Ape 1:
Round Number 4: You are up, Giant Ape 3!!
Healbot, get ready to go!

Giant Ape 1:
Round Number 4: You are up, Healbot!!
Grog, get ready to go!

Sharpe:Ape 3? Is he out?
Iginio:((Ape 3 is at full strength))
Giant Ape 1:can't get to the fight through the sm4 ape in the sm 1 door.
Sharpe:3 and 4 are just fine?
Giant Ape 1:2 and 3 are fine
Giant Ape 1:un numbered is nursing his wounds in the corner there
Sharpe:2 is stunned and can't do anything
Giant Ape 1:and 1 is down and in a bad way
Giant Ape 1:it's really just 2 and 3 to deal with.
Iginio:((2 is stunned, so his dodge is not With Joy, so I dont expect him to be able to fight after my next go))
Healbot:want heals now strudel
Healbot:?
Healbot:actually
Healbot:Sooner is better methinks
Sharpe:It's just 3 to deal with. Okay, I thought 2 and 1 were out. I didn't know 0 was almost dead.
Sharpe:"Yeah, fine heal away."
Healbot:if we can get you into -hh instead of -3ht you'll survive long enough to get to town
* Kyle rolls: 3d6 => 9
Healbot:pick up 8 hp
Healbot:
Round Number 4: You are up, Grog!!
Iginio, get ready to go!

Sharpe:-21 HP, so . . . Still x3 lol
Grog:Axe swing in the chest (14): result: «failed by 3 » Dwarven axe, can parry after attacking doing 11 cut
Iginio has received initiative.
Healbot:
Round Number 5: You are up, Iginio!!
Strudelbork, get ready to go!

Iginio:Iginio all out Attack Double, one attack split into Rapid Strike, deceptive -2/-1 to each arm, the non rapid strike is a deceptive -4/-2 generic
* Kalzazz rolls: 3d6 => 9
* Kalzazz rolls: 3d6 => 14
* Kalzazz rolls: 3d6 => 16
Iginio:3 potential
Giant Ape 2:Dodge(9) result: succeeded by 1
Healbot:that's not right
Iginio:Then his second action is a standard attack, rapid strike, deceptive -2/-1 for each leg
* Kalzazz rolls: 3d6 => 8
* Kalzazz rolls: 3d6 => 3
Healbot:it's... -4 for it right?
Iginio:Potential and crit!
Iginio:-4 for stun, and he put on some deceptive
Giant Ape 2:Dodge(4) result: CRITICALLY SUCCEEDED by 0
Giant Ape 2:Dodge(3) result: failed by 6
Healbot:...
Healbot:wait, doesn't that mean iginio gets a crit fail roll?
Iginio:((Curses))
Healbot:Critical Miss: 9, Drop Weapon, Cheap weapon Breaks
Healbot:so... one good hit.
* Kalzazz rolls: 3d6+8 => 10 + 8 = 18
Iginio:18 cut to an arm
Healbot:you can be back on your feet with it in hand for your second action.
Iginio:Sure, do that. No more attacks though, so sad
Healbot:because dropping to knees is free on turn one right?
Healbot:after the crit fail
Healbot:then turn two ready and step
Iginio:Yeah
Sharpe:Change posture to kneel. Ready to pick up.
Healbot:is it change posture to drop to a kneel?
Iginio:Can go from standing to kneeling as a non action
Sharpe:No
Healbot:i know it's change posture to go from prone to kneel
Sharpe:Kneeling to standing.
Healbot:you can go from kneeling to standing with a step
Sharpe:Yes. Kneeliong to standing as a step (with Attack, for example)
Healbot:oh
Healbot:yeah i misread something before
Healbot:so yeah.
Healbot:you can be kneeling with weapon at end of 2nd turn.
Iginio:((Abandon sword, draw a sai and swing away))
Healbot:well
Healbot:actually
Healbot:you have a sai drawn already in offhand
Healbot:you are ambi right
Iginio:((Right, but I have 2 hands so I want a weapon in each))
Healbot:fair enough
Healbot:so roll out the remaineder of the damage as if sais i suppose
Iginio:I dont think Im going to cripple anything with my sai, so I am doing a rapid strike, generic attacks, deceptive -2/-1 with the sai
Sharpe:Maybe to random loc?
Healbot:it's crushing
Sharpe:ah
* Kalzazz rolls: 3d6+7 => 13 + 7 = 20
* Kalzazz rolls: 3d6+7 => 11 + 7 = 18
Iginio:20 and 18 crushing
Giant Ape 2:result: succeeded by 0
Healbot:so yeah
Giant Ape 2:Health check result: succeeded by 6
Iginio:((I think I did cripple the arm and push it into the negatives at least))
Healbot:did both those things
Strudelbork has received initiative.
Healbot:
Round Number 5: You are up, Strudelbork!!
Giant Ape, get ready to go!

Sharpe:I'm up?! lol
Sharpe:Con
* Sharpe rolls: 3d6 => 8
Sharpe:made
Sharpe:I'm actually not as bad as I thought
Healbot:ape 3 is the only one left without stun
Sharpe:math was way off
Sharpe:I was at -16 before the healing, which was +8, so I'm at -8.
Sharpe:Still, more than -HP
Sharpe:just saying.
Healbot:accurate.
Sharpe:There is an ape that I can target?
Healbot:3
Healbot:it's a long way off though
Sharpe:Yeah, and I'm about out of it. Hold on
Healbot:6 yards, 4 with staff
Sharpe:I have 12 FP and I used 5?
Healbot:ER?
Sharpe:I don't recall if it's 4 or 5 for SM +4
Healbot:5 for great haste, then ...
Healbot:5 times
Sharpe:Yeah, and 5 for GH
Sharpe:so, I'm at 12-10=2 FP
Sharpe:But, I have 4 on a staff, IIRC
Healbot:as your power item?
Sharpe:yes
Iginio:((Whats hit location penalty for feet btw?))
Healbot:-3
Healbot:normally
Healbot:+1 on a giant ape
Sharpe:FP 5 on staff. $490
Sharpe:So, I'll use that.
Sharpe:4 yards, but I guess it doesn't matter that he's +4 lol
Sharpe:20, -4 = 16
Sharpe:Well, I'll step closer, so 17
* Sharpe rolls: 3d6 => 6
Sharpe:makes
Healbot:isn't that an effective crit?
Healbot:6 vs 17
Sharpe:I don't know how to look up a damn thing in DF RPG
Healbot:
Round Number 5: You are up, Giant Ape!!
Giant Ape 1, get ready to go!

Healbot:it only really matters for if you spend that money or not
Sharpe:"A roll of 6 is a critical hit if your effective skill is 16+."
Healbot:
Round Number 5: You are up, Giant Ape 1!!
Giant Ape 2, get ready to go!

Giant Ape 1:Health check result: succeeded by 5
Sharpe:I mean, I know right were every little thing is in Basic Set but . . .
Healbot:
Round Number 5: You are up, Giant Ape 2!!
Giant Ape 3, get ready to go!

Giant Ape 2:IQ check result: failed by 3
Healbot:
Round Number 5: You are up, Giant Ape 3!!
Healbot, get ready to go!

Giant Ape 3:IQ check result: failed by 2
Healbot:
Round Number 5: You are up, Healbot!!
Grog, get ready to go!

Iginio:((So 3 has the happy yellow sigil of doom now to?))
Healbot casts major healing again
* Kyle rolls: 3d6 => 12
Healbot fails
Sharpe:How is Grog doing?
Healbot:4hp
Sharpe:Holy!
Healbot:
Round Number 5: You are up, Grog!!
Iginio, get ready to go!

Sharpe:Is that from the trample?
Healbot:and getting an 8 pt heal
Sharpe:LOL XD
Grog:Axe swing in the chest (14): '' result: «succeeded by 4 » Dwarven axe, can parry after attacking doing 6 cut
Healbot:that axe isn't really dwarven is it?
Iginio has received initiative.
Healbot:
Round Number 6: You are up, Iginio!!
Strudelbork, get ready to go!

Sharpe:Regular Throwing axe
Iginio:((Is 3 stunned?))
Healbot:yes
Healbot:death vision ftw
Sharpe:But, hey, we got a re-write for Smoke!
Sharpe:I mean, good job re-writing the spells that weren't broken in the first place!
Iginio:Iginio's first action is an all out attack, he closes in and All Out Attack Double, turn one of those double into a rapid strike, Hand, Foot, Foot (its dodge is now like negative, so no deceptive. Need 16, 15, 15)
* Kalzazz rolls: 3d6 => 11
* Kalzazz rolls: 3d6 => 3
* Kalzazz rolls: 3d6 => 12
Iginio:Potential, crit, potential
Giant Ape 2:Dodge(0) result: CRITICALLY FAILED by 17
Healbot:it can't actually roll
Sharpe:Giant apes wishing they'd stayed in the jungle right now.
Healbot:i hit the button to make the framwork do math
Healbot:just roll up the damage
Sharpe:and crit talbe
Healbot:Critical Hit: 8, Double Shock+Cripple (funnybone)
* Kalzazz rolls: 3d6+7 => 13 + 7 = 20
* Kalzazz rolls: 3d6+7 => 8 + 7 = 15
* Kalzazz rolls: 3d6+7 => 10 + 7 = 17
Sharpe:Kal's got the melee damage
Healbot:and with his backup weapons
Iginio:((And curses . . . I dont think I cripple anything))
Giant Ape 2:Health check result: succeeded by 6
Iginio:((Wait, no, need 15 to cripple an extremity I think, so I cripple 2 of 3 targets if its DR 2))
Healbot:all 3
Healbot:one is funny bone
Healbot:but still
Iginio:((Niftiness, so it has 1 arm, 1 hand, and 2 feet crippled!))
Sharpe:There needed to be some sort of standard "morale" rolls.
Healbot:gm can just make them quit at ht-
Sharpe:Because that guy would fail the heck out of it lol
Healbot:for fodder
Sharpe:yeah, I get that, but still
Sharpe:Sometimes, a GM wants to roll
Healbot:he's not really in a position to do much surrendering either though
Iginio:Next action is a generic attack, throw a sai at 3, aiming for the vitals. 17-3 vitals, -2 range, +4 SM = need 16
* Kalzazz rolls: 3d6 => 12
Iginio:Potential
Iginio:And fast draw new sai
* Kalzazz rolls: 3d6 => 10
Giant Ape 3:Dodge(5) result: CRITICALLY SUCCEEDED by 1
Iginio:"Awww!"
Healbot:wow
Sharpe rolls eyes
* Kyle rolls: 3d6 => 12
Strudelbork has received initiative.
Healbot:
Round Number 6: You are up, Strudelbork!!
Giant Ape, get ready to go!

