tag:blogger.com,1999:blog-2903482250316165899.post1057284267304426535..comments2023-05-05T00:53:03.824-07:00Comments on Dungeons On Automatic: Dragon HuntingKyle Nortonhttp://www.blogger.com/profile/14265783643567169517noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-2903482250316165899.post-55406368792056258852018-01-16T19:03:46.908-08:002018-01-16T19:03:46.908-08:00Yeah, Tim. We get it. You don’t like the rules I c...Yeah, Tim. We get it. You don’t like the rules I created in “It’s a Threat!” Can you do us all a favor and stop threadcrapping? I think Kyle quite understands your position at this point.<br /><br />I’ll cheerfully admit that there were things about the CER system I missed. Whenever you design rules for a game this can happen. Sometimes you’re aware of the problem (e.g., I know that accounting for spells is hard because I didn’t have the word count to include them) and sometimes you’re not (e.g., I realize now that large area injury should have had its own effect). I’m also acutely aware of some of the things I /did/ account for that I’d probably change now. Hindsight is 20/20 and if I recall you were involved with the playtesting of this particular system - I even called you out in the end under my About the Author. Maybe you could have brought up any issues you had then? Or maybe, like me, you’re finding that there were variables that weren’t accounted for? You don’t throw the baby out with the bathwater - you work with what you got and improve upon it.<br /><br />Kyle’s working with what he’s got and so are many DF/DFRPG GMs. It’s not perfect (something I literally call out in the second paragraph of the article), but it’s something that allows for a modestly accurate gauge of most encounters. That’s a huge help to GMs in GURPS - especially newbies. There are old hands that don’t really need help balancing encounters, but it can be useful in other ways. I am taking note of specific issues and probable fixes. If you have something to say that isn’t “This is useless.” Great. Awesome. You know I’ll listen. But seriously, let’s stop the threadcrapping.<br />Christopher R. Ricehttps://www.blogger.com/profile/16643896049286030567noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-18253805680684110922017-12-29T18:47:58.678-08:002017-12-29T18:47:58.678-08:00Honestly, I wouldn't even bother trying to bal...Honestly, I wouldn't even bother trying to balance any populating algorithms. I've found CER to be so far off the mark as to be completely useless. Instead, I'd either roll to randomly pick monsters or arbitrarily grab some and leave it up to the PCs to know when to run away. And I'd expect them to have the wherewithall to research the dungeon so they don't blunder into the fabled Dragonholm. After all, everyone has heard that the dragon has three heads...Humabouthttps://www.blogger.com/profile/15598797340833872331noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-28658500772015592682017-11-10T12:42:40.457-08:002017-11-10T12:42:40.457-08:00I also think it's important to recognize that ...I also think it's important to recognize that CER was never built to replace a GM, simply act as a guideline. WOTC had lots of great minds to wrestle with challenge rating. It never did come out perfect and that system has far fewer variables than GURPS DF does. Kyle Nortonhttps://www.blogger.com/profile/14265783643567169517noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-83494552338272990262017-11-10T07:35:19.344-08:002017-11-10T07:35:19.344-08:00Ah. Using randomly generated treasure means everyt...Ah. Using randomly generated treasure means everything has a price. Horde value is currently divided between currency and rolled df8 treasure 50/50.Kyle Nortonhttps://www.blogger.com/profile/14265783643567169517noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-67969026740364936492017-11-10T07:08:22.609-08:002017-11-10T07:08:22.609-08:00I don't think I ever put a real price on the m...I don't think I ever put a real price on the magic items, either. A couple, yes, but not the big stuff that I knew wouldn't be sold.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-11350362442420867552017-11-10T07:01:21.436-08:002017-11-10T07:01:21.436-08:00CER is the best system I could find for populating...CER is the best system I could find for populating a dungeon at random. Do you have another suggestion?Kyle Nortonhttps://www.blogger.com/profile/14265783643567169517noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-22651361235161579632017-11-10T06:44:08.183-08:002017-11-10T06:44:08.183-08:00I have a statblock, but I can't provide it, my...I have a statblock, but I can't provide it, my players still don't know very much about its stats. It did have a level of Supernatural Durability, though, and some variations on the breath weapon (so you can't single-spell nullify it). That they know so I can reveal those.<br /><br />The treasure seemed fine - it was a boss-level fight that could have been a TPK if the players hadn't responded well and made some timely decisions. I'd probably put less for a standard dragon, even a large one, but still far more than $5K. Probably more like 10x that.