Wednesday, February 28, 2018

The Temple of Khabuugan the Terrible session log


This is a session log of a session recap located here.
 
Kyle: What's the light situation for the party?
Stripe: Cont. Light from me?
Kyle: I'm cool with that, also cool with you having done it before descending the stairs.
Stripe: Yeah, sure. Can I also give Kal a bright . . . whatever?
Kyle: What Item are you glowing.
Stripe: Staff
Stripe: Like, a gem on top or whatever
Kalzazz: Make my bandolier glow
Kyle: If you guys manage to stay here long enough to run out a continual light, I'll be boggled.
Stripe: Make his bill ol real glow? Okay!
Stripe: (I'm hard of hearing) lol
Stripe: bill=big
Kyle: I'd also like to know Dungeon SOP, yall going to plan to keep left/right?
Kyle: allows me to prep the monsters you are headed towards.
Kalzazz: Left is classic
Stripe: I'll probably follow him, seeings how he's a melee monster and I'm a ST 7 halfling with no armor or shield. Or combat skills.
Stripe: And am old and fragile. And hard of hearing.
Stripe: What . . . What the hell am I doing in this dungeon anyway?!
the steps down into the dungeon are strangly metallic
as you begin to look around the dungeon seems even stranger, there are strange mushrooms along the walls that glow with a faint blue light
the walls and floors are some kind of solid metal and the corridor is...
* Kyle rolls: 2d6+8 => 7 + 8 = 15
15 yards high.
Iginio: "This is not a cave . . . . but it is a dungeon! Let us go left for loot!"
Stripe: Wait. Can we go at a walk?
Stripe: Or, at least no more than 3?
Stripe: lol
Healbot: heh
Healbot: you don't have to move turn by turn until I say stop
Stripe: I'd like to cast Levitate, but that puts me at move 3.
Iginio: "I suppose"
Stripe: Okay. Casting Levitate
Iginio: "Must not leave my companiosn behind, even if they are cursed to be in my presence"
* Stripe rolls: 3d6 => 5
Kyle: I also need a marching order.
Stripe: I don't think a crit, if it even is one, has any real effect here
Iginio: Me first, healbot behind, and Strudelbork flying above me?
Kyle: it's free
Stripe: well, it was anyway ;-)
Kyle: I'll allow it to move you one speed faster.
Stripe: Nice. Thanks.
Stripe: Lord! I'm trying!
Kyle: that works.
Iginio: "This is a long tunnel . . . . probably going to be empty"
Stripe: Yeah, just move me with him, please lol
Kyle: are we agreed on that order?
Kyle: afk a sec
Stripe: Me in the middle? Is that it?
Iginio: ((My plan was you in the same hex as me except like several yards up))
Stripe: Oh, that's fine
Iginio: ((And healbot behind))
Stripe: So long as there's headroom
Stripe: Yep, that's fine
Kyle: back
Stripe: Oh, thank the gods I figured out how to move the chat window to the right
Kyle: all the windows are movable
Iginio: "Behold! A door!"
Kyle: and closable
Kyle: and reopenable
Kyle: it is indeed a door
* Iginio draws his sword, and tries to open the door with his off hand
Stripe: "I don't hear anything on the other side!"
Stripe: ;-)
* You roll secretly: 3d6 => 14
Iginio: "Let the other side tremble before us!"
Kyle: hang on a sec
Stripe: Wait, is there going to be monsters, Ig?
Iginio: "With my luck, flying rust monsters"
Stripe: I mean, I can cast Great Haste now and get it out of the way if there's pretty well always monsters.
Stripe: dog needs out brb
Iginio: "Great haste sounds epic dude"
Kyle: not every room has monsters
Stripe: It is.
Iginio: "But nah, Id like, waste an hour resting up, maybe lets just kill them!"
Stripe: It's very epic.
Stripe: Ok
Kyle: so I need a dx-5 roll to not get hit by the needle that springs out of the door
* Kalzazz rolls: 3d6 => 14
Stripe: I'm going to say that probably failed
Iginio: Yeah
Stripe: "Roll HT-5 or have a heart attack"
* Kyle rolls: 1d6-3 => 1 - 3 = -2
Kyle: do you have hand dr?
Iginio: I have tough skin and a cloth suit
Kyle: like any kind of gloves at all
Kyle: cloth suit
Kyle: mmkay
Kyle: the needle snags in your gloves just barely not hurting you.
Stripe: Our frontline fighter has cloth. Oh boy. I know, dodge dodge dodge. Me too.
Iginio: "HEY! Its trapped, what did I tell you about my luck?"
Kyle: as the door opens a 4 armed swordsman shoots past you
Stripe: "Did you order pizza? We have your pizza"
Kyle: so it teleports...
Iginio: "Hey, no sharing pizza with the monsters dude! Its all ours!"
Stripe: I hope to the gods this isn't a Watcher!
Kyle: I think you get to dodge that way ... right?
Stripe: dodge what?
Kyle: it's 4 attacks with hooked swords.
Kyle: from behind.
Stripe: "runaround attack"
Stripe: -2
Kyle: that's what I thought.
Stripe: In Basic, anyway
Iginio: ((Chambara rules have some way to defend against back attacks as run around with weapon master, but I dunno if that exists in DF. If its a straight up teleport though would I even see it runaround?))
Stripe: Hold up, tohugh. Who's been attacked?
Kyle: Ig
Kyle: but teleporting behind him and quad slicing him seems too vicious...
Kyle: if he can't defend.
Iginio: ((Can I retreating dodge forward?))
Kyle: I'll allow that for sure.
Stripe: From basic Set, runaround attacks:
Kyle: it has to go around not through things so it's a runaround attack
Stripe: B391
Iginio: ((Dodge 11, +3 for retreat, -2 for run around, 12))
* Kalzazz rolls: 3d6 => 9
* Kalzazz rolls: 3d6 => 4
* Kalzazz rolls: 3d6 => 14
* Kalzazz rolls: 3d6 => 14
Iginio: ((Am hit twice))
Kyle: lemme make sure you have 4 hits
4 Armed Swordsman: Iginio is my target! slices with hooked shortsword in the chest (18): '' result: «succeeded by 9 automatic deceptive attack for -2/-1 » 8 cutting
4 Armed Swordsman: Iginio is my target! slices with hooked shortsword in the chest (18): '' result: «succeeded by 9 automatic deceptive attack for -2/-1 » 3 cutting
4 Armed Swordsman: Iginio is my target! slices with hooked shortsword in the chest (18): '' result: «succeeded by 3 automatic deceptive attack for -2/-1 » 8 cutting
4 Armed Swordsman: Iginio is my target! slices with hooked shortsword in the chest (18): '' result: «succeeded by 0 automatic deceptive attack for -2/-1 » 3 cutting
Kyle: yes... 4 hits.
Kyle: so 2 for real
Kyle: hmm...
Stripe: DR 1?
Kyle: 8 and 3 cutting
Kyle: dr 2
Kyle: after tough skin
Stripe: oh boy
Kyle: I suspect this CER may be over the top
Iginio: So 6 and 1, so 9 and . . . does 1 round up?
Kyle: if so, and I kill the whole party in less than 5 rounds, I'll just reset and we'll use a different encounter.
Stripe: That's fine
Iginio: "You know dude, I think great haste might not have been such a bad idea"
Stripe: This is cool, don't worry about it, man. :-)
Kyle: but I think I'm going to call this a boss encouter for loot and xp if you live.
Name: Iginio Init 6.00.10.10 Added to initiative list: 1
Name: Strudelbork Init 6.50.13.12 Added to initiative list: 1
Name: Healbot Init 5.25.10.11 Added to initiative list: 1
Name: 4 Armed Swordsman Init 10.00.18.12 Added to initiative list: 1
Stripe: Well, Iggy, my dear old friend, looks like we're going to have to throw Healbot in his way
Strudelbork has received initiative.
Kyle: that's not right
Iginio: "What, I have not yet begun to fight!"
Kyle: ignio's stats aren't in his token
Kyle: gimme a moment.
* Stripe casts Time Out
Strudelbork has received initiative.
Name: Iginio Init 7.25.15.14 Added to initiative list: 0
Stripe: Does that mean it's my turn?
Iginio has received initiative.
Iginio: ((I should have 7.25 speed))
Iginio: ((Did the 1 round up or down on damage I ate?))
Kyle: it would mean that if things were working
Kyle: up IIRC
Iginio: ((11 damage . . . . barely less than 2/3 yes!))
Kyle: heh, healbot's got some work to do.
Iginio: Step and All Out Defend +2 to Parry
Iginio: "Owww!"
Strudelbork has received initiative.
Kyle: (( oh, this matters... ))
Kyle: (( how close to the ceiling were you levitating. ))
Stripe: Well, as close as I can be lol
Stripe: And, I'm only 3' tall, too
Kyle: fair enough.
Stripe: But, I don't know how high the ceiling is or anything.
Kyle: oh, 15 yards.
Stripe: 15 yards?! lol
Kyle: Mentioned it but it may have gotten lost in spam.
Kyle: yarp.... weird dungeon
Kyle: it's also made of steel.
Kyle: and populated by glowing mushrooms
Stripe: that's . . . 45 feet
Stripe: I kinda was thinking like 12-20. I'd like to be, you know, about 12 feet off the ground
Kyle: 12 feet is fine.
Stripe: Okay.
Kyle: so, what will you do?
Stripe: Concentrate. End turn.
Kyle: ________________________________________
Round Number 1: You are up, Healbot!!
4 Armed Swordsman, get ready to go!
________________________________________
* Healbot panics a bit, and begins to cast a heal at iginio
Stripe: No! Step in there, young lad!
* Kyle rolls: 3d6 => 13
Healbot: whew
Healbot: Igino can heal 8 points
Iginio: ((Isnt he to far away?))
Healbot: oh
Healbot: regular spell, doesn't require touch.
Healbot: but the range makes it fail.
Healbot: because he's not a very good cleric
Healbot: :P
* 4 Armed Swordsman teleports to the swordsman
4 Armed Swordsman: Iginio is my target! slices with hooked shortsword in the chest (18): '' result: «succeeded by 8 automatic deceptive attack for -2/-1 » 4 cutting
4 Armed Swordsman: Iginio is my target! slices with hooked shortsword in the chest (18): '' result: «succeeded by 5 automatic deceptive attack for -2/-1 » 5 cutting
4 Armed Swordsman: Iginio is my target! slices with hooked shortsword in the chest (18): '' result: «succeeded by 6 automatic deceptive attack for -2/-1 » 7 cutting
4 Armed Swordsman: Iginio is my target! slices with hooked shortsword in the chest (18): '' result: «succeeded by 2 automatic deceptive attack for -2/-1 » 7 cutting
4 Armed Swordsman: 4 potentials
4 Armed Swordsman: Runaround for -2 deceptive for -1 total -3 to defenses
Iginio: ((Thats on my rught side hex, so I can parry with my main hand?))