Sharpe:Is there any ape left standing?
Healbot:there's one standing but stunned, one standing but badly wounded (failed it's morale thinger by my count)
Healbot:it's been doing nothing
Sharpe:And the 4th is down
Iginio:((3 is still standing and is full health but stunned, Numberless is mildly negative but not stunned))
Sharpe:Okay, 3
Sharpe:Oh, well, I need to roll con
Iginio:((1 and 2 are mostly devoid of working limbs and in the negatives))
Sharpe:Here goes me hitting the floor
* Sharpe rolls: 3d6 => 8
Sharpe:nope, mande
Sharpe:*made
Iginio:((and I think Grog is beating on 2))
Sharpe:I'm about ready to pop the top on my heal potion in my potion belt.
Healbot:Yeah I think it's time.
Sharpe:"Healer, can you give me any more HP juice?"
Healbot:Just a little.
Sharpe:Well, the potion won't do it alone
Sharpe:I'm -8
Iginio:"Cant we rest and heal after this fracas is over?"
Sharpe:Gods, I hope!
Sharpe:I'm basically dead
Healbot:the potion would keep you from dying, just making ko checks.
Sharpe:Not seeing how many turns to drink potion
Healbot:pretty sure it's just ready and quaff
Iginio:((Ive always thought it was some horribly long process and never done in combat, but I may misremember))
Sharpe:Yeah, it's like 1 to ready, 1 to uncork, and 1 to drink, IIRC
Healbot:one ready action to drink a ready potion
Sharpe:Basic Set, but DF RPG, who knows
Healbot:page 32
Iginio:((Ah, talk about convenience!))
Healbot:if you've a potion belt and fast draw potion it's effectively one action.
Sharpe:FD Potion
* Sharpe rolls: 3d6 => 6
Sharpe:woo! What a smooth action!
Iginio:((How long does GH last? 5 goes?))
Kyle:5 seconds
Iginio:((So only 2 goes left))
Kyle:or is it 10
* Sharpe rolls: 1d6 => 4
Kyle:it's 10
Sharpe:So, I'm at -4 HP
Kyle:so if you do nothing on turns from now on, you can avoid making ko checks.
Sharpe:10 "goes."
Iginio:((10 seconds))
Iginio:((pg 57 spells))
Sharpe:Done with turn.
Kyle:
Round Number 6: You are up, Giant Ape!!
Giant Ape 1, get ready to go!

Kyle:
Round Number 6: You are up, Giant Ape 1!!
Giant Ape 2, get ready to go!

Giant Ape 1:Health check result: succeeded by 3
Kyle:
Round Number 6: You are up, Giant Ape 2!!
Giant Ape 3, get ready to go!

Giant Ape 2:IQ check result: failed by 5
Kyle:
Round Number 6: You are up, Giant Ape 3!!
Healbot, get ready to go!

Giant Ape 3:IQ check result: failed by 9
Sharpe:heh
Kyle:
Round Number 6: You are up, Healbot!!
Grog, get ready to go!

Iginio:((Can Grog swing for the skull on 2 since crippled feet on 2?))
Kyle pants and leans on his staff
Healbot does that
Sharpe:Who is this Kyle?!
Kyle:
Round Number 6: You are up, Grog!!
Iginio, get ready to go!

Grog:Axe swing in the chest (14): '' result: «succeeded by 9 » Dwarven axe, can parry after attacking doing 10 cut
Kyle:all out determined for skull
Giant Ape 2:result: succeeded by 8
Kyle:restunned
Iginio has received initiative.
Kyle:
Round Number 7: You are up, Iginio!!
Strudelbork, get ready to go!

