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| Make sure your players are using the right tools for your monster's traits! Image by Scotimus licensed under Creative Commons |
"Kovath."
"Hm?"
"What has six arms, spits poison, and can't be killed unless you chop off its tail?"
"I don't know, but if she's looking for a job she's hired."
If you are like me, you start looking at a monster from the top of the stat block on down. You take note of the monster's ST and HP and work your way down the list from there. I'd like to suggest something new: Start with the traits section.
Why the traits section? Simply put, those traits are the biggest thing that makes a monster unique. More than once after getting half way (or all the way) through a fight I realize that a monster should have behaved differently due to a trait. Let's take a moment to look at a few major traits it's easy to overlook that completely change the threat level and behavior of a monster.