4 Armed Swordsman: Sure
4 Armed Swordsman: keep moving, so long as I keep teleporting I only hit 4 times per turn . :(
Stripe: Back up towards me, Iggy
Stripe: Er, don't go farther, I should say.
Iginio: ((Okay! Retreat! Parry is 12+1 EP+1 CR +1 retreat, -3 penalties))
Iginio: ((And Dodge is 10+1 CR +3 retreat - 3 penalties))
Iginio: ((So . . . . huh. Parry 12, parry 10, dodge 10, dodge 10))
* Kalzazz rolls: 3d6 => 14
* Kalzazz rolls: 3d6 => 11
* Kalzazz rolls: 3d6 => 10
* Kalzazz rolls: 3d6 => 17
4 Armed Swordsman: good lord.
4 Armed Swordsman: you have luck... use it?
Iginio: ((Luck 6:58 PM on ther 17))
* Kalzazz rolls: 3d6 => 11
* Kalzazz rolls: 3d6 => 3
4 Armed Swordsman: 4 and 5 cutting respectively
4 Armed Swordsman: for the 2 hits
Iginio: ((now the phone))
4 Armed Swordsman: 3 and 4 injury total
Iginio has received initiative.
4 Armed Swordsman: By my count that makes you reeling
Iginio: ((KO check))
* Kalzazz rolls: 3d6 => 15
4 Armed Swordsman:
Iginio: ((Thud))
Stripe: "Healbot, get ready to attack the swordsman! Defend Iginio!"
* Healbot looks petrified
Strudelbork has received initiative.
Stripe: "Either that, or die running away! Draw courage from your gods!"
Stripe: Casting Death Vision, Spells, p. 60, for 1 point. "The vision is always chilling, however – the subject is mentally stunned (Exploits, p. 27), and must make the usual IQ rolls to shake this off." (The roll should happen on the beginning of his turn.) Cost 1 out of 15 FP. Skill is 20, minus his distance.
Stripe: Skill is 20, minus his distance.
Stripe: Step forward first.
Healbot: 4 down 2 across then yeah?
Healbot: 6 total?
Stripe: Okay
Healbot: err
Healbot: 3 down
Healbot: not 4
Stripe: Yeah, that's what I hoped
Healbot: and I guess we could do the right angle thing
Stripe: I've done that before and there are online calcs, but up to oyu
Stripe: Otherwise, I'm rolling against 15
Stripe: so . . .
Stripe: rolling
* Stripe rolls: 3d6 => 16
Stripe: Gah. That sucks.
Healbot: lemme do the math for the angle
Healbot: oh
Iginio: ((im gone for phone, will return))
Healbot: you have a stick
Healbot: you should use that.
Stripe: Oh! Yes!
Stripe: I always forget that!
Stripe: Makes then!
Healbot: but this matters for margin
Healbot: he gets to resist right?
Stripe: No, and I know that's cheasy and I started a thread about it years ago, but he doesn't.
Stripe: *cheesey
Healbot: that's huge
Stripe: http://forums.sjgames.com/showthread.php?t=62652

Stripe: From 2009
Stripe: Plus, if this is a Watcher, he has IQ 10, so this was my best shot.
Healbot: oh...
Healbot: but he has ETS
Healbot: which includes combat reflexes
Stripe: Ah. Well, there is that.
Healbot: I think if you can't land a meaningful spell this fight is over...
Healbot: so lets see if you had acted differently if we still have a trick.
Healbot: unless you think you could pull this out.
Stripe: Oh! Hell no I'm not giving up!
Healbot: okay
Healbot: so, would you rather cast a different spell?
Healbot: or leave it as stands and see how it goes?
Stripe: No, he's stunned until it's his turn, then he has to make the roll.
Stripe: "On your next turn, you must choose the Do Nothing maneuver (p. 29) and try an IQ roll, at +6 if you have Combat Reflexes."
Healbot: fair
Healbot: ________________________________________
Round Number 2: You are up, Healbot!!
4 Armed Swordsman, get ready to go!
________________________________________
* Healbot steps under the wizard and swings his stick
* Kyle rolls: 3d6 => 3
Healbot: oh oh!
Healbot: Critical Hit: 12, Normal Damage and target drops items
Stripe: "Great job, Healbot!"
* Kyle rolls: 1d6+2 => 4 + 2 = 6
Healbot: ________________________________________
Round Number 3: You are up, 4 Armed Swordsman!!
Iginio, get ready to go!
________________________________________
4 Armed Swordsman: IQ check result: succeeded by 3
Stripe: Must take Do Nothing, but if he has multiple turns . . .
Healbot: and he does.
Stripe: Right
4 Armed Swordsman: Healbot is my target! slices with hooked shortsword in the chest (18): '' result: «succeeded by 3 automatic deceptive attack for -2/-1 » 4 cutting
4 Armed Swordsman: Healbot is my target! slices with hooked shortsword in the chest (18): '' result: «succeeded by 7 automatic deceptive attack for -2/-1 » 5 cutting
4 Armed Swordsman: Healbot is my target! slices with hooked shortsword in the chest (18): '' result: «succeeded by 9 automatic deceptive attack for -2/-1 » 5 cutting
Healbot: oh
Healbot: no
Healbot: he has no swords
Healbot: they all fell down.
Healbot: crit for the win.
Stripe: Right
Stripe: Healbot, heal Iggy!
4 Armed Swordsman: (( hmm, does extra attack let you pick up more than one sword at a time? ))
Stripe: http://forums.sjgames.com/showthread.php?t=116683

Stripe: Extra Attack gives you an Attack maneuver.
Stripe: So, no.
Stripe: I mean, you're GM and it's whatever you say. Just my understanding of RAW. :-)
4 Armed Swordsman: nah it's all raw all the time here
4 Armed Swordsman: literally
Stripe: I have that thread in my bookmarks.
Stripe: Good.
4 Armed Swordsman: Rules lawyering is encouraged
4 Armed Swordsman: we want to get it all right for testing purposes
4 Armed Swordsman: I think that crit may have saved the fight
* 4 Armed Swordsman drops to it's knees to grab swords.
4 Armed Swordsman: oh
4 Armed Swordsman: no
Stripe: Turn 1 is Do Nothing. Turn 2 is Change Posture.
4 Armed Swordsman: no kneeling
4 Armed Swordsman: oh
4 Armed Swordsman: yes.
4 Armed Swordsman: it does
Stripe: So, he's kneeling right now.
4 Armed Swordsman: right
Iginio has received initiative.
Stripe: -2 to defenses. Can't retreat and can;t parry.
Strudelbork has received initiative.
4 Armed Swordsman: ________________________________________
Round Number 3: You are up, Strudelbork!!
Healbot, get ready to go!
________________________________________
Kyle: (( so now what from you mr wizard? ))
Stripe: Step and Consentrate. Casting Strike Blind.
Kyle: every yard matters here.
Stripe: 1 FP (down to 13). Skill 19 - distance which is . . .
Stripe: 4?
Stripe: 3 up one over?
Kyle: 2 if you use the stick
Stripe: Right
Stripe: so, 19-2=17, but I think 16 is max for QC
Stripe: Against HT
4 Armed Swordsman: Health check result: succeeded by 4
* Stripe rolls: 3d6 => 12
Stripe: Tie if there's still Rule of 16, which I imagine there is.
Kyle: there is
Stripe: I don't think I "win" ties.
Kyle: you don't have luck do you?
Kyle: nah you don't win ties.
Stripe: No, but if I did lol
Stripe: Gah. Rolls sucking!
Kyle: I'd keep that up, you have a non trivial chance of pulling that off.
Kyle: ________________________________________
Round Number 3: You are up, Healbot!!
4 Armed Swordsman, get ready to go!
________________________________________
Stripe: Oh, sure.
* Kyle rolls: 3d6 => 8
Healbot: Healbot looks exhausted, but 8 hp of Iginio's wounds seal up.
Iginio: '((I am returned . . . I see the fight hasnt ended! Hey, do I get to roll to wake up or something then?))
* Healbot steps back
Stripe: Healbot, you coward! Defend him!
Kyle: healbot saved the bacon
Kyle: rofl
Kyle: crit with a staff swing to force weapon drop
Kyle: actually I'll adjust the step
Kyle: every hex around iginio is in reach of the stick
Kyle: ________________________________________
Round Number 4: You are up, 4 Armed Swordsman!!
Iginio, get ready to go!
________________________________________
* 4 Armed Swordsman picks up 2 of his swords
Iginio has received initiative.
4 Armed Swordsman: ________________________________________
Round Number 4: You are up, Iginio!!
Strudelbork, get ready to go!
________________________________________
Iginio: ((Okay . . . what can I do? Am I awake?))
Iginio: ((I am at 8/17))
4 Armed Swordsman: I think you roll to wake... trying to check
4 Armed Swordsman: hmm
4 Armed Swordsman: so you waken automatically in 15 min.
Stripe: Yeah, I'm on page 62 and things aren't looking good
4 Armed Swordsman: this seems problematic.
4 Armed Swordsman: I'm willing to change cure disease to awaken
4 Armed Swordsman: if you guys feel you need it
Stripe: Do it
Stripe: Yes
Stripe: I forgot to reccomend it.
4 Armed Swordsman: I'll kick that in on healbot's next turn.
Stripe: What way does the door swing?
Stripe: toward or away?
4 Armed Swordsman: away
4 Armed Swordsman: actually
4 Armed Swordsman: lets make it interesting
4 Armed Swordsman: even away odd toward
* Kyle rolls: 1d2 => 2
4 Armed Swordsman: away.
Stripe: Oh well
Strudelbork has received initiative.
4 Armed Swordsman: ________________________________________
Round Number 4: You are up, Strudelbork!!
Healbot, get ready to go!
________________________________________
Stripe: Same thing
Stripe: rolling against 16
4 Armed Swordsman: Health check result: succeeded by 3
* Stripe rolls: 3d6 => 9
Stripe: by a lot more
Iginio: ((Go Strudelbork!))
Stripe: Subject temporarily suffers the Blindness disadvantage (Adventurers, p. 57). The most important effects are that the victim has -10 to attack and -4 to defend (and must make a Hearing roll at -2 to block or parry at all), and cannot see to target spells.
4 Armed Swordsman: yar
4 Armed Swordsman: those changes make this fight possible imo
4 Armed Swordsman: that and awaken
4 Armed Swordsman: ________________________________________
Round Number 5: You are up, 4 Armed Swordsman!!
Iginio, get ready to go!