Giant Ape 2:Health check result: succeeded by 5
Iginio:Iginio all out attack double! Swing for the Skull x2 (need 14)
* Kalzazz rolls: 3d6 => 16
* Kalzazz rolls: 3d6 => 10
Iginio:1 hit for the skull
* Kalzazz rolls: 3d6+7 => 11 + 7 = 18
Iginio:18 crushing
Giant Ape 2:result: succeeded by 8
Iginio:Next act, try another Sai throw for the vitals at 3
* Kalzazz rolls: 3d6 => 11
Iginio:Potential
Iginio:And fast draw (this is sai 2 thrown, so 3 left)
* Kalzazz rolls: 3d6 => 10
Iginio:((Thats 4/10 great haste used up))
Giant Ape 3:Dodge(5) result: failed by 7
Kyle:for the record i think you can get away with 2 aoa's
Sharpe:Honestly, there's nothing to attack.
Kyle:even if they recover you still get a turn before they get to act.
* Kalzazz rolls: 2d6+3 => 10 + 3 = 13
Iginio:13 imp
Iginio:To vitals
Kyle:you could go determined and try for an eye
Giant Ape 3:result: CRITICALLY FAILED by 3 failed it's major wound check
Iginio:((Determined only gives +1 to skill for a ranged attack))
Kyle:oh, fair
Iginio:((But it just fell down!))
Sharpe:AFK. I take Do Nothing. End turn.
Kyle:it did fall down. if you crit fail a major wound does anything else happen?:
Kyle:oh, it's unconscious
Kyle:i'm confortable calling this fight now.
Kyle:all in favor?
Iginio:Yay!
Kyle:that's 2/3 of the interested parties
Sharpe:back
Iginio:Iginio has prevailed in glorious ninja fashion!
Sharpe:yes!
Sharpe:Woo, that trample was tough.
Kyle:yeah
Sharpe:Gotta remember that.
Kyle:important to remember in future not to line yourself up for thsoe
Iginio:As I said last session, we were in real trouble if they could slam
Sharpe:Well, I thought they were SM +2
Sharpe:Kinda big difference between Shaq and King Cong.
Iginio:However, the one that trampled opened itself up to a back attack here, so it up and died after it did that
Kyle:would you believe there are silverbacks that are bigger.
Sharpe:Than SM +2? No, I would not believe that.
Kyle:not IRL
Kyle:in the book
Iginio:And since Strudel had GH Iginio, Iginio could pull off said back attack without leaving himself wide open
Sharpe:SM +1 is like 9 feet tall
Sharpe:oh
Sharpe:lol
Kyle:silverback giant apes.
Iginio:SM+1 is 'Anything past 6ft'
Kyle:that GH was a big deal
Kyle:although if I had trampled with the first ape, then the 2nd, I'm pretty sure the apes would have carried the day.
Sharpe:SM+1 is 3 yards.
Iginio:Iginio + GH = Can produce the damage
Kyle:with losses.
Kyle:but carried the day.
Iginio:The doorway was helping prevent them from charging through it I thought?
Kyle:it was
Kyle:oh
Iginio:But yeah, the ape being sentimental over the jaguar did not help it
Kyle:I guess ape one only got one try
Iginio:Plus the first ape fleeing
Iginio:When it was still able to fight
Kyle:It was clogging the entryway
Kyle:it should have trampled instead of fleeing
Sharpe:Well, good game!
Kyle:things to remember next time I use obscenely huge monsters
Sharpe:I had fun!
Iginio:Fortunately was not Ape Sun Tsu
Kyle:nobody needs that in their life
Sharpe:Describe the monster as being that big next time, though. Just saying.
Kyle:I'm pretty sure I said 30 ft ape 2 or 3 times
Sharpe:Ok, I missed it. Totally my bad.
Kyle:"Kyle: 4 30 foot tall apes"
Kyle:in the opening room desc
Sharpe:Ok, I missed it. Totally my bad.
Kyle:*nod
Kyle:no worries
Kyle:lots of info coming at you all at once
Kyle:easy to miss something
Sharpe:I'm not used to this format at all
Kyle:*nod
Sharpe:This is my only typed game and I do find it quite hard to parse the info
Kyle:for the record, I'm cool with you reading monster entries and keeping me honest.
Sharpe:I felt bewildered more than once
Sharpe:But, that's my fault
Iginio:Same, DF is still weird to me
Kyle:you don't get to go for the monster's special secret weakness without an appropriate knowledge roll
Kyle:but I don't mind you knowing it's there.
Iginio:I mean, its GURPS, but very different than the GURPS Im used to, so its cool
Sharpe:So, what do we do now?
Sharpe:That one's not going to let us alone, I don't think.
Kyle:the rigid use of battle maps and units of time are wildly different.
Iginio:its 10, so I think session over
Iginio:Well, I think the last one just got mopped up in summary rather than rolled out
Kyle:Session over, I'm willing to hand wave that last ape in summary
Kyle:you'd put it in ko check territory anyway
Iginio:This a Worthy Im guessing?
Sharpe:Ok, but that's . . . That's generous.
Kyle:worth.
Kyle:worthy
Sharpe:Oh, shit, I'd call this boss. Seriously I would.
Kyle:right
Iginio:Didnt seem anywhere near as scary as the Watcher or the Bears
Kyle:there's an issue with them in terms of CER
Kyle:because CER doesn't take into account SM or large area damage
Iginio:I was confident we had this one in the bag straight through
Sharpe:4x Giant Apes is way worse by the book than 4x bears.
Iginio:Once we got the great haste off it was game over
Kyle:Christopher has acknowledged this is a blind spot
Sharpe:That's . . . That is not accurate, I don't thik.
Kyle:what I said or what Kal said?
Iginio:Well, not quite game over, but stars looked favorable
Sharpe:I don't think this was in the bag with just one Swash GH'ed
Kyle:that great haste was a game changer, not in the bag.
Sharpe:Oh, sure, looks a lot better
Sharpe:Yeah, I can go with that.
Kyle:but made it possible.
Sharpe:Right
Kyle:was not possible without GH
Sharpe:Or, you know, two of the 4 locked in perm. stun
Kyle:this pairing is extremely complementary
Iginio:Well, the Watcher fight and the Bear fight seemed very much snatching victory from the jaws of defeat. This fight was 'as long as the dice gods dont turn against us we are okay'
Sharpe:Certainly it is. Wizard + Melee is strongest 2-PC combo there is
Kyle:I think if I'd used trample twice you wouldn't feel that way.
Iginio:Nah, after that first trample I was willing to retreating dodge if I had to
Sharpe:Trample is something I've not used, but knew was there, so I got a big wake up call
Iginio:But I was great hasted, the things were going down
Kyle:in part because it would have changed the nature of the battle from 1 choke point to enemies on 2-3 sides
Kyle:that in itself is a big deal.
Sharpe:I would have written you guys off and started dropping Concussion bombs at that point lol
Sharpe:flew upwards and said I'm out.
Sharpe:XD
Sharpe:j/k
Iginio:That first ape wasnt staying combat effective after my next go, it left its back open it was being disabled, then would have been 2 on 1
Kyle:the un numbered one?
Kyle:that's the one that would have charged first
Kyle:instead of fleeing it would have run through the party. you didn't have gh yet IIRC
Iginio:Ah, that was before the Great Haste went off. I said the fight was done AFTER the Great Haste, not before it
Kyle:*nod
Kyle:my point is that it would have been more boss feeling with 2 tramples
Kyle:and more dire
Iginio:Yeah, more tamples would be more pain definitely
Iginio:And tramples when your foe isnt great hasted isnt suicide
Kyle:especiallty if it might have interrupted gh
Kyle:before it was cast.
Iginio:With great haste, you can move to back attack, then swivel back into position to meet the other foes
Sharpe:Again, my bad for not realizing they were 30 feet tall or I would have DV'ed first
Kyle:*nod
Kyle:that might have saved it too
Iginio:Also it occurs to me wise heroes might try to crack the door and peek through or something
Kyle:although those are still 8 fp each right?
Sharpe:5, right?
Sharpe:1*5
Kyle:2*5
Sharpe:1 for me
Server has connected.
Colarmel has connected.
Colarmel is disconnected.
Sharpe has connected.
Sharpe:Here be I
Kyle:cool
Kyle:sudden work ticket gimme a few min
Sharpe:Well, it's not even 6 yet :-)
Sharpe:Before the dungeon, I'll cast Levitate and Cont. Light on items for everyone. So, I'll be at -1 to spells for Levitate, which I have a hard time remembering sometimes.
Sharpe:I'll cast Light on the end of my staff.
Sharpe:I'll also remind Grog his primary job and ask Kal's character to stick close-ish (for a Swashbuckler)
Kalzazz has connected.
Kalzazz:Hello?
Kyle:Hey there.
Sharpe:Greetings, fellow PC!
Kyle:Ready to start when you guys are
Sharpe:REady!
Kalzazz:which map am I supposed to select? I do not see me
Kyle:Map for today is temple of maitimum the Archmage
Kyle:click globe in top right then click said map
Sharpe:Huh. Put me right in.
Kalzazz:I tried to, still dont see me
Sharpe:Down and to the right
Kyle:I helped
Kalzazz:Yay!
Kyle:So, ya'lls SOP is still Left for Loot right?
Kalzazz:Is not letting me right click and impersonate, I want to impersonate
Sharpe:Sure
Kyle:try now kal
Kalzazz:Left for Loot! Catchy and easy to remember
Iginio:((Worked!))
Sharpe:Kal, we should do the exact opposite now that the GM has caught on. "Right for riches." ;-) j/k
Kyle:The hallways in this dungeon are filled with a magical glow
Kyle:-2 light penalty unless I say otherwise
Sharpe:Ok
Iginio:"As a Ninja I can see in this dark no problem dudes!"
Kyle:Strudel has already handed out continual light items as needed
Iginio:"Say Srudel, you wanna any spells or we onwards?"
Sharpe:Onwards
Kyle:he also announced before that he's levitating
Kyle:so move 3 flight
Kyle:There's a door to the south
Sharpe:Oh boy, I move how again?
Kyle:click and drag
* You roll secretly: 3d6 => 14
Sharpe:Not happening
Sharpe:nor is my arrow keys
Kyle:oh
Kyle:lost permissions
Kyle:should work now
Sharpe:Oh, hey! That works way better than last session
Kyle:you aren't snapped to grid
Sharpe:cool
Sharpe:FAcing changes?
Kyle:mousewheel
Sharpe:That zooms
Kyle:or right click then set facing
Kyle:sorry, shift mousewheel
Iginio:"Hmmm, are we supposed to check the door or go onwards?"
Sharpe:Thanks
Sharpe:Can we get a description of what we see, please?
Kyle:Walls here are solid granite
Kyle:Doors are reinforced wood
Sharpe:Doors to right and down?
Sharpe:and up?
Kyle:South and north
Sharpe:Whats to the east?
Kyle:the door to the east is hidden and you guys failed...
Kyle:wait let me roll for hirelings
* You roll secretly: 3d6 => 11
* You roll secretly: 3d6 => 5
Grog:Hey, There's something fishy about this wall
Sharpe:"Grog, kick down the door we don't see!" j/k
Sharpe:lol
Sharpe:ok
Sharpe:"See if you can open that wall, Big G"
Grog whacks at it some
Grog:IQ check result: CRITICALLY FAILED by 8
Sharpe:Does anyone have Traps, btw?
Grog shrugs
Grog:maybe I'm wrong about it.
Sharpe:"Well, that's okay, Grog. I didn't hire you for your brains or looks."
Iginio:((I do have traps!))
Kyle:Can you roll me per based traps?
Kyle:i know that's not your strong suit
* Kalzazz rolls: 3d6 => 15
Iginio:Failed horribly
Kyle:yeesh
Iginio:Oer Based Traps is 8
* You roll secretly: 3d6 => 11
* You roll secretly: 3d6 => 8
Kyle:oh
Sharpe:Oh, boy. We're hurting on Traps, then.
Sharpe:Looking up default . . .
Kyle:now that you've had it pointed out to you strudel, you do see a small pressure plate on the wall
Sharpe:IQ-5 default. I'll roll
Sharpe:heh
Sharpe:You rolled for me?
Kyle:Gave you another shot
Kyle:yeah
Sharpe:ok
Sharpe:Well, I use Apportation to push the little plate.
Kyle:roll?
Kyle:you could crit fail
Kyle:which could be hilarious.
Sharpe:lol
* Sharpe rolls: 3d6 => 11
Sharpe:made it
Sharpe:at 1 point -1
Sharpe:so no cost
the door slides silently into the north wall
Sharpe:I just "Darth Vader" it
Sharpe:"All too easy . . ."
Iginio:"Way to show how smart and perceptive us half ogres is Grog!"
Sharpe:Moving me is always just fine
Iginio heads in to look
Kyle:The room has a granite tub carved into the floor filled with some kind of liquid
Kyle:there is a ratty looking old stuffed ape against the east wall and a pile of rags
Kyle:there's also an 8 inch tall ceramic idol next to the tub
Sharpe:"Oh, boy. I bet that's not a child's toy."
Iginio:"Yipes! If were not careful the curse may compel us to take a bath, and its not time for my yearly bath yet!"
Sharpe:lol
Iginio:"Strudel, any of that look valuable?"
Sharpe:Strudel exhales. "I don't see any treasrure and I don't see any monsters. I'm just throwing this out there . . . What if we save this room until right before we leave?"
Kyle:oh, for clarification, it's a taxidermied ape.
Sharpe:"taxidermied" = golem, I'm betting
Iginio:"Have you seen what taxidermists charge? Thats gotta be valuable!"
Sharpe:"And, we can drag it out on our way back."
Iginio draws his sword and approaches the ape to see if it reactsd
Sharpe:"But, if you insist . . ."
Kyle:The ape doesn't appear to react
Iginio:"Hey, you is a magical dude right, can you mage sense on these here stuffs?"
Kyle:as you get close you can see that it's hair is coming off and that the colors have all faded
* You roll secretly: 3d6 => 7
Sharpe:My mage sense is passive, so . . .
Kyle:you don't detect any magic in the room
Iginio:"Bummer dude!"
Iginio pokes among the rags with his sword, poke poke
Sharpe:"I don't know why you would want to bother with that ugly thing. Do you think it is stuffed with coins? If so, cut it open and let's be off!"
Kyle:they look like they might have been a bath robe once.
Sharpe:Where is the stuffed ape?
Sharpe:Upper right?
Sharpe:k
Iginio:"Lets take the idol at least, somethings got to be worth something"
Iginio takes the idol
Sharpe:"Grog, with Iginio."
Sharpe:Strudel watches the hall
Kyle:it is hollow inside and weighs a pound
Sharpe:A pound?!
Iginio sighs and rejoins Strudel
Kyle shrugs
Kyle:just throwing out a number
Sharpe:Is there a way to shut the door?
* You roll secretly: 3d6 => 14
Iginio:"Well, lets go Left, I guess since we approached from West, North is left! Left for Loot!"
Kyle:your merchant skill clocks in at 15 right?
Sharpe:Mine? Yes
Kyle:oh, can I get an established marching order?
Sharpe:Sorry, 14
Kyle:once iginio brings the idol back towards the group you can tell it's poorly made, and probably not worth more than $20
Sharpe:"I'm pressing the plate again and closing the door. Just leave it on the other side. We can check it out furter if needed when we return."
Kyle:I deleted the door, but I'll consider it closed
Sharpe:I'm assuming the Swash has the highest Per other than me?
Kyle:this door is also metal bound wood
Sharpe:(And I'm not leading, of course
Sharpe:k
Iginio:((Healbot Im sure))
Sharpe:Well, I don't think he's leading, though
Kyle:healbot has a per of 12
Sharpe:It's usually a Scout or Swash out front in the games I've played. Just saying
Iginio:Me and Grog first, line abreast if possible otherwise me first, then Healbot and Strudel
Sharpe:Me before HB, but otherwise, I agree fully
Sharpe:If you'd like to move me, Kyle, I'd appreciate it.
Unknown roll: "secret 3d6". Use #d#+#.
* You roll secretly: 3d6 => 12
Kyle:the door looks safe, just open it?
Iginio:Sure
Sharpe:My Traps is one better than Ig's, I think
Sharpe:by default. Just saying.
Kyle:*nod
Kyle:his dx based is much higher for the act of disarming though
Sharpe:Sure
* You roll secretly: 3d6 => 13
* You roll secretly: 3d6 => 14
Iginio:"Look dudes, we found a room"
Sharpe:LOL
Sharpe:XD
Kyle:Iginio, a crossbow bolt launches as you walk through the door
Sharpe:That's not nice.
Kyle:Gimme a dodge, -2 for side hex
Iginio:Can I acrobatic?
Kyle:sure
* Kalzazz rolls: 3d6 => 13
Sharpe:shit yeah!
* Kalzazz rolls: 3d6 => 11
Iginio:Made it due to acrobatics!
Sharpe:sweet!
Kyle:the bolt clangs into the wall next to iginio
Kyle:the magic isn't lighting this room
Kyle:instead it has large candelabras at 3 yard intervals
Kyle:they appear to be lit
Kyle:the room appears empty otherwise
Kyle:(gotta love the dungeon generator
Iginio:"Hey dude, go mage sense them candle thingies?"
* You roll secretly: 3d6 => 11
Sharpe:No, empty rooms are good. I force myself to add them.
Kyle:they don't appear to be magical
Sharpe:What does my magical Merchant sense tell me about them?
Iginio:"Grog, lets walk around the perimeter of the room and see if our keen half ogre senses tells us about secret doors"
Sharpe:Gilded? Silver?
Kyle:They are made of wood with iron to hold the candles
Iginio will walok around the perimeter, preferably with Grog
Kyle:you can sell them as scrap if you want
Sharpe:My Player sense tells me they are worthless
Kyle:up to 100 pounds
Sharpe:Not me
Sharpe:"Grog, with Iginio
Sharpe:"
Sharpe:I watch the hall
Iginio:"Well . . . only place we havent checked is south . . . we should check it next"
Grog:yes boss
Grog:There's a door here
Iginio:"Good job!"
* You roll secretly: 3d6 => 16
* You roll secretly: 3d6 => 12
* You roll secretly: 3d6 => 5
Iginio tries this door
Sharpe:"Very good!"
Healbot:Wait!
Healbot: (( your hirelings are rolling well tonight ))
Healbot:See that spring over there?
Healbot points at a spring between the hinges
Healbot:I bet it triggers something
Iginio:"A trap!"
Sharpe:It triggers a Traps roll from our Swash
Iginio tries to disarm the trap!
* Kalzazz rolls: 3d6 => 11
Iginio:((11/14 for DX Traps))
Healbot:gimme a dx -5 roll :(
* Kalzazz rolls: 3d6 => 12
Sharpe:crap!
Sharpe:That's a heckova trap there!
Iginio:Fail by 2
Kyle:2 pi- to the hand
Kyle:does it penetrate dr?
Iginio:DOes tough skin help?
Sharpe:eek
Iginio:I have DR 1 armor, 1 tough skin
a poisoned needle juts out from the door frame attempting to bite into iginio's hand
Kyle:Have to double check
Sharpe:He only has three fingers. That should give a bonus. ;-)
Kyle:it helps, but not to prevent the poison
Kyle:oh
Kyle:I rolled the wrong damage
Kyle:it's 1d-3 not 1d
Kyle:1
Kyle:hah!
Iginio:1 bounces off glove!
Sharpe:What was the poison's damage?
Kyle:bladeblack
Sharpe:k
Kyle:ht-5 or 6d
Sharpe:yeah
Iginio:((Iginio is happy he didnt eat that))
Iginio now tries to open the door after deflecting the needle
Kyle:Before I do this I need to apologize to Kal for the repetition
Kyle:Sometimes RNG does this :P
Sharpe:Oh, Lord
Sharpe:I was going to have Grog do it, if that helps
Sharpe:Oh, you mean for other games, ok
Kyle:right
Iginio:((I dont recall ever seeing obsidian jaguars before?))
Kyle:Inside the are more candelabras
Kyle:4 30 foot tall apes
Iginio:((Apes!))
Kyle:and one obsidian jaguar
Kyle:also, a light mist.
Sharpe:Oh, shit
Sharpe:"Hold them at the door!"
Kyle:vision is at -1 in the room
Name: Giant Ape Init 6.50.12.14 Added to initiative list: 1
Name: Obsidian Jaguar Init 7.00.16.12 Added to initiative list: 1
Name: Giant Ape 1 Init 6.50.12.14 Added to initiative list: 1
Name: Giant Ape 2 Init 6.50.12.14 Added to initiative list: 1
Name: Giant Ape 3 Init 6.50.12.14 Added to initiative list: 1
Name: Grog Init 5.00.11.12 Added to initiative list: 1
Name: Healbot Init 5.25.10.11 Added to initiative list: 1
Name: Strudelbork Init 6.50.13.12 Added to initiative list: 1
Name: Iginio Init 7.25.15.14 Added to initiative list: 1
Sharpe:Four of them?! Oh, boy.
Iginio:((How is the doorway for apes fitting through?))
Sharpe:"Grog! Not one passes the threshold!"
Kyle:Doorway seems... very tight for apes
Iginio has received initiative.
Sharpe:Take a Wait
Iginio:Fast draw weapons and wait for something to enter melee range to attack
* Kalzazz rolls: 3d6 => 12
* Kalzazz rolls: 3d6 => 13
Iginio:Done
Kyle:
Round Number 1: You are up, Obsidian Jaguar!!
Strudelbork, get ready to go!

