Tuesday, April 24, 2018

Token Tuesday: Draug

Today on Token Tuesday, Emily Smirle has served up for you the undead warrior known as draug. Inside is a draug using an axe, a draug using a sword and portraits for each.  The tokens are released to you under Creative Commons.  Below is a preview of the swordsman, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.

Tuesday, April 17, 2018

Token Tuesday: Big Cats 2

Today on Token Tuesday, Emily Smirle has served up for you our second (of 2) Big Cat packs. Inside is the traditional lion (in 2 color palletes and both sexes!) and the DFPRG construct the obsidian jaguar.  The tokens are released to you under Creative Commons.  Below is a preview of the lion, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.

Wednesday, April 11, 2018

Dungeon Generator Update


"Oh, that's interesting."
"Kovath, every time you say that it means something horrible has happened."
"Sure, but it's not horrible for us. Look here, this lot took an extended rest break."
"So... they're finding the Trigers restful, are they?"
"That wizard definitely didn't need that leg for napping. Or all that blood. Or his spleen."
"The wandering monster table is a success, then!"
We've got a bevy of new features now available in the master version of the generator and more to come that I just had to tell you about.  Our code wizards have worked hard to add the following new features:

  1. Resolution adjustments.  The latest version lets you change the resolution to fit your VTT needs.  I suggest you generate a dungeon you are happy with, then adjust resolution.
  2. Doors.  Our doors can now be trapped, stuck, locked or hidden, or all four.  Check room descriptions for detailed door descriptions as well.  Some doors will be stone, others simple wood, still others ironbound wood.  More to come on this in future updates.
  3. Mana level and Sanctity level.  This happens both on a per dungeon and per room basis.  I've got players trudging around glumly in a low mana dungeon as we speak!
  4. Wandering Monsters.  The generator now kicks out a table of wandering monsters based on the monsters already present in the dungeon.  It uses a percentile system for now, but we'll be re-jiggering it to do all d6 in the future.
  5. Generosity.  I've felt for a while that generated treasure was a bit low, and each campaign can differ, so this is a tool to kick it up (or down) a notch. 
  6. Travel time: this is a new feature we're still testing out, but I thought you guys would like to see what we're chewing on.  The assumption is all the dungeons near here have been looted before and that more remote dungeons have richer loot. I'll do a separate blog post discussing assumptions and adjustments soon.
We've still got more features coming up soon like quests, rumors, debris, spell lists and more! Don't remember where to get the latest version?  Check out our tutorial here!  What features would you still like to see that we haven't discussed yet?

Token Tuesday: Echoes of Ratmen Past

We've received some feedback that some of our Rat Men tokens had the gamma set too low.  Emily Smirle has heard your complaints and she has answered! Feast your eyes upon the new, rebalanced Ratmen Token pack!

Creative Commons LicenseRatman Tokens by Emily Smirle is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Token Tuesday: Big Cats 1

Today on Token Tuesday (A day late, I'm sorry), Emily Smirle has served up for you our first (of 2) Big Cat packs. Inside is the traditional tiger and the more unconventional DFPRG monster the triger (a three headed tiger).  The tokens are released to you under Creative Commons.  Below is a preview of the Triger, if you follow the link here you can get a zip file with the based and unbased versions of these creatures.

Thursday, April 5, 2018

The Temple of Maitimun the Archmage Part 1 session log

This is a session log of a session recap located here.

2 player Dungeon: The Temple of Maitimun the Archmage Part 1

"Why apes?"
"What do you mean, 'why apes', Zarlazz?"
"I mean, why do apes seem to be giving these people so much trouble?"
"Well, a sociologist might say that it's because - as primates - they're more advanced and intelligent than the usual animal, and that leads the adventurers to underestimate them as 'mere creatures' rather than the dangerous and cunning opponents they are."
"You're not a sociologist, Kovath."
"So?"
"So, why apes?"
"Because none of these idiots ever brings a Druid along for backup and I really want to see that swashbuckler get squashed by a 40-foot monkey."

A little while ago I realized I'm so far behind on session recaps that if I don't get help I'll never get caught up.  I asked my players if they would mind doing some of the writing for session recaps and Kalzazz offered to step up for the group he's in with Stripe.  The previous session recap explains some of the group dynamic.  The monsters in question this week are Giant Apes, who we've discovered require some tweaking in terms of CER.  The option to trample is of particular concern to the wizard who was unable to get out of the way because levitation doesn't let you retreat and his dodge is... suboptimal.  That said, in hindsight Stripe pointed out later that he should have used blink to defend instead, which likely would have saved him the death checks we saw tonight.

Without further ado here is Kalzazz's recap of events from the first 2 player session of DoA  (The session log for this recap is available here)

Tuesday, April 3, 2018

Token Tuesday: Water Elementals

Today on Token Tuesday, Emily Smirle has served up for you the Water Elemental, we're also now releasing portraits of tokens along with with the based and unbased versions.  The tokens are released to you under Creative Commons.  Below is a preview the portrait, if you follow the link here you can get a zip file with the portrait, based and unbased versions of these creatures.