________________________________________
4 Armed Swordsman: oh
4 Armed Swordsman: yeah about that.
* Kyle rolls: 3d6 => 11
* Healbot casts awaken on igino
Iginio: ((What did the swordsman do?))
Stripe: "Retreat!"
Healbot: It's not actually his turn.
Stripe: "Pull back, we'll regroup!"
Healbot: Healbot was first
Healbot: (( iginio gets an ht roll to wake up with a +3 from healbot ))
Iginio: roll 3d6
Iginio: ((Whats the roll command again?))
Could not execute the command: "", exception = null
Stripe: '/r 3d6'
Healbot: it's /roll 3d6
* Kalzazz rolls: 3d6 => 14
Iginio: YAY!
Healbot: or put 3d6 in braces
Healbot: like this:
* Healbot casts his spell, looking even more beleagured 13
* Healbot steps back upon seeing igino rouse
* 4 Armed Swordsman picks up his last 2 swords and stands.
Iginio: ((Can he pick them up blind?))
4 Armed Swordsman: (( fair point ))
* 4 Armed Swordsman we'll let him pick them up but take twice as long to find. he's still kneeling
Iginio has received initiative.
4 Armed Swordsman: ________________________________________
Round Number 5: You are up, Iginio!!
Strudelbork, get ready to go!
________________________________________
4 Armed Swordsman: you are prone, have acrobatics?
Iginio: ((I do!))
Stripe: Just make sure your intestines don't fall out when you flip up
Iginio: ((What can I do with Acrobatics now?))
Stripe: Stand
4 Armed Swordsman: I remember it being so
4 Armed Swordsman: can't find the rule now
Stripe: You otherwise need to take a Change Posture to kneel, and we kinda need to get out of here.
* Kalzazz rolls: 3d6 => 9
Iginio: Made acro!
Iginio: As a free action now that Im up, I want to draw sais! (since fast draw is free)
* Kalzazz rolls: 3d6 => 10
* Kalzazz rolls: 3d6 => 16
Iginio: Drawn!
4 Armed Swordsman: sorry, been trying to find the rule to nail it down. I remember it from full gurps
Stripe: He's blind for 10 seconds. Or, was.
4 Armed Swordsman: how is it worded in full gurps
Stripe: Yeah, but I think it might be in MA, Kyle. I didn't see in in Basic.
4 Armed Swordsman: then we may be burning some turns in position...
Iginio: ((its roll at -6, I made it))
Iginio: ((pg 58))
Stripe: Of?
Stripe: Exploits?
Iginio: ((Exploits))
4 Armed Swordsman: aha!
4 Armed Swordsman: acrobatic stand
Stripe: Hey! I found it, Kyle! It's on page 58 of Exploits!
4 Armed Swordsman: heh.
Iginio: ((So my turn is done, no facing change on change posture))
4 Armed Swordsman: heh, you went from unconscious to standing with a sai in each hand.
Strudelbork has received initiative.
4 Armed Swordsman: ________________________________________
Round Number 5: You are up, Strudelbork!!
Healbot, get ready to go!
________________________________________
4 Armed Swordsman: ________________________________________
Round Number 5: You are up, Healbot!!
4 Armed Swordsman, get ready to go!
________________________________________
4 Armed Swordsman: err
* Iginio is awesome!
4 Armed Swordsman: doubletapped strudel go
Stripe: Ok . . .
4 Armed Swordsman: (( for what it's worth, there's no outrunning this thing. ))
Stripe: Outrun?
Iginio: ((We have not yet begun to fight!))
Stripe: I just go up anyway. No need for me to run. I'm just trying not to hit you guys. This guy came into close combat instantly.
4 Armed Swordsman: that's somewhat true, although healbot's pretty much out of gas, 1 fp left
Stripe: I have 13
Stripe: Not counting staff
Iginio: ((So healbots move is now . . . .1))
4 Armed Swordsman: yup.
Stripe: I also have a heal potion, but I think attacking is in order
4 Armed Swordsman: tend to agree.
Iginio: "Cowabunga!"
4 Armed Swordsman: oh when you land some cash you should invest in a breastplate shaped like a turtle shell
Stripe: Heh.
Stripe: I had a player that levitated on top of a shield.
Iginio: ((Turtle Hermit!))
Stripe: And played a leprechaun
Stripe: Okay, I'm just going to step back
Stripe: I'd like to heal the damage dealer, but he needs to deal damage.
4 Armed Swordsman: (( afk plates from the break room. ))
Stripe: What's your HP, Kal?
Iginio: ((8/17, so not slowed!))
Stripe: If we really want to win this for sure, I can Great Haste you. I mean, he's not going to stay blind forever
Stripe: Then, we just rest for a while. No biggie.
4 Armed Swordsman: sorry was dinner
Iginio: ((Of course we want to win this for real . . . . our Healer is toasted, so this is our one fight, we got to win!))
Stripe: I'll GH you.
Stripe: But, you've got to get the job done!
Iginio: ((A Ninja never fails his friends!))
Stripe: Shit. Takes 2 seconds.
Stripe: Okay, step back and Concentrate on GH. End turn.
Iginio: ((Ill try to stay alive that long))
4 Armed Swordsman: (( he could take a turn getting his katana ))
4 Armed Swordsman: (( or have spent a trun grabbing it from prone last turn and get up this turn. ))
4 Armed Swordsman: I'm open to that.
4 Armed Swordsman: ________________________________________
Round Number 6: You are up, 4 Armed Swordsman!!
Iginio, get ready to go!
________________________________________
4 Armed Swordsman: err forgot about healbot
Iginio: ((Sure))
Stripe: So, 9 more seconds of blindness, right?
4 Armed Swordsman: who's going to put his back to a wall
4 Armed Swordsman: right
* 4 Armed Swordsman stands up
Iginio: ((on the same turn I Readied to get my sword though I would have facing changed if thats okay))
4 Armed Swordsman: I'm cool with that.
Stripe: I mean, if I were him, I'd surrender at this point.
Stripe: He is not in a good place right now.
4 Armed Swordsman: "unwilling to negotiate"
Stripe: His funeral.
Stripe: (But that's very true)
4 Armed Swordsman: I don't see anything in his description that makes it impossible for him to port
Stripe: He moves. It's just very fast.
Stripe: And he's blind.
4 Armed Swordsman: *nod
Stripe: I'm not saying he can't, I'm just saying . . . I don't want to run at the speed of sound while blind. lol
Iginio has received initiative.
* Iginio races after!
* 4 Armed Swordsman stumbles away at something approaching normal speed.
Stripe: DO NOT CHASE HIM
* Iginio hurls his sai if he finds him! Move and Atttack
Stripe: I HAVE TO CAST GH ON YOU
Stripe: Or not.
4 Armed Swordsman: wait
4 Armed Swordsman: you can't run anyway
4 Armed Swordsman: this turn you flip up
4 Armed Swordsman: since we adjusted that.
Iginio: ((Oh))
4 Armed Swordsman: but you have a katana and a sai ready
Stripe: I can't move more than 1 step while concentrating.
4 Armed Swordsman: and are standing.
Iginio: ((Okay, I was back over here next to the wall))
4 Armed Swordsman: kk
Strudelbork has received initiative.
4 Armed Swordsman: ________________________________________
Round Number 6: You are up, Strudelbork!!
Healbot, get ready to go!
________________________________________
Stripe: Cast GH, 4 FP, taking me to . . .
Stripe: 9
Stripe: rolling
* Stripe rolls: 3d6 => 12
Stripe: makes by a lot
4 Armed Swordsman: ________________________________________
Round Number 6: You are up, Healbot!!
4 Armed Swordsman, get ready to go!
________________________________________
4 Armed Swordsman: ________________________________________
Round Number 7: You are up, 4 Armed Swordsman!!
Iginio, get ready to go!
________________________________________
Stripe: On each turn in combat, the subject may perform two maneuvers, one immediately after the other. The second maneuver determines active defenses allowed between turns.
Iginio has received initiative.
4 Armed Swordsman: ________________________________________
Round Number 7: You are up, Iginio!!
Strudelbork, get ready to go!
________________________________________
Stripe: So, you're now a killing machine, Iggy
Stripe: Step me up one, please
* Iginio races after, hurling a sai if he sees the foe!
4 Armed Swordsman: all out move an attack?
Iginio: ((Doesnt all out only allow half move while regular move and ttack throwing weapon allow full move?))
4 Armed Swordsman: But you don't have a skill cap
4 Armed Swordsman: up to you
4 Armed Swordsman: wait
4 Armed Swordsman: ranged you don't get skill cap anway
4 Armed Swordsman: just bulk penalty
Stripe: Can you just Move to him and not throw?
Iginio: ((Why would I want to do that? Move and throw, skill is 17, -3 for bulk, whats range?))
Stripe: I can't see the action so I don't know where everyone is
* Kalzazz rolls: 3d6 => 7
Iginio: And fast draw a new sai! (this being my 3rd sai)
* Kalzazz rolls: 3d6 => 11
4 Armed Swordsman: range is 3
4 Armed Swordsman: so -1 iirc
Iginio: ((So -1, so potential, 7/13))
Stripe: -1 yeah
4 Armed Swordsman: Perception check result: succeeded by 11
4 Armed Swordsman: Dodge(10) result: succeeded by 1
Kyle: that's with the perception check and the -4 to attempt
Kyle: Second turn?
Stripe: I moved up just so I'm not staring at a black screen
Stripe: lol
Iginio: Move and Attack again, throwing the next sai!
Stripe: Did he attack him from side/behind?
Kyle: you have reach 2
Kyle: nah, the thing turned to keep it's face towards yall
Stripe: Ok
Kyle: katana is 1,2 isn't it?
Iginio: ((oh okay! Step and Attack, rapid strike for 16))
* Kalzazz rolls: 3d6 => 13
* Kalzazz rolls: 3d6 => 9
4 Armed Swordsman: Perception check result: succeeded by 11
4 Armed Swordsman: Perception check result: succeeded by 7
4 Armed Swordsman: Dodge(10) result: succeeded by 1
4 Armed Swordsman: Dodge(10) result: succeeded by 3
Strudelbork has received initiative.
Kyle: ________________________________________
Round Number 7: You are up, Strudelbork!!
Healbot, get ready to go!
________________________________________
Kyle: one good hit...
Stripe: One good hit?
Kyle: no
Stripe: For what?
Kyle: you need one
Kyle: to radically change this fight
Stripe: I need a good hit?
Iginio: ((If we can injure him we turf his dodge))
Kyle: you in terms of the party
Kyle: what will you do this turn?
Stripe: I mean, I can stun him with Death Vision. I can also knock him over. But right now, I'm doing the pee pee dance!
Stripe: I cant hold it brb
Iginio: ((btw, is there any way to make the hexes more visible?))