Obsidian Jaguar:Grog is my target! Pounces in the chest (22): '' result: «failed by 1 automatic deceptive attack for -6/-3 » Favors the neck 15 Cutting
Iginio:((My wait triggers as it enters melee range?))
Obsidian Jaguar leaps at grog but fails to connect
Obsidian Jaguar:if you wish
Iginio:((What SM is friend jaguar?))
Sharpe:(But keeo that roll ;-)
Sharpe:afk bathroom
Iginio:((And -1 from vision out here or just int the room?))
Obsidian Jaguar:sm +1
Obsidian Jaguar:only in the room
Iginio:Swing! Deceptive -2, need 16
* Kalzazz rolls: 3d6 => 7
Iginio:Potential
Iginio:Er, Deceptibe -4/-2
Obsidian Jaguar:Dodge(11) result: succeeded by 1
Obsidian Jaguar:Didn't succeed
Obsidian Jaguar:roll damage
* Kalzazz rolls: 3d6+8 => 15 + 8 = 23
Iginio:23 cut
Sharpe:back
Obsidian Jaguar pounces at Grog but fails to connect. Iginio's sword bites into it's unprotected back.
Obsidian Jaguar:result: succeeded by 5
the blow slices deep into the back of the jaguar who makes no sound
Iginio has received initiative.
Obsidian Jaguar:
Round Number 1: You are up, Iginio!!
Strudelbork, get ready to go!

Strudelbork has received initiative.
Obsidian Jaguar:
Round Number 1: You are up, Strudelbork!!
Giant Ape, get ready to go!

Sharpe:I'm seeking Visibility rules.
Sharpe:From B394. I've been looking hard this whole time
Obsidian Jaguar:is the question if you can cast a spell on the gorillia you can see?
Sharpe:Pseudo is looking
Sharpe:Oh, I'm not casting anything on Gorilla
Obsidian Jaguar:What are you trying to do?
Sharpe:Checking DFE36, 47, 95, 96
Sharpe:CAst Blackout on US
Obsidian Jaguar:So you are just trying to make sure you can still cast spells to grant vision in subsequent turns?
Sharpe:No, p. E36
Sharpe:For if I cast Blackout on our hexes
Sharpe:We can't be seen.
Sharpe:Common tactic
Sharpe:Attack from darkness
Iginio:((Can we see to attack ourselves?))
Obsidian Jaguar:That's what I think he's trying to figure out
Sharpe:Right
Sharpe:In DF RPG. In GURPS, I already have the answer and gave the page
Obsidian Jaguar:by my reading you would be in total darkness,
Sharpe:Okay, I mean, if the rules aren't there as they are in the Basic Set, then I won't do so
Sharpe:Concentrate on Great Haste. Done with turn.
Obsidian Jaguar:
Round Number 1: You are up, Giant Ape!!
Giant Ape 1, get ready to go!

Giant Ape:Growls in rage when he sees the jaguar injured
Giant Ape:Iginio is my target! Attempts to grapple in the chest (18): result: «succeeded by 0 automatic deceptive attack for -2/-1 » 0 Crushing
Iginio:Try to parry, need 13
Giant Ape:no real deceptive
* Kalzazz rolls: 3d6 => 12
Iginio:Made!
Iginio:Convert
* Kalzazz rolls: 3d6 => 8
Iginio:Convert!
* Kalzazz rolls: 3d6+8 => 12 + 8 = 20
Iginio:20 cut
Giant Ape:result: succeeded by 9
Giant Ape:result: succeeded by 1
Giant Ape:There got it right
Giant Ape:half hp damage to an arm immediately criples yes?
Iginio:Yeah
Iginio:More than Half HP, not Half Hp
Giant Ape howls in pain at his wounded arm
Giant Ape 's arm goes limp by it's side
Giant Ape:
Round Number 1: You are up, Giant Ape 1!!
Giant Ape 2, get ready to go!

Giant Ape:
Round Number 1: You are up, Giant Ape 2!!
Giant Ape 3, get ready to go!

Giant Ape:
Round Number 1: You are up, Giant Ape 3!!
Healbot, get ready to go!

Giant Ape:
Round Number 1: You are up, Healbot!!
Grog, get ready to go!

Unknown command: "ME waits for someone to get hurt". Try /help for a list of commands.
Healbot steps back from the massive monster that just came through the door
Healbot:
Round Number 1: You are up, Grog!!
Obsidian Jaguar, get ready to go!

Grog: (( bah have to find grog's sheet ))
Sharpe:Yeah, black-and-white ink on page just doesn't allow for attacking out of darkness/fog/hiding into light, it doesn't seem.
Sharpe:I'll make a forum post sometime about it
Grog: (( does grog still have that pick we talked about? ))
Sharpe:Yes
Sharpe:Balanced, silver-coated, IIRC
Grog:what's his damage with the pick
Sharpe:looking
Sharpe:It's fine, balanced. Looking up damage stat. Sorry
Sharpe:sw+1 imp
Sharpe:2d+3
Sharpe:And +1 to skill
Grog:Pick swing in the chest (15): '' result: «failed by 1 » doing 12 Imp
Sharpe:Gah
Grog:oh, succeeded due to SM
Sharpe:Cool!
Giant Ape:Dodge(9) result: failed by 3
Sharpe:He has an axe if the WM is better, just FYI
Giant Ape shouts in pain.
Sharpe:(I know not for this fight)
Giant Ape:What would you have told him to keep out?
Sharpe:Pick
Giant Ape:He'd not have time to change pre fight
Giant Ape:
Round Number 2: You are up, Obsidian Jaguar!!
Iginio, get ready to go!

Sharpe:Right, but in the case of some monsters, drop + Ready might be better.
Iginio:((Ape do a KO check?))
Giant Ape:Health check result: succeeded by 6
Giant Ape: (( did now :P ))
Obsidian Jaguar:Grog is my target! Claws in the chest (18): '' result: «succeeded by 7 automatic deceptive attack for -2/-1 » 11 Cutting
Grog:Dodge(11) result: failed by 1
Sharpe:CAn't parry?
Grog:oh...
Grog:probably could.
Grog:it isn't dwarven, would make it unready
Grog:although
Iginio:((Dont picks get stuck?))
Grog:I should have used block instead which is higher
Grog:they do.
Sharpe:Oh, yeah, I thought you already used Block
Iginio:((Did he make block?))
Grog:he succeeds on a block
Iginio:((yay!))
Grog:so then...
Grog:we've got to resolve stuck pick
Sharpe:Yeah, Block-14, Parrry 15, I hope he doesn't have to Dodge too often lol
Sharpe:He can only fail on 17, 18 so I wasn't worried about it
Sharpe:for pick
Grog:unless enemy tries to move away
Grog:then it's a quick contest
Iginio has received initiative.
Grog:
Round Number 2: You are up, Iginio!!
Strudelbork, get ready to go!

Grog:Although does that mean the weapon is unable to use to parry after an attack because he hasn't pulled it free yet?
Iginio:Double slash on the jaguar, hoping it cant dodge with how wounded it is
* Kalzazz rolls: 3d6 => 9
* Kalzazz rolls: 3d6 => 8
Grog:Don't know why this has never come up before.
Sharpe:That's a good point. Yeah, I'd say so
Iginio:2 potential
Sharpe:The roll to pull it free is on his turn
Obsidian Jaguar:Dodge(6) result: failed by 5
Obsidian Jaguar:Dodge(6) result: failed by 7
* Kalzazz rolls: 3d6+8 => 14 + 8 = 22
* Kalzazz rolls: 3d6+8 => 8 + 8 = 16
Iginio:22 and 16 cutting
Obsidian Jaguar:result: failed by 1 failed it's major wound check
Obsidian Jaguar:result: succeeded by 5
Obsidian Jaguar:Health check result: succeeded by 4
Obsidian Jaguar:Health check result: succeeded by 6
Strudelbork has received initiative.
Grog:
Round Number 2: You are up, Strudelbork!!
Giant Ape, get ready to go!

