Friday, August 17, 2018

Lava Golem

"That's not the normal golem box."
"What do you mean?"
"I mean we don't usually get golems delivered in crates made of shaped obsidian enchanted with frost runes."
"Well, this isn't the usual golem, Zarlazz."
"Please tell me you're not trying to procedurally generate monsters."
"No, of course no-- hmm, that could actually --"
"Never mind, just tell me what's in the box."

We've been bumping into the cap in terms of difficulty for DFRPG monsters without careful planning and encounter management at about 300 points and $80k in gear so I've decided it might be time to build some custom monsters to challenge my team.  Here's the first of what I hope will end up being a regular series for monsters that provide new and interesting challenges for the delver who can take everything.  We have a medium term goal of adding a toggle switch in the generator so you can add these more advanced monsters to your game.

Lava Golem:

A lava golem is a powerful magical guardian made by binding a fire elemental (Monsters p.25) inside a traditional stone golem (Monsters p.54).  The talent required to create such a construct means that both the base golem and the fire elemental invested in it will have considerable power.  Delvers often fail to recognize the danger in piercing such a golem's skin until it is too late.  The golem stands about 8 feet tall and has small holes around its waist where a dull red glow can be seen when the golem is inactive but where jets of fire emerge to blast anyone who gets too close to the elemental contained within.  Sometimes the elemental within is only loosely bound to the golem and begins to attack when released from it's stony prison.

ST: 30 HP: 50 Speed: 7.00
DX: 14 Will: 10 Move: 7
IQ: 8 Per: 10
HT: 14  FP: N/A SM:+1

Dodge:10 Parry:12 DR:4

Gooey Lava Center: any cutting, piercing or impaling  damage against the the golem that pierces DR releases a pressurized gout of lava back towards the attacker hitting with an effective skill of 12 at a range of up to 4 yards and doing 2d (2) burning damage and 1d crushing damage.  This lava gout cannot be parried, but can be dodged or blocked. Any weapon or projectile that triggers this effect also takes 2d burning damage (See Exploits p.55-56).

Hot Hands (18): 3d+6 crushing + follow-up 2d burning.  Apply burning damage to armor as well as delver. Treat as weapon, not as body part. Reach C, 1.

Flame Jets (18): 2d+2 burning. Treat as a jet spell (Spells, p.12) with reach C-3.

Traits: Automaton; Cannot Learn; Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; Extra Attack 2; High Pain Threshold; Homogeneous; Immunity to Disease; Immunity to Heat/Fire; Immunity to Poison; Indomitable; No Blood; Pressure Support; Reprogrammable; Unfazable; Unhealing (Total); Unnatural.

Skills: Brawling-18; Innate Attack (Jet)-18.

Class: Construct.

Notes: No golem will negotiate or reveal useful information.


  1. Replies
    1. Thanks for that. They've been interesting in play, I'll have to write a followup discussing them.

  2. Why does it have parry 10 though?