Kyle: ctrl g
Kyle: sorry
Stripe: back
Kyle: should have mentioned it
Kyle: was experimenting with sprucing up the map and new ways to vbl both of which need me to remove hexes before I put them back.
Kyle: bw
Kyle: err wb
Kyle: and ... did you decide on a course of action?
Stripe: Well, I can DV him again but that's only good for one turn.
Kyle: and he gets 2
Stripe: No, one of Iggy's turns
Kyle: oh
Stripe: I think Windstorm.
Iginio: ((Just dont do anything that will keep me from prosecuting the attack))
Stripe: Yeah, I'm just too far away and I don't want to take Kal out of the fight.
Stripe: So, I'm going to Move
Kyle: ________________________________________
Round Number 7: You are up, Healbot!!
4 Armed Swordsman, get ready to go!
________________________________________
Stripe: End turn.
Kyle: ________________________________________
Round Number 8: You are up, 4 Armed Swordsman!!
Iginio, get ready to go!
________________________________________
Kyle: 7 rounds left aye?
Stripe: yeah
* 4 Armed Swordsman scrapes a sword along the wall as it walks then turns suddenly
Iginio has received initiative.
4 Armed Swordsman: ________________________________________
Round Number 8: You are up, Iginio!!
Strudelbork, get ready to go!
________________________________________
Iginio: Action 1, move and attack, throw the sai!
Iginio: ((Thats my third sai, next one will be 4th))
4 Armed Swordsman: (( the 4th is the nicer melee one right? ))
Iginio: ((The attack will be thrown at 2 out so he is still in a front hex))
* Kalzazz rolls: 3d6 => 9
4 Armed Swordsman: Perception check result: succeeded by 6
Iginio: Potential
4 Armed Swordsman: Dodge(10) result: failed by 1
4 Armed Swordsman: you hit with the sai
4 Armed Swordsman: roll that beautiful damage
* Kalzazz rolls: 2d6+3 => 9 + 3 = 12
Iginio: Imp!
4 Armed Swordsman: after injury reduction it's a whole 12 injury!
4 Armed Swordsman: it's in a bad way
4 Armed Swordsman: now I presume the runaround attack of death?
4 Armed Swordsman: with a katana
Iginio: Step and attack, rapid strike with the katana yes. Is now from a Side Hex
* Kalzazz rolls: 3d6 => 16
4 Armed Swordsman: Perception check result: succeeded by 8
* Kalzazz rolls: 3d6 => 6
Iginio: Potential and crit!
4 Armed Swordsman: Perception check result: succeeded by 4
4 Armed Swordsman: Dodge(4) result: CRITICALLY FAILED by 12
4 Armed Swordsman: so... roll double damage
4 Armed Swordsman: well, roll damage twice
4 Armed Swordsman: but wait.
4 Armed Swordsman: Critical Hit: 12, Normal Damage and target drops items
4 Armed Swordsman: rofl
Stripe: "Your funeral."
* Kalzazz rolls: 3d6+8 => 7 + 8 = 15
* Kalzazz rolls: 3d6+8 => 7 + 8 = 15
Iginio: ((Man . . . double 7s))
Iginio: Cut
Iginio: And fast draw Sai 4
* Kalzazz rolls: 3d6 => 11
4 Armed Swordsman: order of operations is 1.5 for cut then half for IT right?
Stripe: IT is last, yes
Iginio: ((Multiplication is commutive so I always just multipled, but maybe Im confused))
Stripe: Do IT very last
4 Armed Swordsman: I think the math comes out same either way
4 Armed Swordsman: just making sure.
Strudelbork has received initiative.
4 Armed Swordsman: ________________________________________
Round Number 8: You are up, Strudelbork!!
Healbot, get ready to go!
________________________________________
* 4 Armed Swordsman is badly wounded grey-black blood is flowing from 3 separate gouges
4 Armed Swordsman: oh
4 Armed Swordsman: wait
4 Armed Swordsman: that's 3 major wound checks.
4 Armed Swordsman: Health check result: succeeded by 1
4 Armed Swordsman: Health check result: succeeded by 1
4 Armed Swordsman: Health check result: succeeded by 4
4 Armed Swordsman: okay
Iginio: ((Any death or KO checks?))
4 Armed Swordsman: oh and a ko check...
4 Armed Swordsman: Health check result: succeeded by 3
4 Armed Swordsman: and a death
4 Armed Swordsman: Health check result: failed by 2
4 Armed Swordsman: hah
4 Armed Swordsman: the most important one
Iginio: "Cowabunga dudes!"
4 Armed Swordsman: 0 1
Stripe: "Good job, everyone!"
* Healbot stumbles into the room panting
Healbot: (( so after action review on that fight... think it was a legit boss fight or just worthy? ))
Stripe: "We need to rest a bit."
Healbot: I'm actually thinking just worthy now.
Stripe: The only reason it was difficult was because of the ambush and close quarters fighting at the same time.
Healbot: well, I didn't do a proper ambush
Healbot: which would have led to yall getting stunned.
Stripe: Well, I mean . . .
Healbot: watcher doesn't have steath though.
Healbot: *nod
Stripe: You could have just dropped 50 lbs of TNT on us too. You're the GM ;-)
Healbot: eh
Healbot: not in DoA
Healbot: I'm just manipulating the machine :P
Stripe: We need to rest, like I say.
Stripe: FP is recovered . . . Crap, forgot to take that spell
* Healbot didn't
* Healbot actually spent a 2nd point to get it to 15
Iginio: ((Healbot is staring at -3 cumulative casting penalty, so he cant help me any more))
Healbot: -6, he failed one before he succeeded.
Iginio: ((So even worse))
Stripe: I probably won't ever need healing. If I get hit, I'm out.
Stripe: Lets see, I'm down to 9 out of 15
Healbot: So this room has a small table and a fireplace
Healbot: table is fused to the floor also steel
Healbot: and the fireplace is steel as well, although it looks like it might have been stone once.
Stripe: I need 60 minutes of rest to go back up to full. Bar the doors?
Iginio: ((Im at 8/17 HP and 9/14 FP))
* Healbot performs first aid on Ignio
* Kyle rolls: 3d6 => 13
Iginio: ((Well, thats 30 minutes for first aid))
Healbot: oh
Healbot: he fails at that.
Stripe: I have it, I think
Healbot: not a crit, but he bungles.
Stripe: I have it at 15 if he will lend his equipment
Iginio: ((Does he at least manage the 1 for bandaging, or just flat no help at all?))
Healbot: the first
Healbot: gain 1 more hp iggy
Iginio: ((Yay! 9))
Healbot: save me looking, anyone have search?
Stripe: No
* Iginio cant even spell it
Healbot: strudle's per is 12 right?
* You roll secretly: 3d6 => 10
Stripe: yes
* You roll secretly: 3d6 => 10
Stripe: Though he's hard of hearing
Stripe: just FYI
* You roll secretly: 3d6 => 10
Healbot: might I suggest that you make it a part of this team's SOP to cast see secrets.
Healbot: early and often
Healbot: the swash can actually disarm traps if he knows they exist. and yall have no strong search skills.
Iginio: ((Healbot has Per 12 to!))
Healbot: yar
Stripe: I can, but it only takes a point or two for Traps skill as well.
Healbot: factored it in.
Healbot: iggy has trap skill, but abysmal per
Healbot: he's awesome at disarming once he knows about it with a dx of 16
Iginio: ((DX 15))
Healbot: still :P
Stripe: I'm not bad at disarming.
Iginio: "Resting resting resting, keep those delvers resting . . . "
Healbot: eh, the generator doesn't do wandering monsters... yet.
Healbot: so for now, there's no rush.
Stripe: Ah. Well, then we play cards and smoke cigars!
Stripe: ;-)
Healbot: Time will become a resource later.
Iginio: And cast seek secrets?
Stripe: Well, my points were spread as thin as I could to fill all the gaps in the party that aren't "hit it with a sharp object" or 'heal it." ;-)
Healbot: oh
Healbot: you dropped it?
Stripe: Unforetunately, traps and ranged DPS suffers with this group.
Stripe: I never took it
Healbot: Ah
Healbot: hmm...
Healbot: I hate not giving yall the loot because it's auto hidden with such a small group
Healbot: tell ya what...
Healbot: i'm going to unhide it.
Healbot: due to group size
Stripe: did I fail my Per?
Healbot: you needed a search -3, which comes out to per -8
Stripe: Ah
Stripe: I mean, I can roll at least, right?
Stripe: Or did you?
Healbot: rolled it secretly
Iginio: I needed a . . . 1
Stripe: Ah.
* Kyle rolls to you: 3d6 => 13
* You roll to the GMs: 3d6 => 13
Iginio: Can I recover my thrown sais?
Healbot: Im'a just put it out there
Healbot: yeah consider that done.,
Stripe: We're level up, man
Stripe: *We'll
Stripe: I'm not worried about it
Healbot: group is too small for all the challenges at once yet.
Iginio: "My curse will kill us before we level up"
Healbot: too many bases to cover.
Healbot: it's nothing spectacular anyway
Stripe: Up to you. I'm happy either way. :-)
Iginio: Heh, we need to hire a fodderling searcher to it seems
Stripe: A Scout would be great
Stripe: We really need a Scout bad.
Stripe: That would shore up our worst problems.
Healbot: on the table are 8 silver 77 copper ($237 1.7 lb), 1 fancy looking acordion-folded book
Iginio: Do we find the swords of evil?
Healbot: but the writing on it appears to be an alien language.
Healbot: and that's it.
Healbot: book weighs .36 pounds.
Stripe: Wow. Light.
Healbot: *nod
Iginio: (( .36 lbs? I cant see how that comes out of DF))
Stripe: I'm not going to mess with it right now, though.
Iginio: Do we see the badguys swords?
Stripe: Yeah, we need to search him
Healbot: primer of common knowledge written in farie code
Stripe: And, I take a look up the chimney
Iginio: ((Maybe its a fairy book, those weigh a ton less))
Healbot: 4 shortswords, don't seem special
Stripe: Ah, cool
Stripe: Sell 'em
Healbot: there's a distant light source up the chimmney
Healbot: you'd guess it's a long way up.
Iginio: "My sword is better! It is MY sword! But yes, even not awesome swords like these are worth   selling"
Stripe: Well, if it's been an hour, want to check another door?
Iginio: "Left for Loot!"
Stripe: I won't fly up there. Just checking it.
Stripe: Want me to GH you first?
Kyle: thanks for not making me make up an alien world.
Stripe: ;-)
Iginio: "Sure thing dude"
* You roll secretly: 3d6 => 10
* Iginio does check this door for traps (of course, Ive got an 8, but whatever!)