Sharpe:Con 2/3 on Great Haste. Done.
Grog:
Round Number 2: You are up, Giant Ape!!
Giant Ape 1, get ready to go!

Giant Ape attempts to flee before this assault
Giant Ape:ST check result: succeeded by 27
Giant Ape:it's literally impossible for him to save that pick
Sharpe:That's okay. He has an axe
Grog:Hey, I need that
Iginio:((But does do damage doesnt it? And more joyous KO check?))
Sharpe:No, no damage
Giant Ape:Health check result: succeeded by 7
Iginio:((No damage? How very sad))
Grog: (( damage if it were removed ))
Sharpe:It would if he pulled it out
Grog: (( but it wasnt ))
Grog:
Round Number 2: You are up, Giant Ape 1!!
Giant Ape 2, get ready to go!

Sharpe:He's built to have Great Haste on him.
Giant Ape 1:Iginio is my target! Attempts to grapple in the chest (18): '' result: «succeeded by 9 automatic deceptive attack for -2/-1 » 0 Crushing
Grog:did succeed
Iginio:Try to parry!
Grog:not deceptive
* Kalzazz rolls: 3d6 => 13
Iginio:Made!
Iginio:Converting
* Kalzazz rolls: 3d6 => 9
Iginio:Convert!
* Kalzazz rolls: 3d6+8 => 5 + 8 = 13
Iginio:Gleh! Only 13 cut
Grog:
Round Number 2: You are up, Giant Ape 2!!
Giant Ape 3, get ready to go!

Grog:
Round Number 2: You are up, Giant Ape 3!!
Healbot, get ready to go!

Grog:
Round Number 2: You are up, Healbot!!
Grog, get ready to go!

Healbot looks at the giant ape
Healbot:You don't want me to get in that thing's reach do you? I don't think I can hurt it much with my staff
Sharpe:"No, we want you to keep your ass right where it is."
Iginio:"Nah, just hang back and admire the prowess of a ninja!"
Healbot readies an action to try to cast a heal spell if needed
Healbot:really a wait
Healbot:
Round Number 2: You are up, Grog!!
Obsidian Jaguar, get ready to go!

Grog readies his throwing axe
Grog:
Round Number 3: You are up, Obsidian Jaguar!!
Iginio, get ready to go!

Sharpe:(Waits can't trigger Concentrates, but that's fine)
Grog:that's fair
Sharpe:Well, if you say so. I think it's bunk.
Obsidian Jaguar:Health check result: succeeded by 0
Grog:eh, casters don't need any more help :P
Grog:0 1
Iginio:((Jaguar is RIP?))
Grog: (( it is. ))
Kyle:and it's your turn.
Iginio:Double slash to the Apes arm, Deceptive -2/-1 "One does not grapple a ninja!"
* Kalzazz rolls: 3d6 => 10
* Kalzazz rolls: 3d6 => 12
Iginio:2 potential
the Obsidian Jaguar's silent death throes seem to further enrage the apes
Giant Ape 1:Dodge(9) result: succeeded by 0
Giant Ape 1:Dodge(9) result: succeeded by 2
Kyle:one hit
* Kalzazz rolls: 3d6+8 => 11 + 8 = 19
Iginio:19 cut
Giant Ape 1:result: succeeded by 3
Strudelbork has received initiative.
Kyle:
Round Number 3: You are up, Strudelbork!!
Giant Ape, get ready to go!

Sharpe:Wait.
Giant Ape 1:seems really upset as his arm goes limp
Sharpe:Did the jag die
Sharpe:?
Giant Ape 1:it did.
Sharpe:cool
Sharpe:And the ape that's in the door way? how's he doing?
Giant Ape 1:Crippled arm
Sharpe:k
Iginio:((Not ready for KO checks yet, but is slowed so his dodge is not one with joy))
Sharpe:Great Haste on Iggy
* Sharpe rolls: 3d6 => 10
Sharpe:made it
Sharpe:You're welcome ;-)
Giant Ape 1:Does he get his second turn now?
Iginio:"Whoa! Im feeling bodacious now dude!"
Sharpe:Who?
Giant Ape 1:Iginio
Giant Ape 1:or does it actually start on his turn
Sharpe:On his turn, he gets two turns
Sharpe:yeah
Giant Ape 1:fair enough
Giant Ape 1:
Round Number 3: You are up, Giant Ape!!
Giant Ape 1, get ready to go!

Giant Ape 1:
Round Number 3: You are up, Giant Ape 1!!
Giant Ape 2, get ready to go!

Giant Ape 1 stomps through the party on his way elsewhere.
Iginio:((That seems really bad))
Giant Ape 1:Trample means only legal defense is a dodge
Giant Ape 1:lemme roll to hit everyone
Iginio:Acrobatics! Then dodge
* Kalzazz rolls: 3d6 => 8
* Kalzazz rolls: 3d6 => 18
Giant Ape 1:in order on initiative
Giant Ape 1:Dexterity check result: succeeded by 1
Iginio:Bad dodge, luck, 7:58 PM
Sharpe:Kinda hard to trample a floating guy but don't think there's rules for that
* Kalzazz rolls: 3d6 => 12
* Kalzazz rolls: 3d6 => 6
Giant Ape 1:We didn't establish how high you are...
Giant Ape 1:Assume the cavern is 45 feet tall
Giant Ape 1:but yards of height are yards of penalty for great haste
Sharpe:Always 3 up unless otherwise stated. The bottom of my feet are 2 hexes up.
Giant Ape 1:how high would you normally be
Giant Ape 1:so it can trample right through the space in which you live...
Giant Ape 1:lets see if it hits first then go from there.
Giant Ape 1:Dexterity check result: CRITICALLY SUCCEEDED by 8
Sharpe:Trample implies stoping onto the ground, but like I say, no rules in the book, I doubt.
Giant Ape 1:oh... it hits.
Giant Ape 1:that's true, but it's otherwise treated as a slam
Giant Ape 1:not as a kick or anything.
Sharpe:slam, I can see
Iginio:((Cards trample birds and bugs and such all the time flying))
Iginio:((Er Cars, not Cards))
Sharpe:Like I say, not arguing at all.
Giant Ape 1:I'm curious how you'd rule it in your game
Sharpe:Dude, seriously . . . XD
Sharpe:Just roll the dam
Giant Ape 1:the ape would do it with or without you :P
Giant Ape 1:heh
Giant Ape 1:Dexterity check result: succeeded by 3
Giant Ape 1:Dexterity check result: succeeded by 3
Iginio:((Strudel should get a dodge, and should get to retreat upwards for an extra +1 I think?))
Healbot:Dodge(8) result: failed by 4
Giant Ape 1:I'm cool with that
Grog:Dodge(11) result: failed by 2
Iginio:((Healbot should probably get to retreat to, but doesnt look like it matters))
Giant Ape 1:Since he can't actually wait to concentrate makes more sense to all out defense double or dodge
Giant Ape 1:dodge really
Giant Ape 1:which with the retreat will help him
Sharpe:Me?
Giant Ape 1:Grog doesn't have anywhere to retreat to.
Giant Ape 1:no, healbot
Sharpe:Oh, yeah
Sharpe:Sure, do AoD with him for sure
Giant Ape 1:now I need to figure out damage
Giant Ape 1:thrust crushing +1 per die..
Iginio:((Didnt he at least move 5 hexes for +2?))
Sharpe:Oh, boy. GURPS has the shittiest of shitty collision damage rules. I bet I'm in trouble here.
Giant Ape 1:not by the time he hit you
Iginio:((Did Strudel ever roll dodge?))
Sharpe:I can, if I didn't
* Sharpe rolls: 3d6 => 13
Sharpe:lol
Iginio:((5d+5 -2, does he get +1 per die for brawling?))
Giant Ape 1:brawling is dx +2...
Giant Ape 1:so yeah.
Giant Ape 1:wait
Iginio:((And this is why Fiona was trying to hide where the evil thing couldnt slam her))
Giant Ape 1:they only give him +4 on punches
Iginio:((His punch should be 5d+4 Id think?))
Giant Ape 1:okay, then he's on target
Giant Ape 1:so 5d+9?
Iginio:((5d for Str, -1 since punch, +5 for Brawling))
Iginio:((5d+8))
* Kyle rolls: 5d6+8 => 21 + 8 = 29
Giant Ape 1:to iginio
Giant Ape 1:...
Iginio:((I dodged! I used Luck and all))
Giant Ape 1:If I keep this up I have a TPK
Giant Ape 1:oh
Giant Ape 1:sweet
Giant Ape 1:then, that's to strudel...
Sharpe:HT roll
* Sharpe rolls: 3d6 => 9
Sharpe:made it
Giant Ape 1:whew
* Kyle rolls: 5d6+8 => 15 + 8 = 23
Sharpe:Yeah, I'm at like negative a lot
Iginio:((How tall are these dudes?))
Giant Ape 1:not used to gcs sheets
Giant Ape 1:what's grog's dr
Giant Ape 1:30 ft
Sharpe:0
Sharpe:I'm at -22
Giant Ape 1:... isn't your max hp like 9?
Sharpe:It's 7.
Giant Ape 1 shudders
Giant Ape 1:that's -3xhp.
Sharpe:I have 12 HT
Iginio:((So 2x Death, 1x KO checks?))
Iginio:((Oh, and Major Wound check for stunning?))
Sharpe:Oh, I just rolled once. There's only one roll for the whole thing.
Iginio:((Oh, I thought was 1 roll per checkbox you ticked off0)
Giant Ape 1:don't you still do ht check though?
Giant Ape 1:for major wound
Sharpe:I rolled for it.
Sharpe:"und. Major Wound (p. 60): This is an injury greater than 1/2 of your HP in a blow, or any crippling wound. Make an immediate HT roll. Failure means you fall down, stunned; failure by 5+ means you’re unconscious. See Knockdown (p. 60) for modifiers and other details."
Sharpe:I made an "an immediate HT roll."
Giant Ape 1:okay, then isn't a not ko/not die in addition to that.
Sharpe:That is the knockdown roll
Sharpe:p. E55
Giant Ape 1:If you reach fully negative HP (e.g., ‑10 if you have 10 HP), you risk death! Make an immediate HT roll to avoid dying. You must roll again when you reach ‑2¥HP, ‑3¥HP, and ‑4¥HP. At ‑5¥HP, you die automatically.
Sharpe:Yeah, I do need to make a deth check
Sharpe:here it is:
* Sharpe rolls: 3d6 => 7
Sharpe:made it
Giant Ape 1:whew
Sharpe:Now, conciousness every turn
Giant Ape 1:now, grog's dr?
Sharpe:DR 2 everywhere
Giant Ape 1:3?
Giant Ape 1:does that include tough skin?
Giant Ape 1:which applies here.
Sharpe:oh, uh
Sharpe:Showing DR 4, but it looks like DR 3 for Tough Skin +1 to me
Giant Ape 1:I'll go with that.
Grog:Health check result: succeeded by 5
Sharpe:Oh, I put light scale on his torso that's why
Giant Ape 2 tenderly picks up the inanimate jaguar
Giant Ape 2 roars in some kind of distress
Giant Ape 2:
Round Number 3: You are up, Giant Ape 2!!
Giant Ape 3, get ready to go!

