"Look, Zarlazz, our first customers."
"A human, two dwarves, and three... half-ogres? Half-orcs?"
"Hard to tell, isn't it."
"The dragon's gonna be upset."
"Kovath, Have you ever tasted half... ogre, I'm pretty sure it's ogre..."
"Oh. Good point. Well, a disappointed dragon is hardly the worst possible result of this experiment."
One of the interesting hiccups I ran into with my dungeon generator was when it wanted to populate a room with 3 large dragons to create a "boss" encounter for 6 starting DFRPG characters.
I started doing math on it and discovered pretty quickly that the party we had would die pretty horribly to just one of these dragons. DR:9 is a show stopper if your Knight goes tanky, your wizard goes controller, your swashbuckler specializes in eye stabbing and you brought a scout instead of a barbarian. At first, I was convinced this was a bug in CER (and it may still well be one, I'm doing testing on that with my group) but that's beyond the scope of this post.
My group has been sitting down and discussing how a starting party could kill a large dragon with careful planning and a made to suit party. Looks pretty possible if you focus on big damage numbers from something like a maul and go for the skull, or a great axe to the neck. Seems like you only *need* one solid damage dealer, some good buffs and a sacrificial blocker/parryer to make it viable.
What would you do to try to bring down a dragon?
Related: how much treasure do you think such a beastie should have? Current CER math kicks out $5,000 total which seems very small.