Kyle: you don't notice any traps
Stripe: Casting GH for 4 FP.
* Stripe rolls: 3d6 => 5
Iginio: Open the door! Left hand
Stripe: uh, skill was . . .
Stripe: 18
Kyle: crit!
Kyle: none of you lose FP over that one.
* Iginio hastes with awesomeness!
Stripe: Great.
Stripe: 1 min
Kyle: since spells are supposed to give small extra bonii
Kyle: on crits
Stripe: Yeah, you lose FP after it's over, Kal. Forgot to mention that beccause it never comes up in actual play, hardly ever.
Stripe: 1 min duration so . . .
Kyle: gimme a dex check at -3
Kyle: it's 1 min now?
Iginio: ((Yeah, I knew that, is why I said Id be doing this for an hour))
* Kalzazz rolls: 3d6 => 11
Iginio: ((Made it!))
Iginio: ((Lose 5 FP end of duration))
Stripe: Oh, it only lasts 10 seconds? For some reason I thought it was 1 min!
Iginio: ((They lengthened GH?! Ah okay))
Stripe: Gah, my bad
Kyle: the second poisoned needle trap fails to bite your hand.
Kyle: am I right?
Iginio: ((Yep!))
Iginio: "I am Ninja and fear no traps! But a Ninja needs better gloves!))
Iginio: ((Does the door open?))
Kyle: it does
Kyle: I'ma save some time
Iginio: "Cowabunga!" charges!
Iginio: "Evil dopplegangers!?"
* Healbot blinks at the huge man
Healbot: no... that hallway went in a loop didn't it?
Stripe: I can't see any monsters
Healbot: Right and right?
Iginio: "Oh wait, your my friends . . . rats . . . the hallway looped . .. yes, right and right, smart thinking Healbot"
Iginio: ((Can you just drag us all over toward where we started and then we can go norht?))
Healbot: which way, near north or far north?
Iginio: ((this one were on is good))
Stripe: What's like going on?
Stripe: Sorry, I'm out of the loop
Iginio: ((Were going back near where we started and going north, your over next to the stairs))
Healbot: He explored the door and it came in a big loop
Stripe: Ok
Stripe: Good ol' Donjon!
Healbot: yarp
Healbot: and DoA tries to let the things fall where they may
Healbot: Eventually we want to clean those up
* Iginio when it is his go will charge into the room letting out his fierce battle cry of "Cowabunga!"
the door was already open
* Kyle rolls: 3d6 => 13
* Kyle rolls: 3d6 => 12
* Kyle rolls: 3d6 => 12
Stripe: You might try staying back. So I can attack. Then, when they come to you, you can slaughter them.
Iginio: "Cowabunga!" races in weapons ready to throw
Stripe: Or not.
You whisper to Stripe: you notice when you go into the room that there are some weird stains on the north and south walls
Stripe whispers: I investigate furter
Stripe whispers: Without touching
Stripe whispers: Blood?
Unknown command: "/w Stripe the stains are old and red". Try /help for a list of commands.
Iginio: ((so dont see any new friends to slaughter in here?))
You whisper to Stripe: old red splotches with red scraping
You whisper to Stripe: err white scraping
Kyle: you don't see anything to fight, the room is strangely empty
You whisper to Stripe: stains are towards the center of the room
Iginio: ((Do I see a door to the NE?))
Kyle: (( no... sorry that was a misflag ))
Kyle: (( there is one to the se ))
Iginio: "Lets try this door over here"
when you pass the center of the room there's an audible click
Kyle: the doors make a rattling noise
Iginio: "Great, its my curse, probably ghosts"
the walls begin to rumble
Stripe: Oh, crap
Stripe: Which walls?
Stripe: N, S, I bet
Stripe: Crushing walls
Kyle: yup
Iginio: "Lets open these doors with extreme prejudice!"
Kyle: tried to give what warning I could justify
* You roll secretly: 3d6 => 12
* You roll secretly: 3d6 => 16
* You roll secretly: 3d6 => 6
Stripe: Walls are made of all metal here too?
Kyle: yup
Kyle: OMG
Stripe: What about floors and ceilings?
Kyle: healbot critted.
Iginio: ((Doors?))
Kyle: all steel
Stripe: Meteoric, I'm sure
Kyle: althought the doors look like they may have been wood once, they are steel now.
Iginio: "I can pick locks!"
Healbot: Guys? I think I see a panel on that wall, maybe it moves
* Healbot points to the north east corner
Iginio: "Ah!"
Iginio: ./me runs back that way!
* You roll secretly: 3d6 => 9
* You roll secretly: 3d6 => 8
* You roll secretly: 3d6 => 14
Iginio: ((Time for Traps?))
Healbot: sure
* Kalzazz rolls: 3d6 => 14
Iginio: ((Made, exactly!))
Healbot: everyone go ahead and roll perception
* Kyle rolls: 3d6 => 12
* Kalzazz rolls: 3d6 => 8
Iginio: ((Hey, made by 1!))
* Stripe rolls: 3d6 => 15
Healbot: you see the cleverly hidden siwtch that operates the panel
Stripe: Nope!
* Iginio manipulates the switch!
Healbot: you pull on it and the door swings open
Iginio: "Left for Loot!"
* Iginio proceeds onwards down the newly revealed passage
Healbot: the door is only about a yard wide once the last 2 party members get through
Healbot: the walls continue squeezing shut for about a minute or so.
Iginio: "No turnng back . . . . victory or death . . . . with my luck its probably death"
Healbot: I'm glad for the crit there, those thigns do 5dX4 crushing
Iginio: "Left for Loot!" heads down the left hallway
Stripe: I thought it was left for loot?
Iginio: ((From our perspective since we were going South the East was Left))
Stripe: Of course
Stripe: lol
Stripe: Pee break
Stripe: brb
Healbot: gimme a sec to insert the bears
Stripe: back
Stripe: Bears?
Stripe: What did you do, Iginio?
Iginio: "We are going to Ninja the tar out of these furry fiends!"
Iginio: "You know, I was once raised by a bear, like Baloo"
Stripe: How . . . How did *bears* get down here?"
the bears are all gathered facing towards you, just north of a wide chasm in the steel that divides the room.
Iginio: "Same way the glowing mushrooms on the steel walls did, a druid did it"
Iginio: (What SM are the furry fiends?))
Healbot: +1
Healbot: consider them occupying their head and torso hexes for now
Iginio: ((Got it!))
Healbot: if they stand, consider them occupying their torso hex only.
Stripe: Crap. Someone pulled into driveway. brb
Iginio: ((My go?))
Name: Bear Init 6.00.11.13 Added to initiative list: 1
Name: Bear 4 Init 6.00.11.13 Added to initiative list: 1
Name: Bear 6 Init 6.00.11.13 Added to initiative list: 1
Name: Bear 5 Init 6.00.11.13 Added to initiative list: 1
Strudelbork has received initiative.
Iginio has received initiative.
Stripe: back
Iginio: "Cowabunga!" charges in and throws a sai at Bear 4! Move and Attack
Healbot: did you have to fire any rounds to get them to go away? :P
Stripe: heh
Iginio: ((Range 5 so -2, -3 for bulk, +1 for SM, need 13)
* Kalzazz rolls: 3d6 => 3
Stripe: I'm in the hex below HB, but I'm going to step up so I can see this
Iginio: Booyah!
Kyle: (( the generator rates this as a tougher fight than the watcher, we'll see ))
Iginio: And fastdraw new Sai, down to 3
* Kalzazz rolls: 3d6 => 8
Bear 4: Dodge(9) result: succeeded by 0
Iginio: ((I critted it, no dodgie?))
Kyle: oh so you did
Kyle: Critical Hit: 9, Normal Damage
* Kalzazz rolls: 2d6+3 => 9 + 3 = 12
Iginio: 12 imp
* Bear 4 roars in pain
Strudelbork has received initiative.
Bear 4: ________________________________________
Round Number 1: You are up, Strudelbork!!
Bear, get ready to go!
________________________________________
Iginio: ((Major wound and maybe KO check?))
Bear 4: oh
Bear 4: yeah
Bear 4: Health check result: succeeded by 6
Bear 4: Health check result: succeeded by 7
* Bear 4 laughs at your wound checks
Stripe: Casting Dark Vision on Ig
Kyle: those sais are nasty when tossed
Stripe: Skill 19, range 7, -3 = -4 = 15
Stripe: not -3, but I need to step forward one
Kyle: isn't it a regular spell?
Stripe: Oh, and I'm 3 up. Yikes.
Iginio: ((You continual lighted my bandolier so I can see good))
Kyle: those are -1 per yard
Stripe: Yes
Stripe: Yes, but I need to cast Blackout so we have a chance.
Stripe: They are too strong for Glue and have high HT resists.
Kyle: I like the way you think
Stripe: And, you're not GH'ed so, we're in a spot.
Kyle: I mean the wizard can just leave, bears can't touch him
Kyle: oh!
Iginio: ((Well, one of them is already in KO check range, and these things are using unarmed attacks so I intend to parry to death!))
Stripe: Right. I'm in no danger.
Kyle: are you giving yourself penalties for that as a spell on?
Stripe: Crap. Forgot.
Stripe: He's too far away.
Iginio: ((Continual Light has penalties as a maintained spell? I thought was fire and forget))
Stripe: I'm going to move closer.
Kyle: it isn't
Kyle: his levitation is
Stripe: Levitate. Yeah.
Kyle: (( tactical question: you lose a CP if the hireling doesn't come back... do you want him to enter the room? ))
Iginio: ((No, leave him outside))
Stripe: Move 3 hexes closer.
Stripe: End turn
Kyle: ________________________________________
Round Number 1: You are up, Bear!!
Bear 4, get ready to go!
________________________________________
Kyle: oh, there aren't 6 bears
Kyle: not sure why it numbered them that way
Kyle: just 4
Stripe: Suuure. The other 2 are just invisible!
Iginio: " . . . snikies, bears are fast! Like Ninja!"
* Kyle attempts to grapple Inigo
* Bear err the bear does
* Kyle rolls: 3d6 => 3
Bear: ...
Iginio: ((Luck! 9:44 PM))
Bear: good call
* Kyle rolls: 3d6 => 8
* Kyle rolls: 3d6 => 9
Bear: that... would have been messy.
Iginio: Katana parry!
* Kalzazz rolls: 3d6 => 12
Stripe: I hope this doesn't count as a heavy weapon . . .
Bear: not raw
Iginio: Parry! 12/14
Stripe: Cool
Bear: Kromm suggested on my dragon blog post that I consider upping the weight of natural attacks
Bear: but it's a houserule so not in effect here.
Iginio: Now juicy happy parry to unarmed combatant?
Bear: yar
* Kalzazz rolls: 3d6 => 8
Iginio: Made!