Giant Ape 2:
Round Number 3: You are up, Giant Ape 3!!
Healbot, get ready to go!

Sharpe:(And, I accidentally gave him two helmets, thanks GCS)
Iginio:((I cannot stand GCS))
Giant Ape 2:
Round Number 3: You are up, Healbot!!
Grog, get ready to go!

Healbot looks on in horror at the carnage
Healbot casts major healing on strudel
* Kyle rolls: 3d6 => 11
Healbot: (( heal for 8 ))
Healbot: (( it's not nothing but... ))
Healbot:
Round Number 3: You are up, Grog!!
Iginio, get ready to go!

Sharpe:I'm at -14 HP. Probably should have held off on that healing spell.
Iginio:((I would have used on Grog to get him to the positrives))
Grog: (( trying to decide on what to do with grog ))
Grog:I'm willing to switch it
Sharpe:Yeah, do so
Sharpe:I'm a lost cause
Iginio:((Grog should hit Ape 2))
Grog:Ape 2 is having a tender moment with his downed god.
Grog:Not sure we want to interrupt that.
Iginio:((Well, alright))
Grog:Axe swing in the chest (14): result: «succeeded by 1 » Dwarven axe, can parry after attacking doing 10 cut
Iginio:((Please tell me Grog is not now providing cover for that ape))
Grog:I can't see any reasonable world where grog provides any cover to a 30 foot ape
Iginio:((Grog is hitting that ape from behind so he shouldnt get to defend))
Giant Ape 1:Health check result: succeeded by 2
Iginio has received initiative.
Grog:
Round Number 4: You are up, Iginio!!
Strudelbork, get ready to go!

Sharpe:Conciousness:
* Sharpe rolls: 3d6 => 17
Sharpe:Oh, well fuck
Sharpe:that ends me.
Sharpe:Otherwise, it would have been Death Vision until they were all out of the game.
Sharpe:but, fucking dice.
Iginio:Iginio gets 2 goes right?
Grog:hmm
Grog:he does
Iginio:((And it isnt Strudels turn to roll KO check))
Grog:it isn't.
Grog:you can't roll ko checks on iginio's turn :P
Grog:let's go with that for now.
Sharpe:. . . ?
Iginio:Okay, Iginio step and attack Ape1 in the back, aiming at his unhurt arm and one of his legs
* Kalzazz rolls: 3d6 => 14
* Kalzazz rolls: 3d6 => 16
Sharpe:lol
Iginio:Hits since back attack!
* Kalzazz rolls: 3d6+8 => 11 + 8 = 19
* Kalzazz rolls: 3d6+8 => 13 + 8 = 21
Iginio:Cut
Iginio:Iginio then steps back and goes AoD Parry
Iginio:Done
Giant Ape 1:result: succeeded by 4
Giant Ape 1:result: succeeded by 6
Giant Ape 1:Health check result: succeeded by 0
Iginio:((However with both arms and 1 leg crippled its hopefully not doing very much))
Giant Ape 1 crashes face first into the earth
Strudelbork has received initiative.
Giant Ape 1:
Round Number 4: You are up, Strudelbork!!
Giant Ape, get ready to go!

Giant Ape 1:you may now roll ko check.
Giant Ape 1:
Sharpe:Sorry
Sharpe:gf just got home
Iginio:((brb, Strudel control me if need be))
Giant Ape 1:stop rushing to die!
Sharpe:ok, for real con check
* Sharpe rolls: 3d6 => 11
Giant Ape 1:lets see if it makes any difference.
Sharpe:made that lol
Giant Ape 1:okay, so now what?
Sharpe:don't know why I thought it was my turn before
Giant Ape 1:Death vision is a regular spell right?
Sharpe:Right, so there is a multiplier
Giant Ape 1:you are aware of the FP multiplier there
Giant Ape 1:okay
Sharpe:Yeah, but it's insignificant
Giant Ape 1:oh, does your skill reduce casting time enough to make it 0?
Giant Ape 1:err 1 sec
Sharpe:1, and yes
Sharpe:(It's actually in my notes so I don't forget, you;ll notice
Sharpe:SM what?
Sharpe:+2?
Giant Ape 1:4
Giant Ape 1:*5 iirc
Sharpe:Okay, step upwards 1 hex and cast
Sharpe:I don't think skill is an issue here so
* Sharpe rolls: 3d6 => 6
Sharpe:ok, made that
Giant Ape 1:that's an issue.
Giant Ape 1:is that a crit at your effective skill?
Sharpe:what's an issue?
Sharpe:no
Giant Ape 1:lame
Giant Ape 1:that would have saved piles of FP
Sharpe:yeah
Sharpe:but, anyway, whichever one needs Dv'ed I did
Sharpe:But, gf is home, so I need 10 min
Sharpe:cool?
Giant Ape 1:sure
Giant Ape 1:let's just take 10
Giant Ape 1:and I'll nuke my dinner
Sharpe:ok, back in 10
Sharpe:back
Sharpe:Thanks for waiting. :-)
Giant Ape 1:Don't think kal is back yet.
Giant Ape 1:I'm willing to wait for him while I eat
Giant Ape 1::P
Sharpe:Well, I don't like these giant apes so why would I be willing to do so?
Sharpe:;-)
Giant Ape 1:I'm now convinced their CER is too low
Giant Ape 1:and Christopher agrees that SM 2+ probably should give them a boost.
Sharpe:We're not dead yet, but that trample was a big deal. Didn't think of that.
Giant Ape 1:it killed that ape in practical terms
Sharpe:Yeah, but how long can I make con rolls?
Giant Ape 1:left him facing the wrong way
Giant Ape 1:right
Sharpe:I didn't think I was going to get hit in this fight. At all. Or, I would have opened with DV
Sharpe:3 turns, 3 apes out.
Sharpe:A lot of FP, but I have it.
Sharpe:Of course, I didn't know they were SM +4 though! I thought SM +2
Sharpe:(I'm not looking in Monsters)
Giant Ape 1:I'm fine with you doing so
Sharpe:Well, I . . . I'd probably rather not.
Sharpe:That's awfully meta
Giant Ape 1:This is an awfully meta game :P
Sharpe:ha!
Sharpe:XD
Giant Ape 1:I don't offer plot
Sharpe:I don't really either.
Giant Ape 1:it's just "go in and smash things, bring back loot
Giant Ape 1:there aren't even quests yet
Giant Ape 1:no custom built monsters
Sharpe:However, we do do the standard rolls at the beginning of the quest.
Giant Ape 1:Done eating.
Sharpe:It's just a binary condition, so I don't think you need a program for that.
Sharpe:There's either a quest or not.
Sharpe:of course, now I have to bathroom break
Giant Ape 1:eventually I actually want it to generate quests, put the objective in the dungeon at a room farther away from the entrance and so on
Iginio:((okay now mostly back, what I miss?))
Giant Ape 1:I'll take one too.
Giant Ape 1:nothing really
Sharpe:back
Sharpe:Ok, I DV'ed the one behind us, right?
Iginio:((Something has a big yellow mark on it))
Sharpe:I can't see that
Sharpe:I think they laying down thing is DV
Iginio:((I think thats because it has a crippled leg))
Sharpe:Oh
Giant Ape 1:back
Giant Ape 1:ape 2 is dv
Sharpe:Does he block the doorway?
Giant Ape 1:1 is down because of crippled limb
Sharpe:lo,
Giant Ape 1:he does
Sharpe:"Let's get out of here and regroup."
Iginio:"What? Weve routed 3 of the fiends and Im great hasted, lets push for the finish!"
Sharpe:"Have fun!"
Giant Ape 1:
Round Number 4: You are up, Giant Ape!!
Giant Ape 1, get ready to go!

Giant Ape 1:
Round Number 4: You are up, Giant Ape 1!!
Giant Ape 2, get ready to go!

Giant Ape 1:Health check result: succeeded by 0
Giant Ape 1:
Round Number 4: You are up, Giant Ape 2!!
Giant Ape 3, get ready to go!

Giant Ape 2:IQ check result: failed by 6
Giant Ape 1:
Round Number 4: You are up, Giant Ape 3!!
Healbot, get ready to go!

Giant Ape 1:
Round Number 4: You are up, Healbot!!
Grog, get ready to go!

Sharpe:Ape 3? Is he out?
Iginio:((Ape 3 is at full strength))
Giant Ape 1:can't get to the fight through the sm4 ape in the sm 1 door.
Sharpe:3 and 4 are just fine?
Giant Ape 1:2 and 3 are fine
Giant Ape 1:un numbered is nursing his wounds in the corner there
Sharpe:2 is stunned and can't do anything
Giant Ape 1:and 1 is down and in a bad way
Giant Ape 1:it's really just 2 and 3 to deal with.
Iginio:((2 is stunned, so his dodge is not With Joy, so I dont expect him to be able to fight after my next go))
Healbot:want heals now strudel
Healbot:?
Healbot:actually
Healbot:Sooner is better methinks
Sharpe:It's just 3 to deal with. Okay, I thought 2 and 1 were out. I didn't know 0 was almost dead.
Sharpe:"Yeah, fine heal away."
Healbot:if we can get you into -hh instead of -3ht you'll survive long enough to get to town
* Kyle rolls: 3d6 => 9
Healbot:pick up 8 hp
Healbot:
Round Number 4: You are up, Grog!!
Iginio, get ready to go!

Sharpe:-21 HP, so . . . Still x3 lol
Grog:Axe swing in the chest (14): result: «failed by 3 » Dwarven axe, can parry after attacking doing 11 cut
Iginio has received initiative.
Healbot:
Round Number 5: You are up, Iginio!!
Strudelbork, get ready to go!

