Thursday, June 28, 2018

5 Player Group: The Dark Shrine of Ruin Part 3: Bugbear fight

"Why does that one have a lute?"
"She's a Bard, Kovath. They're artists, which explains why you don't know anything about them."
"She's gonna get eaten by those Bugbears. What's she going to do, sing them into submission?"
"Ah, well -- actually..."
"...She just sang that one into submission then stabbed it in the throat."
"Yep."
"Bards are terrifying."
We started a new dungeon called the Dark Shrine of Ruin. I've gotten way behind on posting recaps so I'm recruiting players with points as a bribe to do it. This one is written by Colarmel The log for these two sessions is found here.

Session Log Dark Shrine of Ruin 3

This is a session log for the first two sessions of Dark Shrine of Ruin.  An easier to read recap is located here.


Wednesday, June 27, 2018

New announcements


I'm excited to announce a few things!
First: Our Dungeon Generator has arrived at version 1.0.  We've still got 40 different issues/features we want to work though but for the most part things work as intended and the generator accomplishes it's stated aims.
Second: Celti and Eric B. Smith have graciously hosted our project at the following sites:
Third: We have a forum thread over at SJGames's forums where you can now provide feedback as well as the Github page, here or by pinging me (Zuljita#7010) over at Mook's Discord Server.

Fourth: We've been working away at testing our dungeons as we go and fixing things as we spot them.  Most recently, we've spotted some issues with wandering monster variability that needed fixing, we've added the option for a random travel time, and we've added biomes for survival during your trip to the dungeon.