Bear: attack still roll?
* Kalzazz rolls: 3d6+8 => 9 + 8 = 17
Iginio: ((8/19 on the attack roll, 17 cut damage))
Bear: oh i see it
Bear: limb damage cap is half right?
Stripe: half +1
Iginio: ((Enough to cripple so half + 1 I thought))
Bear: and how much to sever?
Iginio: ((But I think I went straight to awesome dismemberment))
Iginio: ((Full HP+1 worth I thought))
Bear: if so, you didn't sever, close
Bear: Health check result: succeeded by 5
Iginio: ((But doesnt the x1.5 for cutting still affect limbs?))
Bear: does. bears have 19 hp
Bear: and 2 dr
Bear: oh
Bear: no you are right
Bear: severed
Iginio: ((So 17, -2 = 15. x1.5 = 21 or so, which is Sever!))
Bear: one arm off.
Bear: ________________________________________
Round Number 1: You are up, Bear 4!!
Bear 6, get ready to go!
________________________________________
* Bear also attempts a grapple
* Kyle rolls: 3d6 => 12
Iginio: ((If it lacks HPT may be in shock))
Bear: it is in shock
Bear: oh, so that's a miss
Bear: ignore it.
* Bear also attempts grapple
* Kyle rolls: 3d6 => 8
Bear 5: success
Iginio: Parry! Need a 12
* Kalzazz rolls: 3d6 => 12
Iginio: Parry!
Bear 5: I was really looking forward to ripping your limbs off.
Iginio: Parry to Unarmed Combatant attack roll
* Kalzazz rolls: 3d6 => 10
Iginio: Made!
* Kalzazz rolls: 3d6+8 => 13 + 8 = 21
* Bear 5 loses an arm
Bear 5: ________________________________________
Round Number 1: You are up, Bear 6!!
Bear 5, get ready to go!
________________________________________
Stripe: lol
Stripe: The bear is dancing
Stripe: Is it on a circus ball?
* Bear 5 attempts to grapple too[
* Kyle rolls: 3d6 => 8
Bear 5: heh
Bear 5: another potential
Bear 5: -2 for runaround methinks
Bear 5: or side hex
Iginio: ((Yeah))
Iginio: Okay, acrobatics and then dodge!
* Kalzazz rolls: 3d6 => 12
* Kalzazz rolls: 3d6 => 13
Iginio: ((Ack, grappled))
Bear 5: bwahaha
Bear 5: here's the problem... I don't ever use grappling rules
Bear 5: anyone else good at them?
Iginio: ((Nope, but hopefully DF illuminates?))
Stripe: Sorry
Stripe: What's the question?
Iginio: ((Ah, Sai's are not reach C . . . . I think that it conveniently boils down to Im deader than a doornail unless Strudel rescues me))
Bear 5: You are now at -4 dex and -2 to defenses
Iginio: ((Without needing to touch books))
Iginio: ((Right, but arent I even MORE at penalties to defenses and such Reach 1 / 1,2 weapons?))
Bear 5: at this point I think the bears just eat you unless strudel intervenes
Stripe: Can you give me a rundown of the situation?
Stripe: Sorry
Bear 5: nothign serious has happened yet
Stripe: My gf came home and I got a bit distracted.
Bear 5: except that a bear succeeded in grappling
Stripe: Ok
Bear 5: these things happen
Stripe: Sure. So, he's grappled?
Bear 5: yes
Stripe: Ok. Who's turn is it?
Bear 5: bear is going to do awful things next turn.
Bear 5: until then...
Bear 5: ________________________________________
Round Number 1: You are up, Bear 5!!
Healbot, get ready to go!
________________________________________
Bear 5: oh
Stripe: How many bears do we have left?
Bear 5: wrong order, nothing changes.
Bear 5: ________________________________________
Round Number 1: You are up, Healbot!!
Iginio, get ready to go!
________________________________________
Stripe: What bear are we on?
Iginio has received initiative.
Bear 5: ________________________________________
Round Number 2: You are up, Iginio!!
Strudelbork, get ready to go!
________________________________________
Bear 5: all bears have acted
Stripe: Now it's Ig's turn?
Stripe: Is he hurt?
Bear 5: 2 are disarmed... one is stabbed in the face.
Bear 5: and one is fine and grappling
Bear 5: not really in the face
Bear 5: it is his turn
Bear 5: he's being grappled
Stripe: His sai isn't Reach C?
Bear 5: you can attempt to break free
Bear 5: nope.
Stripe: By his torso?
Stripe: Or arm?
Bear 5: torso
Iginio: ((Id be rolling 17 ST vs like 24 . . . not going to happen))
Bear 5: 21
Bear 5: 's possible.
Iginio: ((+5 for both paws?))
Stripe: And, in flat DFRPG, there's no attacking at a minus with a Reach 1 weapon, I'm sure
Bear 5: correct.
Iginio: ((Yeah, I just found that out))
Stripe: Hmmm
Bear 5: and the both paws thing doesn't appear to apply
Bear 5: he just gets wrestling bonus to skill
Iginio: ((it says pg 41 they get +5 if both hands))
Bear 5: oh
Bear 5: oops
Bear 5: good luck?
Iginio: Fish for crits
* Kalzazz rolls: 3d6 => 13
Bear 5: oh and a 22
Iginio: Hah, nope
* Kyle rolls: 3d6 => 5
Bear 5: yeah... he's got you good.
Stripe: I can stun him, but you're going to have to survive two seconds.
Stripe: Can't cast this turn. But next.
Iginio: ((Heh, I think I will be alive in 2 seconds . . . . but grappked by all 4 bears and death spiraled to death))
Bear 5: physics of grappling with one paw missing on all 4's is tough
Stripe: Well, this is why I prefer to buff melee, then take control of the battle field, then have melee slaughter. Instead of rescuing. Because that doesn't always work. XD
Bear 5: was pretty sure ya'll had this in the bag until I got a grapple off.
Bear 5: hmm.
Iginio: ((Heh, well in that case I may have a chance! Since the other bear that has both hands is in KO check land))
Bear 5: well, you don't escape.
Strudelbork has received initiative.
Bear 5: ________________________________________
Round Number 2: You are up, Strudelbork!!
Bear, get ready to go!
________________________________________
Iginio: ((I seriously underestimated bears movement speed . . . . no way I expected all 4 of them to reach me and make 'need better than 9' type grapples at that far away))
Bear 5: 8 move is a bear...
Iginio: ((But, not like I have Naturalist etc))
Bear 5: rimshot
Stripe: Boy, this is rough since I can't target bears and not hit him . . .
Bear 5: *nod
Bear 5: oh
Bear 5: point of clarification
Bear 5: bears can grapple at reach 1
Bear 5: and this bear had to.
Bear 5: come to think of it, that means you can still stab yes?
Bear 5: or no?
Stripe: Gah, this is going to suck. Didn't want to try against resists of HT, but . . .
Bear 5: I'm terrible at grappling.
Iginio: ((Im not sure . . . it means Im grappled but not in close combat?))
Stripe: If you're grappled, you're in CC
Iginio: ((Even at reach 1? Then guess no attacks))
Bear 5: hmm
Bear 5: you could punch the bear
Bear 5: you have brawling or somesuch?
Iginio: "Healbot good buddy good pal, prayers to the Divine Above would be a GOOD idea!"
Bear 5: I'm just trying to figure out any way to pull this out for you guys without pulling punches.
Iginio: ((Actually I do, at 16))
Stripe: I can toss a Concussion, which is resisted at HT -3, or stun.
Stripe: But, Ig will be in there and stunned.
Bear 5: Both are next turn solutions.
Iginio: ((I have better HT than they do, go for it))
Stripe: Well, it's HT -3 though. What's your chance?
Bear 5: half ogre swash... ht 14 right?
Iginio: ((Better than my chance without you trying it . . . . 11 or less))
Stripe: Right
Iginio: ((Yeah 14))
Bear 5: bears are only one off, risk reward isn't great
Stripe: Okay, I target a hex about . . . I don't know how to use the software. I want to know distance
Stripe: Just count?
Bear 5: from the top left
Bear 5: there is one blue, 4 brown then 2 blue
Bear 5: the first blue from the right in that config is a measuring tool
Stripe: thanks
Bear 5: the next blue from the right is back to token select where you were.
Bear 5: mouse over and hold space bar points.
Stripe: Okay, I just want to throw it about 11 hexes away
Bear 5: while not in chatbox
Stripe: while not in chat oh
Bear 5: trying to put the bear back where he was
Bear 5: I think that's right /shrug
Stripe: I don't want to hit myslef and this damn thing has a radius of destruction 10 hexes
Stripe: If I miss, which I probably will, we go to scatter rules
Stripe: I don't want it coming back on me
Stripe: Scatter is E45
Bear 5: do you get to cast and throw this turn?
Bear 5: nah, we wait till next turn
Bear 5: just like any missile spell
Stripe is disconnected.
Bear 5: ah
Bear 5: that's what happened
Iginio: ((I think is the bears go anyway now?))
Bear 5: well, depends on Stripe
Bear 5: it's his turn
Stripe has connected.
Iginio: ((Ah okay))
Stripe: I'm in black
Stripe: It just sat there.
Stripe: I didn't know I was disconnected. :-(
Stripe: But, I'm in the Tuesday dungeon
Kyle: top right corner where it says select map
Kyle: you can click there and click another map to change
Kyle: we are in the temple of khabuugan
Stripe: What was the last thing I typed?
Kyle: scatter is e45
Stripe: I can't see past chat
Stripe: Wow.
Kyle: no wonder we were confused.
Stripe: Anyway, I'll cast it. Next turn throw it.
Kyle: kk
Kyle: how much energy?
Stripe: 1
Stripe: I'm not throwing it at them. I'm throwing it far behind them.
Stripe: I'm seeking to stun them.
Kyle: 1 personal and one from cost reduction right?
Kyle: since it's 2 per dice and you need at least one
Stripe: Weird cost . . .
Stripe: Cost: Any amount up to twice your level of spellcasting talent per second, for three seconds. For every two energy points in the spell, the missile does 1d crushing explosive damage. See Explosions (Exploits, p. 46) for rules for explosive damage.
Stripe: So, 2, -1 for skill = 1, right?
Kyle: right
Stripe: Ok
Stripe: Yeah
Stripe: So, casting
* Stripe rolls: 3d6 => 14
Kyle: sweet
Stripe: made
Stripe: It's in my hand.
Stripe: Sorry that took so long
Kyle: happens
Stripe: I'm stepping forward 1 too
Kyle: oh, we are past time
Stripe: end turn
Kyle: but I have to stay late at work, we can save here, or finish this fight, yal'lls call
Stripe: I'm okay. My gf is in the shower.