Iginio:Iginio all out Attack Double, one attack split into Rapid Strike, deceptive -2/-1 to each arm, the non rapid strike is a deceptive -4/-2 generic
* Kalzazz rolls: 3d6 => 9
* Kalzazz rolls: 3d6 => 14
* Kalzazz rolls: 3d6 => 16
Iginio:3 potential
Giant Ape 2:Dodge(9) result: succeeded by 1
Healbot:that's not right
Iginio:Then his second action is a standard attack, rapid strike, deceptive -2/-1 for each leg
* Kalzazz rolls: 3d6 => 8
* Kalzazz rolls: 3d6 => 3
Healbot:it's... -4 for it right?
Iginio:Potential and crit!
Iginio:-4 for stun, and he put on some deceptive
Giant Ape 2:Dodge(4) result: CRITICALLY SUCCEEDED by 0
Giant Ape 2:Dodge(3) result: failed by 6
Healbot:...
Healbot:wait, doesn't that mean iginio gets a crit fail roll?
Iginio:((Curses))
Healbot:Critical Miss: 9, Drop Weapon, Cheap weapon Breaks
Healbot:so... one good hit.
* Kalzazz rolls: 3d6+8 => 10 + 8 = 18
Iginio:18 cut to an arm
Healbot:you can be back on your feet with it in hand for your second action.
Iginio:Sure, do that. No more attacks though, so sad
Healbot:because dropping to knees is free on turn one right?
Healbot:after the crit fail
Healbot:then turn two ready and step
Iginio:Yeah
Sharpe:Change posture to kneel. Ready to pick up.
Healbot:is it change posture to drop to a kneel?
Iginio:Can go from standing to kneeling as a non action
Sharpe:No
Healbot:i know it's change posture to go from prone to kneel
Sharpe:Kneeling to standing.
Healbot:you can go from kneeling to standing with a step
Sharpe:Yes. Kneeliong to standing as a step (with Attack, for example)
Healbot:oh
Healbot:yeah i misread something before
Healbot:so yeah.
Healbot:you can be kneeling with weapon at end of 2nd turn.
Iginio:((Abandon sword, draw a sai and swing away))
Healbot:well
Healbot:actually
Healbot:you have a sai drawn already in offhand
Healbot:you are ambi right
Iginio:((Right, but I have 2 hands so I want a weapon in each))
Healbot:fair enough
Healbot:so roll out the remaineder of the damage as if sais i suppose
Iginio:I dont think Im going to cripple anything with my sai, so I am doing a rapid strike, generic attacks, deceptive -2/-1 with the sai
Sharpe:Maybe to random loc?
Healbot:it's crushing
Sharpe:ah
* Kalzazz rolls: 3d6+7 => 13 + 7 = 20
* Kalzazz rolls: 3d6+7 => 11 + 7 = 18
Iginio:20 and 18 crushing
Giant Ape 2:result: succeeded by 0
Healbot:so yeah
Giant Ape 2:Health check result: succeeded by 6
Iginio:((I think I did cripple the arm and push it into the negatives at least))
Healbot:did both those things
Strudelbork has received initiative.
Healbot:
Round Number 5: You are up, Strudelbork!!
Giant Ape, get ready to go!

Sharpe:I'm up?! lol
Sharpe:Con
* Sharpe rolls: 3d6 => 8
Sharpe:made
Sharpe:I'm actually not as bad as I thought
Healbot:ape 3 is the only one left without stun
Sharpe:math was way off
Sharpe:I was at -16 before the healing, which was +8, so I'm at -8.
Sharpe:Still, more than -HP
Sharpe:just saying.
Healbot:accurate.
Sharpe:There is an ape that I can target?
Healbot:3
Healbot:it's a long way off though
Sharpe:Yeah, and I'm about out of it. Hold on
Healbot:6 yards, 4 with staff
Sharpe:I have 12 FP and I used 5?
Healbot:ER?
Sharpe:I don't recall if it's 4 or 5 for SM +4
Healbot:5 for great haste, then ...
Healbot:5 times
Sharpe:Yeah, and 5 for GH
Sharpe:so, I'm at 12-10=2 FP
Sharpe:But, I have 4 on a staff, IIRC
Healbot:as your power item?
Sharpe:yes
Iginio:((Whats hit location penalty for feet btw?))
Healbot:-3
Healbot:normally
Healbot:+1 on a giant ape
Sharpe:FP 5 on staff. $490
Sharpe:So, I'll use that.
Sharpe:4 yards, but I guess it doesn't matter that he's +4 lol
Sharpe:20, -4 = 16
Sharpe:Well, I'll step closer, so 17
* Sharpe rolls: 3d6 => 6
Sharpe:makes
Healbot:isn't that an effective crit?
Healbot:6 vs 17
Sharpe:I don't know how to look up a damn thing in DF RPG
Healbot:
Round Number 5: You are up, Giant Ape!!
Giant Ape 1, get ready to go!

Healbot:it only really matters for if you spend that money or not
Sharpe:"A roll of 6 is a critical hit if your effective skill is 16+."
Healbot:
Round Number 5: You are up, Giant Ape 1!!
Giant Ape 2, get ready to go!

Giant Ape 1:Health check result: succeeded by 5
Sharpe:I mean, I know right were every little thing is in Basic Set but . . .
Healbot:
Round Number 5: You are up, Giant Ape 2!!
Giant Ape 3, get ready to go!

Giant Ape 2:IQ check result: failed by 3
Healbot:
Round Number 5: You are up, Giant Ape 3!!
Healbot, get ready to go!

Giant Ape 3:IQ check result: failed by 2
Healbot:
Round Number 5: You are up, Healbot!!
Grog, get ready to go!

Iginio:((So 3 has the happy yellow sigil of doom now to?))
Healbot casts major healing again
* Kyle rolls: 3d6 => 12
Healbot fails
Sharpe:How is Grog doing?
Healbot:4hp
Sharpe:Holy!
Healbot:
Round Number 5: You are up, Grog!!
Iginio, get ready to go!

Sharpe:Is that from the trample?
Healbot:and getting an 8 pt heal
Sharpe:LOL XD
Grog:Axe swing in the chest (14): '' result: «succeeded by 4 » Dwarven axe, can parry after attacking doing 6 cut
Healbot:that axe isn't really dwarven is it?
Iginio has received initiative.
Healbot:
Round Number 6: You are up, Iginio!!
Strudelbork, get ready to go!

Sharpe:Regular Throwing axe
Iginio:((Is 3 stunned?))
Healbot:yes
Healbot:death vision ftw
Sharpe:But, hey, we got a re-write for Smoke!
Sharpe:I mean, good job re-writing the spells that weren't broken in the first place!
Iginio:Iginio's first action is an all out attack, he closes in and All Out Attack Double, turn one of those double into a rapid strike, Hand, Foot, Foot (its dodge is now like negative, so no deceptive. Need 16, 15, 15)
* Kalzazz rolls: 3d6 => 11
* Kalzazz rolls: 3d6 => 3
* Kalzazz rolls: 3d6 => 12
Iginio:Potential, crit, potential
Giant Ape 2:Dodge(0) result: CRITICALLY FAILED by 17
Healbot:it can't actually roll
Sharpe:Giant apes wishing they'd stayed in the jungle right now.
Healbot:i hit the button to make the framwork do math
Healbot:just roll up the damage
Sharpe:and crit talbe
Healbot:Critical Hit: 8, Double Shock+Cripple (funnybone)
* Kalzazz rolls: 3d6+7 => 13 + 7 = 20
* Kalzazz rolls: 3d6+7 => 8 + 7 = 15
* Kalzazz rolls: 3d6+7 => 10 + 7 = 17
Sharpe:Kal's got the melee damage
Healbot:and with his backup weapons
Iginio:((And curses . . . I dont think I cripple anything))
Giant Ape 2:Health check result: succeeded by 6
Iginio:((Wait, no, need 15 to cripple an extremity I think, so I cripple 2 of 3 targets if its DR 2))
Healbot:all 3
Healbot:one is funny bone
Healbot:but still
Iginio:((Niftiness, so it has 1 arm, 1 hand, and 2 feet crippled!))
Sharpe:There needed to be some sort of standard "morale" rolls.
Healbot:gm can just make them quit at ht-
Sharpe:Because that guy would fail the heck out of it lol
Healbot:for fodder
Sharpe:yeah, I get that, but still
Sharpe:Sometimes, a GM wants to roll
Healbot:he's not really in a position to do much surrendering either though
Iginio:Next action is a generic attack, throw a sai at 3, aiming for the vitals. 17-3 vitals, -2 range, +4 SM = need 16
* Kalzazz rolls: 3d6 => 12
Iginio:Potential
Iginio:And fast draw new sai
* Kalzazz rolls: 3d6 => 10
Giant Ape 3:Dodge(5) result: CRITICALLY SUCCEEDED by 1
Iginio:"Awww!"
Healbot:wow
Sharpe rolls eyes
* Kyle rolls: 3d6 => 12
Strudelbork has received initiative.
Healbot:
Round Number 6: You are up, Strudelbork!!
Giant Ape, get ready to go!

Sharpe:Is there any ape left standing?
Healbot:there's one standing but stunned, one standing but badly wounded (failed it's morale thinger by my count)
Healbot:it's been doing nothing
Sharpe:And the 4th is down
Iginio:((3 is still standing and is full health but stunned, Numberless is mildly negative but not stunned))
Sharpe:Okay, 3
Sharpe:Oh, well, I need to roll con
Iginio:((1 and 2 are mostly devoid of working limbs and in the negatives))
Sharpe:Here goes me hitting the floor
* Sharpe rolls: 3d6 => 8
Sharpe:nope, mande
Sharpe:*made
Iginio:((and I think Grog is beating on 2))
Sharpe:I'm about ready to pop the top on my heal potion in my potion belt.
Healbot:Yeah I think it's time.
Sharpe:"Healer, can you give me any more HP juice?"
Healbot:Just a little.
Sharpe:Well, the potion won't do it alone
Sharpe:I'm -8
Iginio:"Cant we rest and heal after this fracas is over?"
Sharpe:Gods, I hope!
Sharpe:I'm basically dead
Healbot:the potion would keep you from dying, just making ko checks.
Sharpe:Not seeing how many turns to drink potion
Healbot:pretty sure it's just ready and quaff
Iginio:((Ive always thought it was some horribly long process and never done in combat, but I may misremember))
Sharpe:Yeah, it's like 1 to ready, 1 to uncork, and 1 to drink, IIRC
Healbot:one ready action to drink a ready potion
Sharpe:Basic Set, but DF RPG, who knows
Healbot:page 32
Iginio:((Ah, talk about convenience!))
Healbot:if you've a potion belt and fast draw potion it's effectively one action.
Sharpe:FD Potion
* Sharpe rolls: 3d6 => 6
Sharpe:woo! What a smooth action!
Iginio:((How long does GH last? 5 goes?))
Kyle:5 seconds
Iginio:((So only 2 goes left))
Kyle:or is it 10
* Sharpe rolls: 1d6 => 4
Kyle:it's 10
Sharpe:So, I'm at -4 HP
Kyle:so if you do nothing on turns from now on, you can avoid making ko checks.
Sharpe:10 "goes."
Iginio:((10 seconds))
Iginio:((pg 57 spells))
Sharpe:Done with turn.
Kyle:
Round Number 6: You are up, Giant Ape!!
Giant Ape 1, get ready to go!

Kyle:
Round Number 6: You are up, Giant Ape 1!!
Giant Ape 2, get ready to go!

Giant Ape 1:Health check result: succeeded by 3
Kyle:
Round Number 6: You are up, Giant Ape 2!!
Giant Ape 3, get ready to go!

Giant Ape 2:IQ check result: failed by 5
Kyle:
Round Number 6: You are up, Giant Ape 3!!
Healbot, get ready to go!