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-44328048097026407192017-11-10T06:08:50.056-08:002017-11-10T06:08:50.056-08:00I'm not surprised CER is failing to balance an...I'm not surprised CER is failing to balance an encounter. I've found it to be unreliable at best and don't use it anymore. I'd advise running your party through some calibrating emcounters to get a feel for what they as PCs and players can handle, and then tweek your dragon enciunter.<br /><br />Also, I'd bring the highest ST bow possible so when the dragon takes to the wing, I could still have a hope of hurting it....maybe.Humabouthttps://www.blogger.com/profile/15598797340833872331noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-53661470684310645742017-11-10T05:44:56.407-08:002017-11-10T05:44:56.407-08:00Thanks. We looked at acid, one issue there is that...Thanks. We looked at acid, one issue there is that acid flasks only do 1d-3. You'd need *lots* of those too start chipping away at the Dr. An acid dragon would ignore then entirely.Kyle Nortonhttps://www.blogger.com/profile/14265783643567169517noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-44238868374311424572017-11-10T00:38:46.952-08:002017-11-10T00:38:46.952-08:00There are other ways to take down large creatures ...There are other ways to take down large creatures if you don't have high damage fighters. Acid for one, different mix of spells, laying specialised traps, etc.<br /><br />Nice post. Love the generator. John C. Morrisonhttps://www.blogger.com/profile/06599141042711550414noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-56526702250938140832017-11-09T20:18:55.307-08:002017-11-09T20:18:55.307-08:00Did you ever put a value on the magic items?Did you ever put a value on the magic items?Kyle Nortonhttps://www.blogger.com/profile/14265783643567169517noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-60970097048289853072017-11-09T19:30:31.290-08:002017-11-09T19:30:31.290-08:00Thanks for that! Do you mind sharing a statblock f...Thanks for that! Do you mind sharing a statblock for said dragon? Did that amount of treasure seem too low, too high or just right in retrospect?Kyle Nortonhttps://www.blogger.com/profile/14265783643567169517noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-11244611547266597472017-11-09T19:09:51.290-08:002017-11-09T19:09:51.290-08:00That's a very low amount of treasure. The drag...That's a very low amount of treasure. The <a href="http://dungeonfantastic.blogspot.com/2014/07/df-session-46-felltower-37-dungeon-and.html" rel="nofollow">dragon killed in my game</a> had something more like $120K, not counting the value of the magical items included in the hoard. It was tougher than the dragons in DFRPG, but not by too much.<br /><br />In my experience, you want at least one fighter capable of dealing 3d+ damage per turn. 2d+8 or more will do, but 3d+lots is better. Too many things have DR 9+, and some have significantly more. We started with a Weapon Master (Greatsword) with ST 17 doing 3d+8. At the time it seemed a little excessive, but it quickly became clear the 2d fighters just didn't have the requisite firepower.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-64889179266822704652017-11-09T17:57:49.576-08:002017-11-09T17:57:49.576-08:00That's what we used. It's located here:
ht...That's what we used. It's located here:<br />http://wordpress.ravensnpennies.com/gamemasters-guidepost-dungeon-fantasy-cer-based-treasure/<br />I even ranked the fight as a Boss! for this calculation, but I think it's low. I also suspect dragons may need to clock in higher in some way.Kyle Nortonhttps://www.blogger.com/profile/14265783643567169517noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-67396482492744422052017-11-09T17:56:12.822-08:002017-11-09T17:56:12.822-08:00http://wordpress.ravensnpennies.com/gamemasters-gu...http://wordpress.ravensnpennies.com/gamemasters-guidepost-dungeon-fantasy-cer-based-treasure/<br />I think we'll be evaluating ways to modify or enhance it over time. Kyle Nortonhttps://www.blogger.com/profile/14265783643567169517noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-67993864113051495032017-11-09T17:40:13.554-08:002017-11-09T17:40:13.554-08:00What is the function you're using to get treas...What is the function you're using to get treasure from CER?Terramar GMhttps://www.blogger.com/profile/08130771445569985346noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-736632050512160532017-11-09T17:35:50.551-08:002017-11-09T17:35:50.551-08:00I think Christopher Rice has a system for treasure...I think Christopher Rice has a system for treasure assignment based on It's a Threat!Gwythainthttps://www.blogger.com/profile/05184355400691527355noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-61142796836014334922017-11-09T17:17:30.454-08:002017-11-09T17:17:30.454-08:00The dragon rocks nictitating membrane 9, giving it...The dragon rocks nictitating membrane 9, giving it the same eye DR it has for it's body. Eyes aren't a particular weak spot.Kyle Nortonhttps://www.blogger.com/profile/14265783643567169517noreply@blogger.comtag:blogger.com,1999:blog-2903482250316165899.post-63123102697804400742017-11-09T17:09:23.870-08:002017-11-09T17:09:23.870-08:00IME scouts kill pretty much anything with eyes, pr...IME scouts kill pretty much anything with eyes, pretty quickly. Have you factored that in?<br /><br />This is why the Void Wyrm ended up being able to parry with its breath weapon (all dragons in my DF game could). Cole M B Jenkinshttps://www.blogger.com/profile/16979846532820821609noreply@blogger.com