Iginio: I dont think this fight will last much longer, so go for it. Since would be really lame to restart a session just in time to die
Stripe: I agree
Stripe: If the stunning goes well, we might have a chance.
Bear: Iginio is my target! Bites in the chest (13): '' result: «failed by 5 » 9 cutting
Kyle: ________________________________________
Round Number 2: You are up, Bear 4!!
Bear 6, get ready to go!
________________________________________
Kyle: oops
Stripe is disconnected.
Bear 4: Bear 5 is my target! Bites in the chest (13): '' result: «succeeded by 2 » 6 cutting
Kyle: that's actually at you kal
Kyle: you get a dodge at -1
Iginio: Dodge then is 10
* Kalzazz rolls: 3d6 => 13
Iginio: Nope, hit
Kyle: 6 cutting to torso
Stripe has connected.
Kyle: down to a managable 4 back up to 6
Iginio: ((Down to 3 HP and Slowed))
Kyle: now the eating begins in earnest
Stripe: Is the past chat log visible? I missed it all.
Iginio: ((I got chomped, down to 3 HP and slowed. 2 bears remain to go))
Kyle: have it
Kyle: sending it to you
Stripe: Thanks
Stripe: Kal's replay is good enough
Kyle: kk
Stripe: Got it, thanks
Bear 5: Bear 4 is my target! Bites in the chest (13): '' result: «succeeded by 2 » 7 cutting
Kyle: actual fail
Kyle: forgot to put in shock
Iginio: ((Whoo, shock))
* Bear 6 constricts you
* Kyle rolls: 3d6 => 12
Bear 6: roll vs st
* Kalzazz rolls: 3d6 => 13
Stripe: "Healbot! Get ready to get Iginio!"
Bear 6: by 9
Bear 6: how much by for you?
Iginio: ((13/17, so . . . not good))
Bear 6: so you take 5 crushing
Bear 6: ________________________________________
Round Number 2: You are up, Healbot!!
Iginio, get ready to go!
________________________________________
Iginio: ((Does armor help any?))
* Healbot shouts and charges stick held high
Iginio: KO check either way
Healbot: (( looks like it. ))
* Kalzazz rolls: 3d6 => 9
Iginio: No KO!
Iginio has received initiative.
Healbot: ________________________________________
Round Number 3: You are up, Iginio!!
Strudelbork, get ready to go!
________________________________________
Stripe: Waiut!
Stripe: NO!
Stripe: Doln't go in there
Stripe: oh no, where is HB?
Stripe: I was looking at books
Healbot: (( rofl ))
Healbot: (( behind you ))
Iginio: Wait until after Strudel goes
Healbot: (( he's not very fast. ))
Stripe: Oh, good
Iginio: Can I do that?
Healbot: (( move 3 with armor ))
Healbot: (( you can. ))
Stripe: I want him to get Ig after I toss this, which I'm trying my ass off top look up rules in new books and type it all out
Strudelbork has received initiative.
Iginio: ((Strudel, time to save the day!))
Stripe: For the seecond time . . .
Stripe: ;-)
Healbot: he's trying
Iginio: ((Hey, did the KO check land bear make its KO check btw?))
Healbot: oh
Bear 4: Health check result: succeeded by 1
Healbot: yes
Stripe: There's no ranged All Out Attack?!
Iginio: ((Ah well))
Healbot: (( i think you get the same options ))
Stripe: AOA is only melee here?
Stripe: all-out attaCk Ber-serk-er! Sacrifice all thought of defense to attack a foe using a ready weapon. If making a melee attack, specify one of four options when you choose your maneuver: • Determined: Make one attack at +4 to hit. • Double: Make two attacks against the same foe, if you have two ready weapons (Using Both Hands, p. 36) or one weapon that doesn’t have to be readied after use. • Feint: Make one Feint (above) and then one attack against the same foe. The Feint applies to this attack instead of one you make next turn. • Strong: Make a single attack at normal skill. If you hit, you get +2 to damage – or +1 damage per die, if better. If you already get two or more attacks, Double and Feint add one extra attack or Feint, respectively, to your output. If making a ranged attack, you simply get +1 to hit.
Iginio: ((it says +1 to hit for ranged))
Stripe: I keep missing it?! I'm an idiot I litterally can't find it
Healbot: (( very last sentance of what you pasted. ))
Iginio: "If making a ranged attack, you simply get +1 to hit."
Stripe: Thank you.
Stripe: Throwing Concussion. Skill 15. All-out attack +1 to hit. Range -5. Target Hex, +4.
Healbot: so flat 15 skill in the end
Healbot: oh
Stripe: Right
Stripe: That's good
Healbot: can't you use the stick to reduce range too
Stripe: Okay, I hope if I miss, it doesn't come toward me!
Stripe: Can I?
Healbot: not sure
Healbot: just roll and we'll quibble if it's too close
Stripe: Well, let's roll then see if it's needed
Stripe: right
* Stripe rolls: 3d6 => 9
Stripe: yay!
Stripe: Okay, it's far enough away that I don't get hit, but they all do
Healbot: so the bears and inigo need to roll
Iginio: HT-3 check for me
* Kalzazz rolls: 3d6 => 9
Iginio: YES!
Bear: Health check result: succeeded by 0
Bear 6: Health check result: CRITICALLY SUCCEEDED by 7
Bear 4: Health check result: failed by 3
Iginio: ((Blast))
Bear 5: Health check result: failed by 3
Stripe: Is 6 the one holding him?
Healbot: yes
Iginio: ((Yep))
Stripe: Of course . . .
Stripe: Okay, I'll try to stun him
Iginio has received initiative.
Healbot: ________________________________________
Round Number 3: You are up, Iginio!!
Bear, get ready to go!
________________________________________
Stripe: Wait!
Stripe: Two are fine?
Healbot: yes.
Healbot: north 2
Stripe: How's the one that doesn't have a chew toy and isn't stunned?
Iginio: ((I waited till after Strudel, so is my go))
Stripe: How's the one that doesn't have a chew toy and isn't stunned?
Iginio: ((Missing an arm))
Stripe: Ok
Healbot: the one below
Stripe: Might be safe to go in. Heal Ig instead of drag him out because he's still in jaws of bear.
Stripe: But, it's Ig's turn, I guess :-)
Healbot: -6 to cast vs 14
Healbot: it'll be sketchy
Iginio: ((Healbot is facing -6 to try and heal me . . . and heal doesnt help me any anyway))
Stripe: What spells?
Healbot: oh, all major
Iginio: ((Since issue is I cant actually do much))
Healbot: he could do minor
Stripe: All of them?
Stripe: Minor is 4 HP?
Stripe: I forget lol
Healbot: yeah
Healbot: for his pi
Stripe: And he's at 3 HP?
* Iginio tries to punch Bear 6!
Healbot: can get up to 6 at 1 for 1
Healbot: go for a soft spot
Healbot: like the face
Iginio: ((I need like a 13 to even land a hit))
Healbot: I'd go for it
Stripe: Can you defend/
Stripe: ?
Healbot: you need stun
Healbot: baaad
Stripe: If you can't effectivly defend, AoA
Healbot: he can dodge
Stripe: Ah
Healbot: -1 to dodges oddly
Stripe: heh
Iginio: I cant defend, dodge is gone, have -4 from shock, -4 from grapple so my Brawling is . . . . 7 . . . so All Out Attack for the body Determined 11
Stripe: 11? Ouch
Iginio: My dodge is reduced to like nil due to accumulated damage
* Kalzazz rolls: 3d6 => 14
Iginio: Whish
Healbot: yeesh
Stripe: Luck?
Healbot: oh!
Healbot: I think it's due.
Iginio: ((Luck hasnt refreshed yet dont think, but Ill scroll up))
Healbot: last was 944
Iginio: ((Ah . . . . well, will save it for my first death check))
Stripe: every hour?
Healbot: yarp
Stripe: well, it's due then
Stripe: Not saying to use
Stripe: But . . .
Healbot: it is totally available.
Healbot: do what you want.
Iginio: ((Im hoping bears arent so motivated to enjoy an Half Ogre dinner they will endure constant spell pelting to do it))
Stripe: If you make the dodge, no damage no death check
Iginio: ((I tried AoA, so no dodge))
Healbot: well he AoAed
Stripe: Oh, I'm getting sleepy. That was an attack. Yeah
Stripe: Sorry.
Healbot: no worries
Iginio: ((Oh and KO check))
* Kalzazz rolls: 3d6 => 8
Iginio: No KO!
Healbot: you live!
Healbot: fwiw if you had succeded, he would have tried a bite parry.
Healbot: goose, gander all that.
Healbot: although... does that work?

Stripe: I don't thik so, no
Iginio: ((I would have tried to invoke the fist load rule where Brawling attacks count as armed if have a suitable large object to hand))
Stripe: Anyway
Healbot: doesn't exist
Stripe: What's up?
Stripe: Who's turn?
Iginio: ((Yes it does, under the Brawling skill description in Adventurers))
Stripe: Whose
Iginio: ((Bears go))
* Kyle rolls: 3d6 => 9
Healbot: roll vs st
* Kalzazz rolls: 3d6 => 8
Iginio: ((8/17))
Healbot: 3 crushing
Healbot: ________________________________________
Round Number 3: You are up, Bear 4!!
Bear 6, get ready to go!
________________________________________
Stripe: 0 hp?
Healbot: nothing says armor doesn't count.
Stripe: DR
Iginio: ((-1 HP now))
Healbot: right
Bear 4: IQ check result: failed by 4
Bear: Iginio is my target! Bites in the chest (13): '' result: «succeeded by 3 » 7 cutting
Healbot: yeesh
Bear 5: IQ check result: failed by 5
Healbot: oh that's 7 cutting
Iginio: ((I get hit, damage time for me. Now at -9))
* Healbot yells "stay away from my employer"
* Kyle rolls: 3d6 => 8
Healbot: succcess on move and attack
Stripe: 0_0
* Kyle rolls: 1d6+2 => 2 + 2 = 4
Stripe: Attacking into CC is an issue
Stripe: if hes attacking the bear that has Ig
Healbot: (( can hit into back hex ))
Stripe: cool
Healbot: (( reach 2 ftw ))
Iginio: ((its grappling me at reach 1, so if he hits at its hexes rather than its arms in my hex))
Stripe: Sounds good
Healbot: I *think* that's RAW
Healbot: I'm cool with being overridden
Stripe: no, no go right ahead
Healbot: it doesn't change anything but 2 injury
Stripe: right
Stripe: and its 11
Stripe: lol XD
Strudelbork has received initiative.
Healbot: ________________________________________
Round Number 4: You are up, Strudelbork!!
Iginio, get ready to go!