Giant Ape 3:IQ check result: failed by 9
Sharpe:heh
Kyle:
Round Number 6: You are up, Healbot!!
Grog, get ready to go!

Iginio:((Can Grog swing for the skull on 2 since crippled feet on 2?))
Kyle pants and leans on his staff
Healbot does that
Sharpe:Who is this Kyle?!
Kyle:
Round Number 6: You are up, Grog!!
Iginio, get ready to go!

Grog:Axe swing in the chest (14): '' result: «succeeded by 9 » Dwarven axe, can parry after attacking doing 10 cut
Kyle:all out determined for skull
Giant Ape 2:result: succeeded by 8
Kyle:restunned
Iginio has received initiative.
Kyle:
Round Number 7: You are up, Iginio!!
Strudelbork, get ready to go!

Giant Ape 2:Health check result: succeeded by 5
Iginio:Iginio all out attack double! Swing for the Skull x2 (need 14)
* Kalzazz rolls: 3d6 => 16
* Kalzazz rolls: 3d6 => 10
Iginio:1 hit for the skull
* Kalzazz rolls: 3d6+7 => 11 + 7 = 18
Iginio:18 crushing
Giant Ape 2:result: succeeded by 8
Iginio:Next act, try another Sai throw for the vitals at 3
* Kalzazz rolls: 3d6 => 11
Iginio:Potential
Iginio:And fast draw (this is sai 2 thrown, so 3 left)
* Kalzazz rolls: 3d6 => 10
Iginio:((Thats 4/10 great haste used up))
Giant Ape 3:Dodge(5) result: failed by 7
Kyle:for the record i think you can get away with 2 aoa's
Sharpe:Honestly, there's nothing to attack.
Kyle:even if they recover you still get a turn before they get to act.
* Kalzazz rolls: 2d6+3 => 10 + 3 = 13
Iginio:13 imp
Iginio:To vitals
Kyle:you could go determined and try for an eye
Giant Ape 3:result: CRITICALLY FAILED by 3 failed it's major wound check
Iginio:((Determined only gives +1 to skill for a ranged attack))
Kyle:oh, fair
Iginio:((But it just fell down!))
Sharpe:AFK. I take Do Nothing. End turn.
Kyle:it did fall down. if you crit fail a major wound does anything else happen?:
Kyle:oh, it's unconscious
Kyle:i'm confortable calling this fight now.
Kyle:all in favor?
Iginio:Yay!
Kyle:that's 2/3 of the interested parties
Sharpe:back
Iginio:Iginio has prevailed in glorious ninja fashion!
Sharpe:yes!
Sharpe:Woo, that trample was tough.
Kyle:yeah
Sharpe:Gotta remember that.
Kyle:important to remember in future not to line yourself up for thsoe
Iginio:As I said last session, we were in real trouble if they could slam
Sharpe:Well, I thought they were SM +2
Sharpe:Kinda big difference between Shaq and King Cong.
Iginio:However, the one that trampled opened itself up to a back attack here, so it up and died after it did that
Kyle:would you believe there are silverbacks that are bigger.
Sharpe:Than SM +2? No, I would not believe that.
Kyle:not IRL
Kyle:in the book
Iginio:And since Strudel had GH Iginio, Iginio could pull off said back attack without leaving himself wide open
Sharpe:SM +1 is like 9 feet tall
Sharpe:oh
Sharpe:lol
Kyle:silverback giant apes.
Iginio:SM+1 is 'Anything past 6ft'
Kyle:that GH was a big deal
Kyle:although if I had trampled with the first ape, then the 2nd, I'm pretty sure the apes would have carried the day.
Sharpe:SM+1 is 3 yards.
Iginio:Iginio + GH = Can produce the damage
Kyle:with losses.
Kyle:but carried the day.
Iginio:The doorway was helping prevent them from charging through it I thought?
Kyle:it was
Kyle:oh
Iginio:But yeah, the ape being sentimental over the jaguar did not help it
Kyle:I guess ape one only got one try
Iginio:Plus the first ape fleeing
Iginio:When it was still able to fight
Kyle:It was clogging the entryway
Kyle:it should have trampled instead of fleeing
Sharpe:Well, good game!
Kyle:things to remember next time I use obscenely huge monsters
Sharpe:I had fun!
Iginio:Fortunately was not Ape Sun Tsu
Kyle:nobody needs that in their life
Sharpe:Describe the monster as being that big next time, though. Just saying.
Kyle:I'm pretty sure I said 30 ft ape 2 or 3 times
Sharpe:Ok, I missed it. Totally my bad.
Kyle:"Kyle: 4 30 foot tall apes"
Kyle:in the opening room desc
Sharpe:Ok, I missed it. Totally my bad.
Kyle:*nod
Kyle:no worries
Kyle:lots of info coming at you all at once
Kyle:easy to miss something
Sharpe:I'm not used to this format at all
Kyle:*nod
Sharpe:This is my only typed game and I do find it quite hard to parse the info
Kyle:for the record, I'm cool with you reading monster entries and keeping me honest.
Sharpe:I felt bewildered more than once
Sharpe:But, that's my fault
Iginio:Same, DF is still weird to me
Kyle:you don't get to go for the monster's special secret weakness without an appropriate knowledge roll
Kyle:but I don't mind you knowing it's there.
Iginio:I mean, its GURPS, but very different than the GURPS Im used to, so its cool
Sharpe:So, what do we do now?
Sharpe:That one's not going to let us alone, I don't think.
Kyle:the rigid use of battle maps and units of time are wildly different.
Iginio:its 10, so I think session over
Iginio:Well, I think the last one just got mopped up in summary rather than rolled out
Kyle:Session over, I'm willing to hand wave that last ape in summary
Kyle:you'd put it in ko check territory anyway
Iginio:This a Worthy Im guessing?
Sharpe:Ok, but that's . . . That's generous.
Kyle:worth.
Kyle:worthy
Sharpe:Oh, shit, I'd call this boss. Seriously I would.
Kyle:right
Iginio:Didnt seem anywhere near as scary as the Watcher or the Bears
Kyle:there's an issue with them in terms of CER
Kyle:because CER doesn't take into account SM or large area damage
Iginio:I was confident we had this one in the bag straight through
Sharpe:4x Giant Apes is way worse by the book than 4x bears.
Iginio:Once we got the great haste off it was game over
Kyle:Christopher has acknowledged this is a blind spot
Sharpe:That's . . . That is not accurate, I don't thik.
Kyle:what I said or what Kal said?
Iginio:Well, not quite game over, but stars looked favorable
Sharpe:I don't think this was in the bag with just one Swash GH'ed
Kyle:that great haste was a game changer, not in the bag.
Sharpe:Oh, sure, looks a lot better
Sharpe:Yeah, I can go with that.
Kyle:but made it possible.
Sharpe:Right
Kyle:was not possible without GH
Sharpe:Or, you know, two of the 4 locked in perm. stun
Kyle:this pairing is extremely complementary
Iginio:Well, the Watcher fight and the Bear fight seemed very much snatching victory from the jaws of defeat. This fight was 'as long as the dice gods dont turn against us we are okay'
Sharpe:Certainly it is. Wizard + Melee is strongest 2-PC combo there is
Kyle:I think if I'd used trample twice you wouldn't feel that way.
Iginio:Nah, after that first trample I was willing to retreating dodge if I had to
Sharpe:Trample is something I've not used, but knew was there, so I got a big wake up call
Iginio:But I was great hasted, the things were going down
Kyle:in part because it would have changed the nature of the battle from 1 choke point to enemies on 2-3 sides
Kyle:that in itself is a big deal.
Sharpe:I would have written you guys off and started dropping Concussion bombs at that point lol
Sharpe:flew upwards and said I'm out.
Sharpe:XD
Sharpe:j/k
Iginio:That first ape wasnt staying combat effective after my next go, it left its back open it was being disabled, then would have been 2 on 1
Kyle:the un numbered one?
Kyle:that's the one that would have charged first
Kyle:instead of fleeing it would have run through the party. you didn't have gh yet IIRC
Iginio:Ah, that was before the Great Haste went off. I said the fight was done AFTER the Great Haste, not before it
Kyle:*nod
Kyle:my point is that it would have been more boss feeling with 2 tramples
Kyle:and more dire
Iginio:Yeah, more tamples would be more pain definitely
Iginio:And tramples when your foe isnt great hasted isnt suicide
Kyle:especiallty if it might have interrupted gh
Kyle:before it was cast.
Iginio:With great haste, you can move to back attack, then swivel back into position to meet the other foes
Sharpe:Again, my bad for not realizing they were 30 feet tall or I would have DV'ed first
Kyle:*nod
Kyle:that might have saved it too
Iginio:Also it occurs to me wise heroes might try to crack the door and peek through or something
Kyle:although those are still 8 fp each right?
Sharpe:5, right?
Sharpe:1*5
Kyle:2*5
Sharpe:1 for me
Iginio:Or otherwise try to avoid getting absolutely slammed
Kyle:2*5=10-1
Iginio:The FP cost reduction happens last
Kyle:i think
Kyle:yeah.
Iginio:2*5 = 10, -1 = 9
Sharpe:Oh, never thought of that
Sharpe:very true
Sharpe:FP cost reduction does happen last
Kyle:oh... so you prolly didn't have all that fp to burn.
Sharpe:well, I critted but yeah
Iginio:I wish I could blend Iginio and Fiona, then would have a character who felt truly competent instead of newbie adventurer monster chow
Kyle:They both do their jobs really well
Kyle:they just have different jobs as statted.
Kyle:iginio is a monster damage dealer
Kyle:fiona is a damage mitigator with damage as a bonus.
Kyle:anyway, I'm out for now
Sharpe:Good game!
Kyle:indeed
Sharpe:Had fun! Thanks for running it!
Kyle:Thanks for coming
Sharpe is disconnected.
Iginio:Yes, was fun! Later!
Kalzazz is disconnected.
Iginio:Or otherwise try to avoid getting absolutely slammed
Kyle:2*5=10-1
Iginio:The FP cost reduction happens last
Kyle:i think
Kyle:yeah.
Iginio:2*5 = 10, -1 = 9
Sharpe:Oh, never thought of that
Sharpe:very true
Sharpe:FP cost reduction does happen last
Kyle:oh... so you prolly didn't have all that fp to burn.
Sharpe:well, I critted but yeah
Iginio:I wish I could blend Iginio and Fiona, then would have a character who felt truly competent instead of newbie adventurer monster chow
Kyle:They both do their jobs really well
Kyle:they just have different jobs as statted.
Kyle:iginio is a monster damage dealer
Kyle:fiona is a damage mitigator with damage as a bonus.
Kyle:anyway, I'm out for now
Sharpe:Good game!
Kyle:indeed
Sharpe:Had fun! Thanks for running it!
Kyle:Thanks for coming
Sharpe is disconnected.
Iginio:Yes, was fun! Later!
Kalzazz is disconnected.

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