________________________________________
Stripe: I'm up?! Crap
Stripe: Uhhh
Iginio: ((Im hoping 6 will go after Healbot now and let me go! Then I bring the death!))
Stripe: Concentrate and step
Stripe: end turn
Stripe: Death Vision
Iginio has received initiative.
Healbot: ________________________________________
Round Number 4: You are up, Iginio!!
Bear, get ready to go!
________________________________________
Healbot: going to wait till after bear 6?
Iginio: Yes, wait
Healbot: ________________________________________
Round Number 4: You are up, Bear!!
Bear 4, get ready to go!
________________________________________
Bear: Iginio is my target! Bites in the chest (13): '' result: «succeeded by 7 » 8 cutting
Healbot: 8 cutting.
Iginio: I try to dodge since I chose wait, not that I expect it to do any good
* Kalzazz rolls: 3d6 => 6
Healbot: o.O
Iginio: HEY! 6 makes it
Bear 4: IQ check result: failed by 3
Bear 6: IQ check result: failed by 6
Bear 6: Bear is my target! slices with hatchet in the chest (13): '' result: «succeeded by 3 » 5 Crushing
Healbot: (( that's actually at ... o.O ))
Healbot: at healbot
Healbot: but not with a hatchet.
Iginio: Dodge dodge Healbot!
* Kyle rolls: 3d6 => 13
Stripe: Damn! These bears have hatchets now?!
Stripe: Awww :-(
Healbot: insufficient even if I had remembered to retreat
Iginio: ((Move and attacked, no retreat))
Stripe: right
Healbot: (( fair point ))
Stripe: hard to remember that
Healbot: ________________________________________
Round Number 4: You are up, Bear 5!!
Healbot, get ready to go!
________________________________________
Iginio: ((I waited, my go!))
Bear 5: IQ check result: CRITICALLY FAILED by 10
Healbot: (( makes no difference but yes ))
Iginio: ((But I let it critfail, Im nice like that))
Stripe: No, no, that's okay. Bear went. ;-)
Stripe: lol
Iginio: Step and attack, slash at Bear 6
Healbot: I guess he never did ride you to the ground did he
Healbot: that was foolish of him
Iginio: "Im really disapointed to find the black area behind me isnt a wall . . . . "
Iginio: ((Need a 16 since shock))
* Kalzazz rolls: 3d6 => 12
Iginio: Potential
Iginio: And KO check
* Kalzazz rolls: 3d6 => 12
Iginio: No KO!
Bear 6: Dodge(9) result: succeeded by 2
Stripe: gah
Iginio: ((Rats))
Healbot: ________________________________________
Round Number 4: You are up, Healbot!!
Strudelbork, get ready to go!
________________________________________
* Healbot retreating all out defense dogde
Stripe: Wha?
Stripe: Why?
Healbot: disagree?
Healbot: okay
Iginio: ((Id suggest AoD parry since he has a staff and its +2))
Healbot: right
Healbot: still retreat.
Iginio: ((Retreat is good))
Healbot: but AoD for sure
Stripe: Can't do reliable damage is what you're saying? Oka
Healbot: yeah, he's got 9 skill and does 1d6+2
Healbot: against dr 2 angry bears
Healbot: actually
Healbot: no
Healbot: minor heal on kal for 4 instead
* Kyle rolls: 3d6 => 6
Healbot: Success
Healbot: take what we can get in these dark times.
Iginio: ((okay, up to -5))
Strudelbork has received initiative.
Healbot: ________________________________________
Round Number 5: You are up, Strudelbork!!
Bear, get ready to go!
________________________________________
Healbot: (( stun a bear! ))
Stripe: Step and cast Death Vision for 1 FP. Skill 20. -1 for Levitate, maybe -1 for range.
Stripe: I'm above them in same hex
Iginio: ((get 6, we HATE 6))
Stripe: This is on the one that has him, 6 yes
* Stripe rolls: 3d6 => 11
Stripe: made. He's mentally stunned.
Healbot: ________________________________________
Round Number 5: You are up, Bear!!
Bear 4, get ready to go!
________________________________________
Bear: Bear 6 is my target! slices with hatchet in the chest (13): '' result: «succeeded by 2 » 6 Crushing
Healbot: at kal
Healbot: not really hatchet
Iginio: Parry with sword, 14
Stripe: Mental stun is E27
Healbot: need to fix macros
* Kalzazz rolls: 3d6 => 7
Iginio: Parry! Parry vs Unarmed
* Kalzazz rolls: 3d6 => 11
Iginio: Made!
Healbot: this is the only unstunned bear
Stripe: Sry
* Kalzazz rolls: 3d6+8 => 8 + 8 = 16
Iginio: 16 cut
Stripe: Woo!
Iginio: ((it now is missing 2 front limbs))
Bear: Health check result: succeeded by 1
Stripe: drat
Healbot: ________________________________________
Round Number 5: You are up, Bear 4!!
Bear 6, get ready to go!
________________________________________
Bear 4: IQ check result: failed by 5
Bear 6: IQ check result: failed by 8
Iginio has received initiative.
Healbot: I think yall have it now.
* Iginio steps and double slashes bear 6! (Need 16, rapid strike)
* Kalzazz rolls: 3d6 => 8
* Kalzazz rolls: 3d6 => 10
Iginio: 2 potential. It is stunend so penalthy for defensive joy
Iginio: And KO check
* Kalzazz rolls: 3d6 => 6
Iginio: No KO!
Bear 6: Dodge(5) result: failed by 9
Bear 6: Dodge(5) result: failed by 6
* Kalzazz rolls: 3d6+8 => 7 + 8 = 15
* Kalzazz rolls: 3d6+8 => 11 + 8 = 19
Iginio: Cutting
Bear 6: Health check result: succeeded by 6
Bear 6: Health check result: CRITICALLY SUCCEEDED by 9
Bear 6: Health check result: succeeded by 5
Bear 6: Health check result: succeeded by 2
Healbot: (( good lord ))
Healbot: ________________________________________
Round Number 5: You are up, Bear 5!!
Healbot, get ready to go!
________________________________________
Bear 5: IQ check result: failed by 7
Healbot: ________________________________________
Round Number 5: You are up, Healbot!!
Strudelbork, get ready to go!
________________________________________
Healbot: (( I think if you just take off remaining limbs or go for decap it might go well for you. ))
Healbot: good ht and 19 hp mean we could be at this all night
Iginio: ((Its a race for who bombs KO checks first))
Healbot: how much do you need to get positive?
Iginio: ((Im at -5))
Stripe: Or, you guys could run and I could clean up real fast.
Healbot: one big explosion...
Stripe: Yep
Iginio: ((Sure, if you can mop up the bears that works for me . . . . though my poor Sai would die and thats really sad))
Healbot: just one throwing sai right not your main weapon.
Stripe: How many of the bears can move?
Healbot: (( one right now, and it's down 2 limbs ))
Iginio: ((All the bears but 1 are in KO check range and thus half move. The remaining bear that isnt in KO check range is missing a limb and stunned))
Stripe: Well, I can do 1d crushing explosive for 2 FP.
* Kyle rolls: 3d6 => 13
Healbot: just so you guys know, that symbol for the doorway you came through?
Healbot: portcullis
Stripe: Looks like an open door to me
Healbot: you don't see the 2 little jutting bits?
Stripe: Guess not
Healbot: oh, nvm
Healbot: it's just an arch
Healbot: forget i said anything
Stripe: XD
Stripe: I'll be honest. With these bears, I lost count of FP. But, I'm only down like 3. And, I have a PI. So, I could do a fair amount of damage.
Stripe: I also have paut.
Stripe: But that stuff costs money
Stripe: Anyway, one big boom would do some good, but I can't do that with allies.
Healbot: I'm comfortable calling this fight if kal makes 3 ht checks real quick
Stripe: Not saying that's what we should do, but Id hate for Ig to just drop over.
* Kalzazz rolls: 3d6 => 7
* Kalzazz rolls: 3d6 => 10
* Kalzazz rolls: 3d6 => 8
Iginio: Made!
Stripe: Gopod call, GM
Healbot: so then you flee from the room and the halfling flings a massive noise bolt.
Stripe: KABOOM!
Healbot: everybody dies.
Healbot: well, all of them.
Stripe: Can I come walking out of the explosion without looking back? Please?
Iginio: Lets loot the bears and limp leaking blood back to town
Healbot: Sure.
Stripe: Let's
Iginio: Since no way can continue exploring in such a battered shape as we are in
Healbot: debris hanging around the chasm is as follows
Iginio: Iginio will like, do nothing at move 1 all the way back to town
Healbot: 1 tin with some sort of salve or balm in it
Healbot: 1 silver coated warhammer with a weird string fringe
* You roll secretly: 3d6 => 12
Stripe: Oooh
You whisper to Stripe: it's magical
Stripe: This DF8 stuff?
Healbot: yarp
Stripe whispers: cool
Stripe: cool
Stripe: So, let's figure out what to do with the loot together as players another night?
Healbot: and 358 copper
Stripe: Boo.
Stripe: ;-)
Stripe: Bear pelts gotta be worth something!
Healbot: I'll throw you guys this bone, there aren't any monsters left in the dungeon
Healbot: there is one more trap somewhere
Stripe: Nah. I've got 7 HP
Stripe: Too risky for me.
Stripe: Healbot maybe
Healbot: if you have food you could sleep here and inigio could face tank it.
Iginio: Bears is FOOD!
Stripe: Halflings love bear meat.
Healbot: anyone take naturalist?
* Stripe looks around and whistles
Stripe: Wait!
Healbot: Don't figure you need it to get meat from bear
Stripe: Your cleric has Create Food!
Healbot: :D
Iginio: ((Yes!))
Stripe: Haha!
Stripe: I remembered that
Stripe: :-)
Iginio: Healbot for MPV
Healbot: but you'd need naturalist to get hides worth taking home.
Stripe: That's why I didn't take it
Stripe: Yeah
Stripe: I'm not worried about it
Healbot: best $200 ya'll ever spent pretty sure.
Stripe: Oh yeah
Healbot: for 62 points he came in clutch like 3 or 4 times.
Stripe: I'm always begging players to take a Cleric along, even if there is one
Stripe: Good times, guys!
Stripe: I had fun!
Healbot: okay, the last trap can't kill inigio outright.
Healbot: so I'll just give that to you
Stripe: Okay, well, I mean, in that case.
Iginio: Iginio is a Ninja, gets hurt like Ninja!
Healbot: so we can call this dungeon done and move on.
Healbot: I can do a better one next time :D
Iginio: Cowabunga dudes!
Stripe: Good game! Thanks for runnning it!
Healbot: Thanks for coming
Healbot: I do want to discuss that watcher fight
Healbot: but we can do it in discord and we can do it later.

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